Demo Data from VLDB 2026 / reviewers in the wild / expert
Chunxue Wei
dblp:265/2290
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › perception
text legibility |
0.4 | 1 | 2020 | Reading on 3D Surfaces in Virtual Environments · VR 2020 |
Immersive interaction
virtual reality |
0.4 | 1 | 2020 | Reading on 3D Surfaces in Virtual Environments · VR 2020 |
Methods — techniques the papers use, named apart from their topics
user study · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Reading on 3D Surfaces in Virtual EnvironmentsabstractWhile text tends to lead a rather static life on paper and screens, virtual reality (VR) allows readers to interact with it in novel ways: the reading surface is no longer confined to a 2D plane. We conducted two user studies, in which we assessed text rendered on different surface shapes in VR and their effects on legibility and the reading experience. Comparing differently curved surfaces, these studies disclose the impact of warp angles and view box widths on reading comfort, speed, and distraction. Our results suggest that text should be warped around the horizontal rather than the vertical axis, and we provide recommendations for the extent of warp and view box width. In a proof-of-concept application, we used everyday 3D objects as text canvases and studied them through an information-seeking task. The studies’ implications inform VR interfaces and, more generally, the rendering of text on 3D objects. Chunxue Wei, Difeng Yu, Tilman Dingler |
VR | 1 |