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Chunxue Wei

dblp:265/2290 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › perception
text legibility
0.412020
Reading on 3D Surfaces in Virtual Environments · VR 2020
Immersive interaction
virtual reality
0.412020
Reading on 3D Surfaces in Virtual Environments · VR 2020

Methods — techniques the papers use, named apart from their topics

user study · 0.9
YearPublicationVenuePosition
2020 Reading on 3D Surfaces in Virtual Environments
abstract
While text tends to lead a rather static life on paper and screens, virtual reality (VR) allows readers to interact with it in novel ways: the reading surface is no longer confined to a 2D plane. We conducted two user studies, in which we assessed text rendered on different surface shapes in VR and their effects on legibility and the reading experience. Comparing differently curved surfaces, these studies disclose the impact of warp angles and view box widths on reading comfort, speed, and distraction. Our results suggest that text should be warped around the horizontal rather than the vertical axis, and we provide recommendations for the extent of warp and view box width. In a proof-of-concept application, we used everyday 3D objects as text canvases and studied them through an information-seeking task. The studies’ implications inform VR interfaces and, more generally, the rendering of text on 3D objects.
Chunxue Wei, Difeng Yu, Tilman Dingler
VR1