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Zimu Yi

dblp:266/1195 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 72% Rendering · 28%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
image-based rendering
0.712023
Where to Render: Studying Renderability for IBR of Large-Scale Scenes · VR 2023
Geometric modeling and processing › shape modeling › shape completion
point cloud completion
0.612022
Consistent Two-Flow Network for Tele-Registration of Point Clouds · IEEE Trans. Vis. Comput. Graph. 2022
Geometric modeling and processing
point set registration
0.612022
Consistent Two-Flow Network for Tele-Registration of Point Clouds · IEEE Trans. Vis. Comput. Graph. 2022
Geometric modeling and processing › shape modeling
shape completion
0.612022
Consistent Two-Flow Network for Tele-Registration of Point Clouds · IEEE Trans. Vis. Comput. Graph. 2022
Immersive interaction › telepresence
immersive telepresence
0.212023
Where to Render: Studying Renderability for IBR of Large-Scale Scenes · VR 2023
Computer vision › 3D vision
point cloud processing
0.212022
Consistent Two-Flow Network for Tele-Registration of Point Clouds · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

viewpoint selection · 1.3trajectory planning · 1.3weakly supervised learning · 1.1two-flow network · 1.1neural network · 1.1
YearPublicationVenuePosition
2023 Where to Render: Studying Renderability for IBR of Large-Scale Scenes
abstract
Image-based rendering (IBR) technique enables presenting real scenes interactively to viewers and hence is a key component for implementing VR telepresence. The quality of IBR results depends on the set of pre-captured views, the rendering algorithm used, and the camera parameters of the novel view to be synthesized. Numerous methods were proposed for optimizing the set of captured images and enhancing the rendering algorithms. However, from which regions IBR methods can synthesize satisfactory results is not yet well studied. In this work, we introduce the concept of renderability, which predicts the quality of IBR results at any given viewpoint and view direction. Consequently, the renderability values evaluated for the 5D camera parameter space form a field, which effectively guides viewpoint/trajectory selection for IBR, especially for challenging large-scale 3D scenes. To demonstrate this capability, we designed 2 VR applications: a path planner that allows users to navigate through sparsely captured scenes with controllable rendering quality and a view selector that provides an overview for a scene from diverse and high quality perspectives. We believe the renderability concept, the proposed evaluation method, and the suggested applications will motivate and facilitate the use of IBR in various interactive settings.
Zimu Yi, Ke Xie 0001, Jiahui Lyu, Minglun Gong, Hui Huang 0004
VR1
2022 Consistent Two-Flow Network for Tele-Registration of Point Clouds
abstract
Rigid registration of partial observations is a fundamental problem in various applied fields. In computer graphics, special attention has been given to the registration between two partial point clouds generated by scanning devices. State-of-the-art registration techniques still struggle when the overlap region between the two point clouds is small, and completely fail if there is no overlap between the scan pairs. In this article, we present a learning-based technique that alleviates this problem, and allows registration between point clouds, presented in arbitrary poses, and having little or even no overlap, a setting that has been referred to as tele-registration. Our technique is based on a novel neural network design that learns a prior of a class of shapes and can complete a partial shape. The key idea is combining the registration and completion tasks in a way that reinforces each other. In particular, we simultaneously train the registration network and completion network using two coupled flows, one that register-and-complete, and one that complete-and-register, and encourage the two flows to produce a consistent result. We show that, compared with each separate flow, this two-flow training leads to robust and reliable tele-registration, and hence to a better point cloud prediction that completes the registered scans. It is also worth mentioning that each of the components in our neural network outperforms state-of-the-art methods in both completion and registration. We further analyze our network with several ablation studies and demonstrate its performance on a large number of partial point clouds, both synthetic and real-world, that have only small or no overlap.
Zihao Yan, Zimu Yi, Ruizhen Hu, Niloy J. Mitra, Daniel Cohen-Or, Hui Huang 0004
IEEE Trans. Vis. Comput. Graph.2
2020 Survey on path and view planning for UAVs
abstract
In recent decades, unmanned aerial vehicles (UAVs) have developed rapidly and been widely applied in many domains, including photography, reconstruction, monitoring, and search and rescue. In such applications, one key issue is path and view planning, which tells UAVs exactly where to fly and how to search. With specific consideration for three popular UAV applications (scene reconstruction, environment exploration, and aerial cinematography), we present a survey that should assist researchers in positioning and evaluating their works in the context of existing solutions. /Conclusions It should also help newcomers and practitioners in related fields quickly gain an overview of the vast literature. In addition to the current research status, we analyze and elaborate on advantages, disadvantages, and potential explorative trends for each application domain.
Zimu Yi, Hui Huang 0004
Virtual Real. Intell. Hardw.2