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Raunaq M. Bhirangi

dblp:266/4528 · DBLP profile ↗
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5ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Robot manipulation · 54% Motion planning and robot control · 25% Deep learning architectures and training · 18%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 16 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
tactile sensing
1.122025
AnySkin: Plug-and-Play Skin Sensing for Robotic Touch · ICRA 2025
Hierarchical State Space Models for Continuous Sequence-to-Sequence Modeling · ICML 2024
Robotics › Robot manipulation
dexterous manipulation
0.912025
Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025
Robotics › Robot manipulation › learning from demonstration
learning from human video
0.912025
Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025
Robotics › Robot manipulation › dexterous manipulation
multi-fingered manipulation
0.912025
Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025
Robotics › Motion planning and robot control
robot learning
0.912025
Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025
Machine learning › Deep learning architectures and training
sequence modeling
0.812024
Hierarchical State Space Models for Continuous Sequence-to-Sequence Modeling · ICML 2024
Machine learning › Deep learning architectures and training
state space model
0.812024
Hierarchical State Space Models for Continuous Sequence-to-Sequence Modeling · ICML 2024
Robotics › Motion planning and robot control › locomotion control
legged robot control
0.412020
Inferring Task-Space Central Pattern Generator Parameters for Closed-loop Control of Underactuated Robots · ICRA 2020
Robotics › Robot manipulation › robot design
modular robot design
0.412020
Modular Robot Design Synthesis with Deep Reinforcement Learning · AAAI 2020
Robotics › Motion planning and robot control › design optimization
robot design optimization
0.412020
Modular Robot Design Synthesis with Deep Reinforcement Learning · AAAI 2020
Robotics › Motion planning and robot control › robot learning
manipulation skill learning
0.312025
AnySkin: Plug-and-Play Skin Sensing for Robotic Touch · ICRA 2025
Robotics › Robot manipulation › robotic hand
multi-fingered robot hand
0.312025
Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025
Robotics › Robot manipulation › tactile sensing
slip detection
0.312025
AnySkin: Plug-and-Play Skin Sensing for Robotic Touch · ICRA 2025
Machine learning › Reinforcement learning
deep reinforcement learning
0.112020
Modular Robot Design Synthesis with Deep Reinforcement Learning · AAAI 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.112020
Modular Robot Design Synthesis with Deep Reinforcement Learning · AAAI 2020
Robotics › Motion planning and robot control
trajectory optimization
0.112020
Inferring Task-Space Central Pattern Generator Parameters for Closed-loop Control of Underactuated Robots · ICRA 2020

Methods — techniques the papers use, named apart from their topics

temporal hierarchy · 1.5structured state space model · 1.5reward shaping · 0.9policy learning · 0.9point tracking · 0.9online fine-tuning · 0.9magnetic sensing · 0.9search heuristic · 0.4gradient-free optimization · 0.4deep reinforcement learning · 0.4
YearPublicationVenuePosition
2025 AnySkin: Plug-and-Play Skin Sensing for Robotic Touch
abstract
While tactile sensing is widely accepted as an important and useful sensing modality, its use pales in comparison to other sensory modalities like vision and proprioception. AnySkin addresses the critical challenges that impede the use of tactile sensing - versatility, replaceability, and data reusability. Building on the simplistic design of ReSkin, and decoupling the sensing electronics from the sensing interface, AnySkin simplifies integration making it as straightforward as putting on a phone case and connecting a charger. Furthermore, AnySkin is the first uncalibrated tactile-sensor to report crossinstance generalizability of learned manipulation policies. To summarize, this work makes three key contributions: first, we introduce a streamlined fabrication process and a design tool for creating an adhesive-free, durable and easily replaceable magnetic tactile sensor; second, we characterize slip detection and policy learning with the AnySkin sensor; third, we demonstrate zero-shot generalization of models trained on one instance of AnySkin to new instances, and compare it with popular existing tactile solutions like DIGIT and ReSkin. Code, design files, and videos of policy experiments can be found on https://any-skin.github.io
Raunaq M. Bhirangi, Venkatesh Pattabiraman, Enes Erciyes, Yifeng Cao, Tess Lee Hellebrekers, Lerrel Pinto
ICRA1
2025 Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards
abstract
Training robots directly from human videos is an emerging area in robotics and computer vision. While there has been notable progress with two-fingered grippers, learning autonomous tasks without teleoperation remains a difficult problem for multi-fingered robot hands. A key reason for this difficulty is that a policy trained on human hands may not directly transfer to a robot hand with a different morphology. In this work, we present HUDOR, a technique that enables online fine-tuning of the policy by constructing a reward function from the human video. Importantly, this reward function is built using object-oriented rewards derived from off-the-shelf point trackers, which allows for meaningful learning signals even when the robot hand is in the visual observation, while the human hand is used to construct the reward. Given a single video of human solving a task, such as gently opening a music box, HUDOR allows our four-fingered Allegro hand to learn this task with just an hour of online interaction. Our experiments across four tasks, show that HUDOR outperforms alternatives with an average of$4 \times$improvement. Code and videos are available on our website https://object-rewards.github.io/.
Irmak Güzey, Yinlong Dai, Georgy Savva, Raunaq M. Bhirangi, Lerrel Pinto
ICRA4
2024 Hierarchical State Space Models for Continuous Sequence-to-Sequence Modeling
abstract
Reasoning from sequences of raw sensory data is a ubiquitous problem across fields ranging from medical devices to robotics. These problems often involve using long sequences of raw sensor data (e.g. magnetometers, piezoresistors) to predict sequences of desirable physical quantities (e.g. force, inertial measurements). While classical approaches are powerful for locally-linear prediction problems, they often fall short when using real-world sensors. These sensors are typically non-linear, are affected by extraneous variables (e.g. vibration), and exhibit data-dependent drift. For many problems, the prediction task is exacerbated by small labeled datasets since obtaining ground-truth labels requires expensive equipment. In this work, we present Hierarchical State-Space models (HiSS), a conceptually simple, new technique for continuous sequential prediction. HiSS stacks structured state-space models on top of each other to create a temporal hierarchy. Across six real-world sensor datasets, from tactile-based state prediction to accelerometer-based inertial measurement, HiSS outperforms state-of-the-art sequence models such as causal Transformers, LSTMs, S4, and Mamba by at least 23% on MSE. Our experiments further indicate that HiSS demonstrates efficient scaling to smaller datasets and is compatible with existing data-filtering techniques. Code, datasets and videos can be found on https://hiss-csp.github.io.
Raunaq M. Bhirangi, Venkatesh Pattabiraman, Carmel Majidi, Abhinav Gupta 0001, Tess Lee Hellebrekers, Lerrel Pinto
ICML1
2020 Modular Robot Design Synthesis with Deep Reinforcement Learning
abstract
Modular robots hold the promise of versatility in that their components can be re-arranged to adapt the robot design to a task at deployment time. Even for the simplest designs, determining the optimal design is exponentially complex due to the number of permutations of ways the modules can be connected. Further, when selecting the design for a given task, there is an additional computational burden in evaluating the capability of each robot, e.g., whether it can reach certain points in the workspace. This work uses deep reinforcement learning to create a search heuristic that allows us to efficiently search the space of modular serial manipulator designs. We show that our algorithm is more computationally efficient in determining robot designs for given tasks in comparison to the current state-of-the-art.
Julian Whitman, Raunaq M. Bhirangi, Matthew J. Travers, Howie Choset
AAAI2
2020 Inferring Task-Space Central Pattern Generator Parameters for Closed-loop Control of Underactuated Robots
abstract
The complexity associated with the control of highly-articulated legged robots scales quickly as the number of joints increases. Traditional approaches to the control of these robots are often impractical for many real-time applications. This work thus presents a novel sampling-based planning approach for highly-articulated robots that utilizes a probabilistic graphical model (PGM) to infer in real-time how to optimally modify goal-driven, locomotive behaviors for use in closed-loop control. Locomotive behaviors are quantified in terms of the parameters associated with a network of neural oscillators, or rather a central pattern generator (CPG). For the first time, we show that the PGM can be used to optimally modulate different behaviors in real-time (i.e., to select of optimal choice of parameter values across the CPG model) in response to changes both in the local environment and in the desired control signal. The PGM is trained offline using a library of optimal behaviors that are generated using a gradient-free optimization framework.
Nathan Kent, Raunaq M. Bhirangi, Matthew J. Travers, Thomas M. Howard
ICRA2