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Michael Gammon

dblp:267/6919 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 62% Immersive interaction · 38%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
hand-based interaction
0.512021
HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2021
Immersive interaction › head-mounted display
head-mounted display interaction
0.512021
HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2021
Interaction techniques and input › touch interaction
finger interaction
0.112021
HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2021
Interaction techniques and input
touch and gesture input
0.112021
HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays · IEEE Trans. Vis. Comput. Graph. 2021

Methods — techniques the papers use, named apart from their topics

user study · 0.5
YearPublicationVenuePosition
2021 HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays
abstract
We explore the design of Hand Proximate User Interfaces (HPUIs) for head-mounted displays (HMDs) to facilitate near-body interactions with the display directly projected on, or around the user's hand. We focus on single-handed input, while taking into consideration the hand anatomy which distorts naturally when the user interacts with the display. Through two user studies, we explore the potential for discrete as well as continuous input. For discrete input, HPUIs favor targets that are directly on the fingers (as opposed to off-finger) as they offer tactile feedback. We demonstrate that continuous interaction is also possible, and is as effective on the fingers as in the off-finger space between the index finger and thumb. We also find that with continuous input, content is more easily controlled when the interaction occurs in the vertical or horizontal axes, and less with diagonal movements. We conclude with applications and recommendations for the design of future HPUIs.
Shariff A. M. Faleel, Michael Gammon, Kevin Fan, Da-Yuan Huang, Wei Li 0002, Pourang Irani
IEEE Trans. Vis. Comput. Graph.2