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Farzana Alam Khan

dblp:269/6366 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality display
0.512021
Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality · ISMAR 2021
Virtual and augmented reality › augmented reality
augmented reality perception
0.512021
Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality · ISMAR 2021
Virtual and augmented reality
depth perception
0.512021
Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality · ISMAR 2021
Virtual and augmented reality › augmented reality display
optical see-through display
0.512021
Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality · ISMAR 2021

Methods — techniques the papers use, named apart from their topics

verbal report method · 1.0psychophysical experiment · 1.0
YearPublicationVenuePosition
2021 Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality
abstract
For optical see-through augmented reality (AR), a new method for measuring the perceived three-dimensional location of virtual objects is presented, where participants verbally report a virtual object’s location relative to both a vertical and horizontal grid. The method is tested with a small (1.95 × 1.95 × 1.95 cm) virtual object at distances of 50 to 80 cm, viewed through a Microsoft HoloLens 1stgeneration AR display. Two experiments examine two different virtual object designs, whether turning in a circle between reported object locations disrupts HoloLens tracking, and whether accuracy errors, including a rightward bias and underestimated depth, might be due to systematic errors that are restricted to a particular display. Turning in a circle did not disrupt HoloLens tracking, and testing with a second display did not suggest systematic errors restricted to a particular display. Instead, the experiments are consistent with the hypothesis that, when looking downwards at a horizontal plane, HoloLens 1stgeneration displays exhibit a systematic rightward perceptual bias. Precision analysis suggests that the method could measure the perceived location of a virtual object within an accuracy of less than 1 mm.
Farzana Alam Khan, Veera Venkata Ram Murali Krishna Rao Muvva, Dennis Wu, Mohammed Safayet Arefin, Nate Phillips, J. Edward Swan II
ISMAR1