Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Elias Najarro

dblp:269/9715 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0002-7875-3251ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 52% Transfer learning and domain adaptation · 17% Representation and self-supervised learning · 17%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
fine-tuned language models
0.712023
MarioGPT: Open-Ended Text2Level Generation through Large Language Models · NeurIPS 2023
Natural language and speech › Language models and text generation
large language model
0.712023
MarioGPT: Open-Ended Text2Level Generation through Large Language Models · NeurIPS 2023
Games and playful interaction › game AI
procedural content generation
0.712023
MarioGPT: Open-Ended Text2Level Generation through Large Language Models · NeurIPS 2023
Machine learning › Representation and self-supervised learning
hebbian learning
0.412020
Meta-Learning through Hebbian Plasticity in Random Networks · NeurIPS 2020
Machine learning › Transfer learning and domain adaptation
meta-learning
0.412020
Meta-Learning through Hebbian Plasticity in Random Networks · NeurIPS 2020
Machine learning › Generative modeling
autoregressive model
0.212023
MarioGPT: Open-Ended Text2Level Generation through Large Language Models · NeurIPS 2023
Robotics › Motion planning and robot control
robot learning
0.112020
Meta-Learning through Hebbian Plasticity in Random Networks · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

novelty search · 1.3fine-tuning · 1.3hebbian plasticity · 0.4evolutionary search · 0.4
YearPublicationVenuePosition
2024 Sparse Firing in a Hybrid Central Pattern Generator for Spinal Motor Circuits
abstract
Central pattern generators are circuits generating rhythmic movements, such as walking. The majority of existing computational models of these circuits produce antagonistic output where all neurons within a population spike with a broad burst at about the same neuronal phase with respect to network output. However, experimental recordings reveal that many neurons within these circuits fire sparsely, sometimes as rarely as once within a cycle. Here we address the sparse neuronal firing and develop a model to replicate the behavior of individual neurons within rhythm-generating populations to increase biological plausibility and facilitate new insights into the underlying mechanisms of rhythm generation. The developed network architecture is able to produce sparse firing of individual neurons, creating a novel implementation for exploring the contribution of network architecture on rhythmic output. Furthermore, the introduction of sparse firing of individual neurons within the rhythm-generating circuits is one of the factors that allows for a broad neuronal phase representation of firing at the population level. This moves the model toward recent experimental findings of evenly distributed neuronal firing across phases among individual spinal neurons. The network is tested by methodically iterating select parameters to gain an understanding of how connectivity and the interplay of excitation and inhibition influence the output. This knowledge can be applied in future studies to implement a biologically plausible rhythm-generating circuit for testing biological hypotheses.
Beck Strohmer, Elias Najarro, Jessica Ausborn, Rune W. Berg, Silvia Tolu
Neural Comput.2
2023 MarioGPT: Open-Ended Text2Level Generation through Large Language Models
abstract
Procedural Content Generation (PCG) is a technique to generate complex and diverse environments in an automated way. However, while generating content with PCG methods is often straightforward, generating meaningful content that reflects specific intentions and constraints remains challenging. Furthermore, many PCG algorithms lack the ability to generate content in an open-ended manner. Recently, Large Language Models (LLMs) have shown to be incredibly effective in many diverse domains. These trained LLMs can be fine-tuned, re-using information and accelerating training for new tasks. Here, we introduce MarioGPT, a fine-tuned GPT2 model trained to generate tile-based game levels, in our case Super Mario Bros levels. MarioGPT can not only generate diverse levels, but can be text-prompted for controllable level generation, addressing one of the key challenges of current PCG techniques. As far as we know, MarioGPT is the first text-to-level model and combined with novelty search it enables the generation of diverse levels with varying play-style dynamics (i.e. player paths) and the open-ended discovery of an increasingly diverse range of content. Code available at https://github.com/shyamsn97/mario-gpt.
Shyam Sudhakaran, Miguel González Duque, Matthias Freiberger, Claire Glanois, Elias Najarro, Sebastian Risi
NeurIPS5
2021 EvoCraft: A New Challenge for Open-Endedness
Djordje Grbic, Rasmus Berg Palm, Elias Najarro, Claire Glanois, Sebastian Risi
EvoApplications3
2020 Meta-Learning through Hebbian Plasticity in Random Networks
abstract
Lifelong learning and adaptability are two defining aspects of biological agents. Modern reinforcement learning (RL) approaches have shown significant progress in solving complex tasks, however once training is concluded, the found solutions are typically static and incapable of adapting to new information or perturbations. While it is still not completely understood how biological brains learn and adapt so efficiently from experience, it is believed that synaptic plasticity plays a prominent role in this process. Inspired by this biological mechanism, we propose a search method that, instead of optimizing the weight parameters of neural networks directly, only searches for synapse-specific Hebbian learning rules that allow the network to continuously self-organize its weights during the lifetime of the agent. We demonstrate our approach on several reinforcement learning tasks with different sensory modalities and more than 450K trainable plasticity parameters. We find that starting from completely random weights, the discovered Hebbian rules enable an agent to navigate a dynamical 2D-pixel environment; likewise they allow a simulated 3D quadrupedal robot to learn how to walk while adapting to morphological damage not seen during training and in the absence of any explicit reward or error signal in less than 100 timesteps.
Elias Najarro, Sebastian Risi
NeurIPS1