Demo Data from VLDB 2026 / reviewers in the wild / expert
Wenbin Li 0003
dblp:27/1736-3
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 2017
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 61% Image recognition and object detection · 15% Transfer learning and domain adaptation · 15% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
grasping |
0.3 | 1 | 2017 | Visual stability prediction for robotic manipulation · ICRA 2017 |
Interaction techniques and input
text entry |
0.2 | 1 | 2013 | Improving two-thumb text entry on touchscreen devices · CHI 2013 |
Interaction techniques and input › text entry
touchscreen keyboard |
0.2 | 1 | 2013 | Improving two-thumb text entry on touchscreen devices · CHI 2013 |
Computer vision › Image recognition and object detection › texture classification
material recognition |
0.1 | 1 | 2012 | Recognizing Materials from Virtual Examples · ECCV (4) 2012 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.1 | 1 | 2012 | Recognizing Materials from Virtual Examples · ECCV (4) 2012 |
Computer vision › 3D vision › 3d scene understanding
physical scene understanding |
0.1 | 1 | 2017 | Visual stability prediction for robotic manipulation · ICRA 2017 |
Interaction techniques and input › text entry
error correction |
0.0 | 1 | 2013 | Improving two-thumb text entry on touchscreen devices · CHI 2013 |
Methods — techniques the papers use, named apart from their topics
physical simulation · 0.3learning-based prediction · 0.3error correction algorithm · 0.2computational letter assignment · 0.2virtual examples · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Visual stability prediction for robotic manipulationabstractUnderstanding physical phenomena is a key competence that enables humans and animals to act and interact under uncertain perception in previously unseen environments containing novel objects and their configurations. Developmental psychology has shown that such skills are acquired by infants from observations at a very early stage. In this paper, we contrast a more traditional approach of taking a model-based route with explicit 3D representations and physical simulation by an end-to-end approach that directly predicts stability from appearance. We ask the question if and to what extent and quality such a skill can directly be acquired in a data-driven way — bypassing the need for an explicit simulation at run-time. We present a learning-based approach based on simulated data that predicts stability of towers comprised of wooden blocks under different conditions and quantities related to the potential fall of the towers. We first evaluate the approach on synthetic data and compared the results to human judgments on the same stimuli. Further, we extend this approach to reason about future states of such towers that in return enables successful stacking. Wenbin Li 0003, Ales Leonardis, Mario Fritz |
ICRA | 1 |
| 2016 | Recognition of ongoing complex activities by sequence prediction over a hierarchical label spaceabstractHuman activity recognition from full video sequence has been extensively studied. Recently, there has been increasing interest in early recognition or recognition from partial observation. However, from a small fraction of the video, it might be demanding if not even impossible to make a fine grained prediction of the activity that is taking place. Therefore, we propose the first method to predict ongoing activities over a hierarchical label space. We approach this task as a sequence prediction problem in a recurrent neural network where we predict over a hierarchical label space of activities. Our model learns to realize accuracy-specificity trade-offs over time by starting with coarse labels and proceeding to more fine grained recognition as more evidence becomes available in order to meet a prescribed target accuracy. In order to study this task we have collected a large video dataset of complex activities with long duration. The activities are annotated in a hierarchical label space from coarse to fine. By directly training a sequence predictor over the hierarchical label space, our method outperforms several baselines including prior work on accuracy specificity tradeoffs originally developed for object recognition. Wenbin Li 0003, Mario Fritz |
WACV | 1 |
| 2013 | Improving two-thumb text entry on touchscreen devicesabstractWe study the design of split keyboards for fast text entry with two thumbs on mobile touchscreen devices. The layout of KALQ was determined through first studying how users should grip a device with two hands. We then assigned letters to keys computationally, using a model of two-thumb tapping. KALQ minimizes thumb travel distance and maximizes alternation between thumbs. An error correction algorithm was added to help address linguistic and motor errors. Users reached a rate of 37 words per minute (with a 5% error rate) after a training program. Antti Oulasvirta, Anna Reichel, Wenbin Li 0003, Yan Zhang 0001, Myroslav Bachynskyi, Keith Vertanen, Per Ola Kristensson |
CHI | 3 |
| 2012 | Recognizing Materials from Virtual Examples
Wenbin Li 0003, Mario Fritz |
ECCV (4) | 1 |