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Derek S. Prijatelj

dblp:270/1517 · DBLP profile ↗
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6ranked-venue papers
4as first author
6since 2021 · last 2025
0000-0002-0529-9190ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Trustworthy machine learning · 45% Video understanding and tracking · 19% Knowledge representation and reasoning · 19%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › activity recognition
human activity recognition
0.912025
Human Activity Recognition in an Open World (Abstract Reprint) · IJCAI 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
open-world learning
0.912025
Human Activity Recognition in an Open World (Abstract Reprint) · IJCAI 2025
Machine learning › Transfer learning and domain adaptation › open-world generalization
novelty adaptation
0.712023
Measuring Human Perception to Improve Open Set Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Machine learning › Trustworthy machine learning › open-world recognition
open-set recognition
0.712023
Measuring Human Perception to Improve Open Set Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Machine learning › Trustworthy machine learning
robustness
0.712023
Measuring Human Perception to Improve Open Set Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Machine learning › Trustworthy machine learning
novelty detection
0.312025
Human Activity Recognition in an Open World (Abstract Reprint) · IJCAI 2025

Methods — techniques the papers use, named apart from their topics

reaction time measurement · 1.3psychophysical loss · 1.3multi-scale densenet · 1.3incremental learning · 0.9formal framework design · 0.5
YearPublicationVenuePosition
2025 Human Activity Recognition in an Open World (Abstract Reprint)
abstract
Managing novelty in perception-based human activity recognition (HAR) is critical in realistic settings to improve task performance over time and ensure solution generalization outside of prior seen samples. Novelty manifests in HAR as unseen samples, activities, objects, environments, and sensor changes, among other ways. Novelty may be task-relevant, such as a new class or new features, or task-irrelevant resulting in nuisance novelty, such as never before seen noise, blur, or distorted video recordings. To perform HAR optimally, algorithmic solutions must be tolerant to nuisance novelty, and learn over time in the face of novelty. This paper 1) formalizes the definition of novelty in HAR building upon the prior definition of novelty in classification tasks, 2) proposes an incremental open world learning (OWL) protocol and applies it to the Kinetics datasets to generate a new benchmark KOWL-718, 3) analyzes the performance of current stateof-the-art HAR models when novelty is introduced over time, 4) provides a containerized and packaged pipeline for reproducing the OWL protocol and for modifying for any future updates to Kinetics. The experimental analysis includes an ablation study of how the different models perform under various conditions as annotated by Kinetics-AVA. The code may be used to analyze different annotations and subsets of the Kinetics datasets in an incremental open world fashion, as well as be extended as further updates to Kinetics are released.
Derek S. Prijatelj, Samuel Grieggs, Dawei Du, Ameya Shringi, Christopher Funk, Adam Kaufman, Eric Robertson 0001, Walter J. Scheirer
IJCAI1
2024 Human Activity Recognition in an Open World
abstract
Managing novelty in perception-based human activity recognition (HAR) is critical in realistic settings to improve task performance over time and ensure solution generalization outside of prior seen samples. Novelty manifests in HAR as unseen samples, activities, objects, environments, and sensor changes, among other ways. Novelty may be task-relevant, such as a new class or new features, or task-irrelevant resulting in nuisance novelty, such as never before seen noise, blur, or distorted video recordings. To perform HAR optimally, algorithmic solutions must be tolerant to nuisance novelty, and learn over time in the face of novelty. This paper 1) formalizes the definition of novelty in HAR building upon the prior definition of novelty in classification tasks, 2) proposes an incremental open world learning (OWL) protocol and applies it to the Kinetics datasets to generate a new benchmark KOWL-718, 3) analyzes the performance of current stateof-the-art HAR models when novelty is introduced over time, 4) provides a containerized and packaged pipeline for reproducing the OWL protocol and for modifying for any future updates to Kinetics. The experimental analysis includes an ablation study of how the different models perform under various conditions as annotated by Kinetics-AVA. The code may be used to analyze different annotations and subsets of the Kinetics datasets in an incremental open world fashion, as well as be extended as further updates to Kinetics are released.
Derek S. Prijatelj, Samuel Grieggs, Dawei Du, Ameya Shringi, Christopher Funk, Adam Kaufman, Eric Robertson 0001, Walter J. Scheirer
J. Artif. Intell. Res.1
2023 Measuring Human Perception to Improve Open Set Recognition
abstract
The human ability to recognize when an object belongs or does not belong to a particular vision task outperforms all open set recognition algorithms. Human perception as measured by the methods and procedures of visual psychophysics from psychology provides an additional data stream for algorithms that need to manage novelty. For instance, measured reaction time from human subjects can offer insight as to whether a class sample is prone to be confused with a different class - known or novel. In this work, we designed and performed a large-scale behavioral experiment that collected over 200,000 human reaction time measurements associated with object recognition. The data collected indicated reaction time varies meaningfully across objects at the sample-level. We therefore designed a new psychophysical loss function that enforces consistency with human behavior in deep networks which exhibit variable reaction time for different images. As in biological vision, this approach allows us to achieve good open set recognition performance in regimes with limited labeled training data. Through experiments using data from ImageNet, significant improvement is observed when training Multi-Scale DenseNets with this new formulation: it significantly improved top-1 validation accuracy by 6.02%, top-1 test accuracy on known samples by 9.81%, and top-1 test accuracy on unknown samples by 33.18%. We compared our method to 10 open set recognition methods from the literature, which were all outperformed on multiple metrics.
Derek S. Prijatelj, Justin Dulay, Walter J. Scheirer
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 A Bayesian evaluation framework for subjectively annotated visual recognition tasks
Derek S. Prijatelj, Mel McCurrie, Samuel E. Anthony, Walter J. Scheirer
Pattern Recognit.1
2021 Towards a Unifying Framework for Formal Theories of Novelty
abstract
Managing inputs that are novel, unknown, or out-of-distribution is critical as an agent moves from the lab to the open world. Novelty-related problems include being tolerant to novel perturbations of the normal input, detecting when the input includes novel items, and adapting to novel inputs. While significant research has been undertaken in these areas, a noticeable gap exists in the lack of a formalized definition of novelty that transcends problem domains. As a team of researchers spanning multiple research groups and different domains, we have seen, first hand, the difficulties that arise from ill-specified novelty problems, as well as inconsistent definitions and terminology. Therefore, we present the first unified framework for formal theories of novelty and use the framework to formally define a family of novelty types. Our framework can be applied across a wide range of domains, from symbolic AI to reinforcement learning, and beyond to open world image recognition. Thus, it can be used to help kick-start new research efforts and accelerate ongoing work on these important novelty-related problems.
Terrance E. Boult, Przemyslaw A. Grabowicz, Derek S. Prijatelj, Roni Stern, Lawrence B. Holder, Joshua Alspector, Mohsen Jafarzadeh, Touqeer Ahmad, Akshay Raj Dhamija, Chunchun Li, Steve Cruz, Abhinav Shrivastava, Carl Vondrick, Walter J. Scheirer
AAAI3
2021 Handwriting Recognition with Novelty
Derek S. Prijatelj, Samuel Grieggs, Futoshi Yumoto, Eric Robertson 0001, Walter J. Scheirer
ICDAR (4)1