Demo Data from VLDB 2026 / reviewers in the wild / expert
Marta Lagomarsino
dblp:271/4980
· DBLP profile ↗
5ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0001-9121-1812ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 4 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 87% Motion planning and robot control · 13% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › human-robot interaction
human-robot collaboration |
0.9 | 1 | 2025 | PRO-MIND: Proximity and Reactivity Optimization of Robot Motion to Tune Safety Limits, Human Stress, and Productivity in Industrial Settings · IEEE Trans. Robotics 2025 |
Robotics › Robot manipulation
robot programming |
0.9 | 1 | 2025 | Exploiting Information Theory for Intuitive Robot Programming of Manual Activities · IEEE Trans. Robotics 2025 |
Robotics › Motion planning and robot control
trajectory optimization |
0.3 | 1 | 2025 | PRO-MIND: Proximity and Reactivity Optimization of Robot Motion to Tune Safety Limits, Human Stress, and Productivity in Industrial Settings · IEEE Trans. Robotics 2025 |
Methods — techniques the papers use, named apart from their topics
scene graph · 1.7multi-objective optimization · 1.7information theory · 1.7heart rate variability · 1.7b-spline curves · 1.7behavior trees · 0.9behavior tree · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PRO-MIND: Proximity and Reactivity Optimization of Robot Motion to Tune Safety Limits, Human Stress, and Productivity in Industrial SettingsabstractDespite impressive advancements of industrial collaborative robots, their potential remains largely untapped due to the difficulty in balancing human safety and comfort with fast production constraints. To help address this challenge, we present PRO-MIND, a novel human-in-the-loop framework that exploits valuable data about the human coworker to optimize robot trajectories. By estimating human attention and mental effort, our method dynamically adjusts safety zones and enables on-the-fly alterations of the robot path to enhance human comfort and optimal stopping conditions. Moreover, we formulate a multiobjective optimization to adapt the robot's trajectory execution time and smoothness based on the current human psychophysical stress, estimated from heart rate variability and frantic movements. These adaptations exploit the properties of B-spline curves to preserve continuity and smoothness, which are crucial factors in improving motion predictability and comfort. Evaluation in two realistic case studies showcases the framework's ability to restrain the operators' workload and stress and to ensure their safety while enhancing human–robot productivity. Further strengths of PRO-MIND include its adaptability to each individual's specific needs and sensitivity to variations in attention, mental effort, and stress during task execution. Marta Lagomarsino, Marta Lorenzini, Elena De Momi, Arash Ajoudani |
IEEE Trans. Robotics | 1 |
| 2025 | Exploiting Information Theory for Intuitive Robot Programming of Manual ActivitiesabstractObservational learning is a promising approach to enable people without expertise in programming to transfer skills to robots in a user-friendly manner, since it mirrors how humans learn new behaviors by observing others. Many existing methods focus on instructing robots to mimic human trajectories, but motion-level strategies often pose challenges in skills generalization across diverse environments. This article proposes a novel framework that allows robots to achieve ahigher-levelunderstanding of human-demonstrated manual tasks recorded in RGB videos. By recognizing the task structure and goals, robots generalize what observed to unseen scenarios. We found our task representation on Shannon's Information Theory (IT), which is applied for the first time to manual tasks. IT helps extract the active scene elements and quantify the information shared between hands and objects. We exploit scene graph properties to encode the extracted interaction features in a compact structure and segment the demonstration into blocks, streamlining the generation of behavior trees for robot replicas. Experiments validated the effectiveness of IT to automatically generate robot execution plans from a single human demonstration. In addition, we provide HANDSOME, an open-source dataset of HAND Skills demOnstrated by Multi-subjEcts, to promote further research and evaluation in this field. Elena Merlo, Marta Lagomarsino, Edoardo Lamon, Arash Ajoudani |
IEEE Trans. Robotics | 2 |
| 2023 | Automatic Interaction and Activity Recognition from Videos of Human Manual Demonstrations with Application to Anomaly DetectionabstractThis paper presents a new method to describe spatio-temporal relations between objects and hands, to recognize both interactions and activities within video demonstrations of manual tasks. The approach exploits Scene Graphs to extract key interaction features from image sequences while simultaneously encoding motion patterns and context. Additionally, the method introduces event-based automatic video segmentation and clustering, which allow for the grouping of similar events and detect if a monitored activity is executed correctly. The effectiveness of the approach was demonstrated in two multi-subject experiments, showing the ability to recognize and cluster hand-object and object-object interactions without prior knowledge of the activity, as well as matching the same activity performed by different subjects. Elena Merlo, Marta Lagomarsino, Edoardo Lamon, Arash Ajoudani |
RO-MAN | 2 |
| 2022 | Robot Trajectory Adaptation to Optimise the Trade-off between Human Cognitive Ergonomics and Workplace Productivity in Collaborative TasksabstractIn hybrid industrial environments, workers' comfort and positive perception of safety are essential requirements for successful acceptance and usage of collaborative robots. This paper proposes a novel human-robot interaction framework in which the robot behaviour is adapted online according to the operator's cognitive workload and stress. The method exploits the generation of B-spline trajectories in the joint space and formulation of a multi-objective optimisation problem to online adjust the total execution time and smoothness of the robot trajectories. The former ensures human efficiency and productivity of the workplace, while the latter contributes to safeguarding the user's comfort and cognitive ergonomics. The performance of the proposed framework was evaluated in a typical industrial task. Results demonstrated its capability to enhance the productivity of the human-robot dyad while mitigating the cognitive workload induced in the worker. Marta Lagomarsino, Marta Lorenzini, Elena De Momi, Arash Ajoudani |
IROS | 1 |
| 2020 | Physical Embodiment of Conversational Social RobotsabstractAchieving natural and engaging verbal interactions is one of the main challenges faced by Social Robotics. In this context, physical embodiment may be one of the most critical factors: indeed, previous work indicates that physical robots elicit more favorable social responses than virtual agents. However, the effects of physical embodiment have been analysed only in some specific and limited scenarios, where verbal interaction was reduced to basic commands.The current work aims at investigating the effect of robots' physical embodiment in a pure conversation task, by considering some relevant aspects of social interaction, such as usability, speech interface quality, user satisfaction and engagement. To this aim, a pilot experiment where participants were required to chitchat with a robot and a smartphone app, both connected to the same conversation framework, has been carried out. Preliminary results are presented and discussed, and they offer interesting insights about the positive effects of physical embodiment on some of the analysed aspects. Luna Gava, Lucrezia Grassi, Marta Lagomarsino, Carmine Tommaso Recchiuto, Antonio Sgorbissa |
RO-MAN | 3 |