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Snehal Jauhri

dblp:271/8254 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0001-9134-3989ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Robot manipulation · 29% Motion planning and robot control · 26% 3D vision · 22%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting · ICCV 2025
Computer vision › 3D vision › object pose estimation
6d object pose estimation
0.912025
6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting · ICCV 2025
Robotics › Motion planning and robot control › motion planning › manipulation planning
affordance-based manipulation
0.912025
2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos · ICCV 2025
Robotics › Robot manipulation › object perception
affordance detection
0.912025
2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos · ICCV 2025
Robotics › Robot manipulation
grasping
0.912025
2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos · ICCV 2025
Robotics › Robot navigation and mapping
active perception
0.812024
Active-Perceptive Motion Generation for Mobile Manipulation · ICRA 2024
Robotics › Robot manipulation
mobile manipulation
0.812024
Active-Perceptive Motion Generation for Mobile Manipulation · ICRA 2024
Robotics › Motion planning and robot control
robot control
0.712023
Safe Reinforcement Learning of Dynamic High-Dimensional Robotic Tasks: Navigation, Manipulation, Interaction · ICRA 2023
Robotics › Motion planning and robot control › robot control
safe control
0.712023
Safe Reinforcement Learning of Dynamic High-Dimensional Robotic Tasks: Navigation, Manipulation, Interaction · ICRA 2023
Machine learning › Reinforcement learning › safe reinforcement learning
safe exploration
0.712023
Safe Reinforcement Learning of Dynamic High-Dimensional Robotic Tasks: Navigation, Manipulation, Interaction · ICRA 2023
Machine learning › Reinforcement learning
safe reinforcement learning
0.712023
Safe Reinforcement Learning of Dynamic High-Dimensional Robotic Tasks: Navigation, Manipulation, Interaction · ICRA 2023
Computer vision › 3D vision
3d reconstruction
0.312025
6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting · ICCV 2025
Robotics › Motion planning and robot control › motion planning › online motion planning
receding horizon planning
0.212024
Active-Perceptive Motion Generation for Mobile Manipulation · ICRA 2024
Robotics › Robot manipulation › nonprehensile manipulation
dynamic manipulation
0.212023
Safe Reinforcement Learning of Dynamic High-Dimensional Robotic Tasks: Navigation, Manipulation, Interaction · ICRA 2023
Human-robot interaction › robot navigation
collision avoidance
0.212023
Safe Reinforcement Learning of Dynamic High-Dimensional Robotic Tasks: Navigation, Manipulation, Interaction · ICRA 2023
Human-robot interaction
safe human-robot interaction
0.212023
Safe Reinforcement Learning of Dynamic High-Dimensional Robotic Tasks: Navigation, Manipulation, Interaction · ICRA 2023

Methods — techniques the papers use, named apart from their topics

tangent space action transformation · 1.3reinforcement learning · 1.3constraint manifold · 1.3vision-language model · 0.9opacity-based pruning · 0.9keyframe selection · 0.9differentiable rendering · 0.9affordance region segmentation · 0.9path sampling · 0.8information gain · 0.8
YearPublicationVenuePosition
2025 2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos
abstract
When interacting with objects, humans effectively reason about which regions of objects are viable for an intended action, i.e., the affordance regions of the object. They can also account for subtle differences in object regions based on the task to be performed and whether one or two hands need to be used. However, current vision-based affordance prediction methods often reduce the problem to naive object part segmentation. In this work, we propose a framework for extracting affordance data from human activity video datasets. Our extracted 2HANDS dataset contains precise object affordance region segmentations and affordance class-labels as narrations of the activity performed. The data also accounts for bimanual actions, i.e., two hands co-ordinating and interacting with one or more objects. We present a VLM-based affordance prediction model, 2HandedAfforder, trained on the dataset and demonstrate superior performance over baselines in affordance region segmentation for various activities. Finally, we show that our predicted affordance regions are actionable, i.e., can be used by an agent performing a task, through demonstration in robotic manipulation scenarios. Project-website: https://sites.google.com/view/2handedafforder
Marvin Heidinger, Snehal Jauhri, Vignesh Prasad, Georgia Chalvatzaki
ICCV2
2025 6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting
abstract
Efficient and accurate object pose estimation is an essential component for modern vision systems in many applications such as Augmented Reality, autonomous driving, and robotics. While research in model-based 6D object pose estimation has delivered promising results, model-free methods are hindered by the high computational load in rendering and inferring consistent poses of arbitrary objects in a live RGB-D video stream. To address this issue, we present 6DOPE-GS, a novel method for online 6D object pose estimation \& tracking with a single RGB-D camera by effectively leveraging advances in Gaussian Splatting. Thanks to the fast differentiable rendering capabilities of Gaussian Splatting, 6DOPE-GS can simultaneously optimize for 6D object poses and 3D object reconstruction. To achieve the necessary efficiency and accuracy for live tracking, our method uses incremental 2D Gaussian Splatting with an intelligent dynamic keyframe selection procedure to achieve high spatial object coverage and prevent erroneous pose updates. We also propose an opacity statistic-based pruning mechanism for adaptive Gaussian density control, to ensure training stability and efficiency. We evaluate our method on the HO3D and YCBInEOAT datasets and show that 6DOPE-GS matches the performance of state-of-the-art baselines for model-free simultaneous 6D pose tracking and reconstruction while providing a 5$\times$ speedup. We also demonstrate the method's suitability for live, dynamic object tracking and reconstruction in a real-world setting.
Yufeng Jin, Vignesh Prasad, Snehal Jauhri, Mathias Franzius, Georgia Chalvatzaki
ICCV3
2024 Active-Perceptive Motion Generation for Mobile Manipulation
abstract
Mobile Manipulation (MoMa) systems incorporate the benefits of mobility and dexterity, due to the enlarged space in which they can move and interact with their environment. However, even when equipped with onboard sensors, e.g., an embodied camera, extracting task-relevant visual information in unstructured and cluttered environments, such as households, remains challenging. In this work, we introduce an active perception pipeline for mobile manipulators to generate motions that are informative toward manipulation tasks, such as grasping in unknown, cluttered scenes. Our proposed approach, ActPerMoMa, generates robot paths in a receding horizon fashion by sampling paths and computing path-wise utilities. These utilities trade-off maximizing the visual Information Gain (IG) for scene reconstruction and the task-oriented objective, e.g., grasp success, by maximizing grasp reachability. We show the efficacy of our method in simulated experiments with a dual-arm TIAGo++ MoMa robot performing mobile grasping in cluttered scenes with obstacles. We empirically analyze the contribution of various utilities and parameters, and compare against representative baselines both with and without active perception objectives. Finally, we demonstrate the transfer of our mobile grasping strategy to the real world, indicating a promising direction for active-perceptive MoMa.
Snehal Jauhri, Sophie Lueth, Georgia Chalvatzaki
ICRA1
2023 Safe Reinforcement Learning of Dynamic High-Dimensional Robotic Tasks: Navigation, Manipulation, Interaction
abstract
Safety is a fundamental property for the real-world deployment of robotic platforms. Any control policy should avoid dangerous actions that could harm the environment, humans, or the robot itself. In reinforcement learning (RL), safety is crucial when exploring a new environment to learn a new skill. This paper introduces a new formulation of safe exploration for robotic RL in the tangent space of the constraint manifold that effectively transforms the action space of the RL agent for always respecting safety constraints locally. We show how to apply this approach to a wide range of robotic platforms and how to define safety constraints that represent dynamic articulated objects like humans in the context of robotic RL. Our proposed approach achieves state-of-the-art performance in simulated high-dimensional and dynamic tasks while avoiding collisions with the environment. We show safe real-world deployment of our learned controller on a$\text{TIAGo}++$robot, achieving remarkable performance in manipulation and human-robot interaction tasks.
Puze Liu, Davide Tateo, Snehal Jauhri, Jan Peters 0001, Georgia Chalvatzaki
ICRA4
2022 Regularized Deep Signed Distance Fields for Reactive Motion Generation
abstract
Autonomous robots should operate in real-world dynamic environments and collaborate with humans in tight spaces. A key component for allowing robots to leave structured lab and manufacturing settings is their ability to evaluate online and real-time collisions with the world around them. Distance-based constraints are fundamental for enabling robots to plan their actions and act safely, protecting both humans and their hardware. However, different applications require different distance resolutions, leading to various heuristic approaches for measuring distance fields w.r.t. obstacles, which are computationally expensive and hinder their application in dynamic obstacle avoidance use-cases. We propose Regularized Deep Signed Distance Fields (ReDSDF), a single neural implicit function that can compute smooth distance fields at any scale, with fine-grained resolution over high-dimensional manifolds and articulated bodies like humans, thanks to our effective data generation and a simple inductive bias during training. We demonstrate the effectiveness of our approach in representative simulated tasks for whole-body control (WBC) and safe Human- Robot Interaction (HRI) in shared workspaces. Finally, we provide proof of concept of a real-world application in a HRI handover task with a mobile manipulator robot.
Puze Liu, Davide Tateo, Snehal Jauhri, Jan Peters 0001, Georgia Chalvatzaki
IROS4