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Brooks Hagan

dblp:272/7474 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 54% Computational fabrication · 46%
Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 72% Design research and methods · 28%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
parametric modeling
0.612022
Rapid Sketching of Woven Textile Behavior: The Experimental Use of Parametric Modeling and Interactive Simulation in the Weaving Process · Comput. Aided Des. 2022
Computational fabrication
textile fabrication
0.412020
Automatic structure synthesis for 3D woven relief · ACM Trans. Graph. 2020
User interface design and tools
interactive design tools
0.412020
Weavecraft: an interactive design and simulation tool for 3D weaving · ACM Trans. Graph. 2020
Design research and methods
interactive simulation
0.212022
Rapid Sketching of Woven Textile Behavior: The Experimental Use of Parametric Modeling and Interactive Simulation in the Weaving Process · Comput. Aided Des. 2022

Methods — techniques the papers use, named apart from their topics

parametric modeling · 1.1interactive simulation · 1.1weave block representation · 0.9physically based simulation · 0.9slicing · 0.4path computation · 0.4
YearPublicationVenuePosition
2022 Rapid Sketching of Woven Textile Behavior: The Experimental Use of Parametric Modeling and Interactive Simulation in the Weaving Process
Elizabeth Meiklejohn, Brooks Hagan, Joy Ko
Comput. Aided Des.2
2020 Automatic structure synthesis for 3D woven relief
abstract
3D weaving is a manufacturing technique that creates multilayer textiles with substantial thickness. Currently, the primary use for these materials is in regularly structured carbon-polymer or glass-polymer composites, but in principle a wide range of complex shapes can be achieved, providing the opportunity to customize the fiber structure for individual parts and also making 3D weaving appealing in many soft-goods applications. The primary obstacle to broader use is the need to design intricate weave structures, involving tens to hundreds of thousands of yarn crossings, which are different for every shape to be produced. The goal of this research is to make 3D weaving as readily usable as CNC machining or 3D printing, by providing an algorithm to convert an arbitrary 3D solid model into machine instructions to weave the corresponding shape. We propose a method to generate 3D weaving patterns for height fields by slicing the shape along intersecting arrays of parallel planes and then computing the paths for all the warp and weft yarns, which travel in these planes. We demonstrate the method by generating weave structures for different shapes and fabricating a number of examples in polyester yarn using a Jacquard loom.
Rundong Wu, Claire Harvey, Joy Xiaoji Zhang, Sean Kroszner, Brooks Hagan, Steve Marschner
ACM Trans. Graph.5
2020 Weavecraft: an interactive design and simulation tool for 3D weaving
abstract
3D weaving is an emerging technology for manufacturing multilayer woven textiles. In this work, we present Weavecraft: an interactive, simulation-based design tool for 3D weaving. Unlike existing textile software that uses 2D representations for design patterns, we propose a novel weave block representation that helps the user to understand 3D woven structures and to create complex multi-layered patterns. With Weavecraft, users can create blocks either from scratch or by loading traditional weaves, compose the blocks into large structures, and edit the pattern at various scales. Furthermore, users can verify the design with a physically based simulator, which predicts and visualizes the geometric structure of the woven material and reveals potential defects at an interactive rate. We demonstrate a range of results created with our tool, from simple two-layer cloth and well known 3D structures to a more sophisticated design of a 3D woven shoe, and we evaluate the effectiveness of our system via a formative user study.
Rundong Wu, Joy Xiaoji Zhang, Jonathan Leaf, Xinru Hua, Ante Qu, Claire Harvey, Emily Holtzman, Joy Ko, Brooks Hagan, Doug L. James, François Guimbretière, Steve Marschner
ACM Trans. Graph.9