Demo Data from VLDB 2026 / reviewers in the wild / expert
Jiafei Duan
dblp:275/9973
· DBLP profile ↗
8ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0003-4551-2424ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Knowledge representation and reasoning · 23% Robot manipulation · 14% Time series and sequential data · 12% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 50% Immersive interaction · 50% |
Topics — the 9 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Time series and sequential data › anomaly detection
failure detection |
0.9 | 1 | 2025 | AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic Manipulation · ICLR 2025 |
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation |
0.9 | 1 | 2025 | AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic Manipulation · ICLR 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic Manipulation · ICLR 2025 |
Robotics › Robot navigation and mapping
object goal navigation |
0.8 | 1 | 2024 | Selective Visual Representations Improve Convergence and Generalization for Embodied AI · ICLR 2024 |
Immersive interaction › augmented reality interaction
augmented reality interface |
0.8 | 1 | 2024 | EVE: Enabling Anyone to Train Robots using Augmented Reality · UIST 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
intuitive physics |
0.6 | 1 | 2022 | A Survey on Machine Learning Approaches for Modelling Intuitive Physics · IJCAI 2022 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
physical reasoning |
0.6 | 1 | 2022 | A Survey on Machine Learning Approaches for Modelling Intuitive Physics · IJCAI 2022 |
Machine learning › Representation and self-supervised learning › representation learning › visual representation learning
vision foundation model |
0.3 | 1 | 2025 | SAM2Act: Integrating Visual Foundation Model with A Memory Architecture for Robotic Manipulation · ICML 2025 |
Robotics › Robot manipulation › learning from demonstration
demonstration collection |
0.2 | 1 | 2024 | EVE: Enabling Anyone to Train Robots using Augmented Reality · UIST 2024 |
Methods — techniques the papers use, named apart from their topics
user study · 1.5augmented reality visualization · 1.5vision-language model · 0.9transformer · 0.9memory bank · 0.9in-context learning · 0.9fine-tuning · 0.9attention mechanism · 0.9codebook · 0.8CLIP · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic ManipulationabstractRobotic manipulation in open-world settings requires not only task execution but also the ability to detect and learn from failures. While recent advances in vision-language models (VLMs) and large language models (LLMs) have improved robots' spatial reasoning and problem-solving abilities, they still struggle with failure recognition, limiting their real-world applicability. We introduce AHA, an open-source VLM designed to detect and reason about failures in robotic manipulation using natural language. By framing failure detection as a free-form reasoning task, AHA identifies failures and provides detailed, adaptable explanations across different robots, tasks, and environments. We fine-tuned AHA using FailGen, a scalable framework that generates the first large-scale dataset of robotic failure trajectories, the AHA dataset. FailGen achieves this by procedurally perturbing successful demonstrations from simulation. Despite being trained solely on the AHA dataset, AHA generalizes effectively to real-world failure datasets, robotic systems, and unseen tasks. It surpasses the second-best model (GPT-4o in-context learning) by 10.3% and exceeds the average performance of six compared models including five state-of-the-art VLMs by 35.3% across multiple metrics and datasets. We integrate AHA into three manipulation frameworks that utilize LLMs/VLMs for reinforcement learning, task and motion planning, and zero-shot trajectory generation. AHA’s failure feedback enhances these policies' performances by refining dense reward functions, optimizing task planning, and improving sub-task verification, boosting task success rates by an average of 21.4% across all three tasks compared to GPT-4 models. Project page: https://aha-vlm.github.io Jiafei Duan, Wilbert Pumacay, Nishanth Kumar, Yi Ru Wang, Shulin Tian, Ranjay Krishna, Dieter Fox, Ajay Mandlekar, Yijie Guo |
ICLR | 1 |
| 2025 | SAM2Act: Integrating Visual Foundation Model with A Memory Architecture for Robotic ManipulationabstractRobotic manipulation systems operating in diverse, dynamic environments must exhibit three critical abilities: multitask interaction, generalization to unseen scenarios, and spatial memory. While significant progress has been made in robotic manipulation, existing approaches often fall short in generalization to complex environmental variations and addressing memory-dependent tasks. To bridge this gap, we introduce **SAM2Act**, a multi-view robotic transformer-based policy that leverages multi-resolution upsampling with visual representations from large-scale foundation model. SAM2Act achieves a state-of-the-art average success rate of **86.8% across 18 tasks** in the RLBench benchmark, and demonstrates robust generalization on *The Colosseum* benchmark, with only a **4.3% performance gap** under diverse environmental perturbations. Building on this foundation, we propose **SAM2Act+**, a memory-based architecture inspired by SAM2, which incorporates a memory bank, an encoder, and an attention mechanism to enhance spatial memory. To address the need for evaluating memory-dependent tasks, we introduce ***MemoryBench***, a novel benchmark designed to assess spatial memory and action recall in robotic manipulation. SAM2Act+ achieves an average success rate of **94.3% on memory-based tasks** in *MemoryBench*, significantly outperforming existing approaches and pushing the boundaries of memory-based robotic systems.
Project page: [sam2act.github.io](https://sam2act.github.io/). Haoquan Fang, Markus Grotz, Wilbert Pumacay, Yi Ru Wang, Dieter Fox, Ranjay Krishna, Jiafei Duan |
ICML | 7 |
| 2024 | Selective Visual Representations Improve Convergence and Generalization for Embodied AIabstractEmbodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this information is often irrelevant to the specific task at hand. This introduces noise within the learning process and distracts the agent's focus from task-relevant visual cues.
Inspired by selective attention in humans—the process through which people filter their perception based on their experiences, knowledge, and the task at hand—we introduce a parameter-efficient approach to filter visual stimuli for embodied AI.
Our approach induces a task-conditioned bottleneck using a small learnable codebook module. This codebook is trained jointly to optimize task reward and acts as a task-conditioned selective filter over the visual observation.
Our experiments showcase state-of-the-art performance for object goal navigation and object displacement across $5$ benchmarks, ProcTHOR, ArchitecTHOR, RoboTHOR, AI2-iTHOR, and ManipulaTHOR. The filtered representations produced by the codebook are also able generalize better and converge faster when adapted to other simulation environments such as Habitat. Our qualitative analyses show that agents explore their environments more effectively and their representations retain task-relevant information like target object recognition while ignoring superfluous information about other objects. Ainaz Eftekhar, Kuo-Hao Zeng, Jiafei Duan, Ali Farhadi, Aniruddha Kembhavi, Ranjay Krishna |
ICLR | 3 |
| 2024 | EVE: Enabling Anyone to Train Robots using Augmented RealityabstractThe increasing affordability of robot hardware is accelerating the integration of robots into everyday activities. However, training a robot to automate a task requires expensive trajectory data where a trained human annotator moves a physical robot to train it. Consequently, only those with access to robots produce demonstrations to train robots. In this work, we remove this restriction with EVE, an iOS app that enables everyday users to train robots using intuitive augmented reality visualizations, without needing a physical robot. With EVE, users can collect demonstrations by specifying waypoints with their hands, visually inspecting the environment for obstacles, modifying existing waypoints, and verifying collected trajectories. In a user study (N = 14, D = 30) consisting of three common tabletop tasks, EVE outperformed three state-of-the-art interfaces in success rate and was comparable to kinesthetic teaching—physically moving a physical robot—in completion time, usability, motion intent communication, enjoyment, and preference (meanp = 0.30). EVE allows users to train robots for personalized tasks, such as sorting desk supplies, organizing ingredients, or setting up board games. We conclude by enumerating limitations and design considerations for future AR-based demonstration collection systems for robotics. Jun Wang 0090, Chun-Cheng Chang, Jiafei Duan, Dieter Fox, Ranjay Krishna |
UIST | 3 |
| 2023 | A Benchmark for Modeling Violation-of-Expectation in Physical Reasoning Across Event Categories
Arijit Dasgupta, Jiafei Duan, Su-Hua Wang, Renée Baillargeon, Cheston Tan |
CogSci | 2 |
| 2022 | PIP: Physical Interaction Prediction via Mental Simulation with Span Selection
Jiafei Duan, Samson Yu Bai Jian, Soujanya Poria, Bihan Wen, Cheston Tan |
ECCV (35) | 1 |
| 2022 | A Survey on Machine Learning Approaches for Modelling Intuitive PhysicsabstractResearch in cognitive science has provided extensive evidence of human cognitive ability in performing physical reasoning of objects from noisy perceptual inputs. Such a cognitive ability is commonly known as intuitive physics. With advancements in deep learning, there is an increasing interest in building intelligent systems that are capable of performing physical reasoning from a given scene for the purpose of building better AI systems. As a result, many contemporary approaches in modelling intuitive physics for machine cognition have been inspired by literature from cognitive science. Despite the wide range of work in physical reasoning for machine cognition, there is a scarcity of reviews that organize and group these deep learning approaches. Especially at the intersection of intuitive physics and artificial intelligence, there is a need to make sense of the diverse range of ideas and approaches. Therefore, this paper presents a comprehensive survey of recent advances and techniques in intuitive physics-inspired deep learning approaches for physical reasoning. The survey will first categorize existing deep learning approaches into three facets of physical reasoning before organizing them into three general technical approaches and propose six categorical tasks of the field. Finally, we highlight the challenges of the current field and present some future research directions. Jiafei Duan, Arijit Dasgupta, Jason Fischer, Cheston Tan |
IJCAI | 1 |
| 2020 | Actionet: An Interactive End-To-End Platform For Task-Based Data Collection And Augmentation In 3D EnvironmentabstractThe problem of task planning for artificial agents remains largely unsolved. While there has been increasing interest in data-driven approaches for the study of task planning for artificial agents, a significant remaining bottleneck is the dearth of large-scale comprehensive task-based datasets. In this paper, we present ActioNet, an interactive end-to-end platform for data collection and augmentation of task-based dataset in 3D environment. Using ActioNet, we collected a large-scale comprehensive task-based dataset, comprising over 3000 hierarchical task structures and videos. Using the hierarchical task structures, the videos are further augmented across 50 different scenes to give over 150,000 video. To our knowledge, ActioNet is the first interactive end-to-end platform for such task-based dataset generation and the accompanying dataset is the largest task-based dataset of such comprehensive nature. The ActioNet platform and dataset will be made available to facilitate research in hierarchical task planning.11https://github.com/SamsonYuBaiJian/actionet Jiafei Duan, Samson Yu Bai Jian, Hui Li Tan, Cheston Tan |
ICIP | 1 |