Demo Data from VLDB 2026 / reviewers in the wild / expert
Sifan Hou
dblp:276/3210
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Computer networks · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 70% Computer animation and physical simulation · 30% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 54% Interaction techniques and input · 46% |
Topics — the 3 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
virtual try-on |
0.5 | 1 | 2021 | Climaxing VR Character with Scene-Aware Aesthetic Dress Synthesis · VR 2021 |
Machine learning › Generative modeling › motion generation
pose generation |
0.4 | 1 | 2020 | Photo Stand-Out: Photography with Virtual Character · ACM Multimedia 2020 |
Immersive interaction
virtual reality |
0.1 | 1 | 2021 | Climaxing VR Character with Scene-Aware Aesthetic Dress Synthesis · VR 2021 |
Methods — techniques the papers use, named apart from their topics
neural network · 1.3cost function optimization · 1.3aesthetic evaluation · 1.3perceptual study · 1.0optimization · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | RET-Net: A CNN Framework for Real-Time Traffic Classification Using Key-Byte Mechanism
Chengxuan Pei, Yanyue Xu, Sifan Hou, Onur Barut, Kun Qiu 0002, Jin Zhao 0001 |
IEEE Trans. Netw. Serv. Manag. | 4 |
| 2021 | Climaxing VR Character with Scene-Aware Aesthetic Dress SynthesisabstractLike real humans, virtual characters also need to dress up according to different application scenarios so that the virtual character appears professionally, harmoniously, and naturally. However, manual selection is tedious, and the appearances of virtual characters usually lack variety. In this paper, we propose a new problem of synthesizing appropriate dress for a virtual character based on the scenario analysis where he/she shows up. We come up with a pipeline to tackle the scenario-aware dress synthesis problem. Firstly, given a scene, our approach predicts a dress code from the extracted high-level information in the scene, consisting of season, occasion, and scene category. Then our approach tunes the dress details to fit the aesthetic criteria and the virtual character's attributes. An optimization of a cost function implements the tuning process. We carried out experiments to validate the efficacy of the proposed approach. The perceptual study results show the good performance of our approach. Sifan Hou, Bing Ning, Wei Liang 0008 |
VR | 1 |
| 2020 | Photo Stand-Out: Photography with Virtual CharacterabstractIn this paper, we propose a novel optimization framework to synthesize an aesthetic pose for the virtual character with respect to the presented user's pose. Our approach applies aesthetic evaluation that exploits fully connected neural networks trained on example images. The aesthetic pose of the virtual character is obtained by optimizing a cost function that guides the rotation of each body joint angles. In our experiments, we demonstrate the proposed approach can synthesize poses for virtual characters according to user pose inputs. We also conducted objective and subjective experiments of the synthesized results to validate the efficacy of our approach. Sifan Hou, Bing Ning, Wei Liang 0008 |
ACM Multimedia | 2 |