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Sifan Hou

dblp:276/3210 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Computer networks · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 70% Computer animation and physical simulation · 30%
Artificial intelligence
1 paper
Generative modeling · 100%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 54% Interaction techniques and input · 46%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
virtual try-on
0.512021
Climaxing VR Character with Scene-Aware Aesthetic Dress Synthesis · VR 2021
Machine learning › Generative modeling › motion generation
pose generation
0.412020
Photo Stand-Out: Photography with Virtual Character · ACM Multimedia 2020
Immersive interaction
virtual reality
0.112021
Climaxing VR Character with Scene-Aware Aesthetic Dress Synthesis · VR 2021

Methods — techniques the papers use, named apart from their topics

neural network · 1.3cost function optimization · 1.3aesthetic evaluation · 1.3perceptual study · 1.0optimization · 1.0
YearPublicationVenuePosition
2026 RET-Net: A CNN Framework for Real-Time Traffic Classification Using Key-Byte Mechanism
Chengxuan Pei, Yanyue Xu, Sifan Hou, Onur Barut, Kun Qiu 0002, Jin Zhao 0001
IEEE Trans. Netw. Serv. Manag.4
2021 Climaxing VR Character with Scene-Aware Aesthetic Dress Synthesis
abstract
Like real humans, virtual characters also need to dress up according to different application scenarios so that the virtual character appears professionally, harmoniously, and naturally. However, manual selection is tedious, and the appearances of virtual characters usually lack variety. In this paper, we propose a new problem of synthesizing appropriate dress for a virtual character based on the scenario analysis where he/she shows up. We come up with a pipeline to tackle the scenario-aware dress synthesis problem. Firstly, given a scene, our approach predicts a dress code from the extracted high-level information in the scene, consisting of season, occasion, and scene category. Then our approach tunes the dress details to fit the aesthetic criteria and the virtual character's attributes. An optimization of a cost function implements the tuning process. We carried out experiments to validate the efficacy of the proposed approach. The perceptual study results show the good performance of our approach.
Sifan Hou, Bing Ning, Wei Liang 0008
VR1
2020 Photo Stand-Out: Photography with Virtual Character
abstract
In this paper, we propose a novel optimization framework to synthesize an aesthetic pose for the virtual character with respect to the presented user's pose. Our approach applies aesthetic evaluation that exploits fully connected neural networks trained on example images. The aesthetic pose of the virtual character is obtained by optimizing a cost function that guides the rotation of each body joint angles. In our experiments, we demonstrate the proposed approach can synthesize poses for virtual characters according to user pose inputs. We also conducted objective and subjective experiments of the synthesized results to validate the efficacy of our approach.
Sifan Hou, Bing Ning, Wei Liang 0008
ACM Multimedia2