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Jonathan Roberts 0004

dblp:278/9312-4 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Language models and text generation · 44% Vision and language · 30% Trustworthy machine learning · 11%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › language modeling › long-context language modeling
context utilization
0.912025
Needle Threading: Can LLMs Follow Threads Through Near-Million-Scale Haystacks? · ICLR 2025
Natural language and speech › Language models and text generation › large language model evaluation › capability evaluation
game-based evaluation
0.912025
GAMEBoT: Transparent Assessment of LLM Reasoning in Games · ACL (1) 2025
Natural language and speech › Language models and text generation
large language model reasoning
0.912025
GAMEBoT: Transparent Assessment of LLM Reasoning in Games · ACL (1) 2025
Natural language and speech › Language models and text generation › language modeling › long-context language modeling › context utilization › long-context modeling
long-context language model
0.912025
Needle Threading: Can LLMs Follow Threads Through Near-Million-Scale Haystacks? · ICLR 2025
Computer vision › Vision and language
multimodal evaluation
0.912025
GRAB: A Challenging Graph Analysis Benchmark for Large Multimodal Models · ICCV 2025
Games and playful interaction
game playing
0.912025
GAMEBoT: Transparent Assessment of LLM Reasoning in Games · ACL (1) 2025
Computer vision › Vision and language
multimodal benchmark
0.812024
SciFIBench: Benchmarking Large Multimodal Models for Scientific Figure Interpretation · NeurIPS 2024
Computer vision › Vision and language › vision-language model
multimodal large language model
0.812024
SciFIBench: Benchmarking Large Multimodal Models for Scientific Figure Interpretation · NeurIPS 2024
Machine learning › Graph learning
graph analytics
0.312025
GRAB: A Challenging Graph Analysis Benchmark for Large Multimodal Models · ICCV 2025

Methods — techniques the papers use, named apart from their topics

rule-based algorithms · 1.7chain-of-thought prompting · 1.7benchmark construction · 1.5adversarial filtering · 1.5tokenizer comparison · 0.9synthetic benchmark generation · 0.9retrieval experiments · 0.9
YearPublicationVenuePosition
2025 GAMEBoT: Transparent Assessment of LLM Reasoning in Games
abstract
Large Language Models (LLMs) are increasingly deployed in real-world applications that demand complex reasoning.To track progress, robust benchmarks are required to evaluate their capabilities beyond superficial pattern recognition.However, current LLM reasoning benchmarks often face challenges such as insufficient interpretability, performance saturation or data contamination.To address these challenges, we introduce GAMEBOT (GAME Battle of Tactics), a gaming arena designed for rigorous and transparent assessment of LLM reasoning capabilities.GAMEBOT decomposes complex reasoning in games into predefined modular subproblems.This decomposition allows us to design a suite of Chain-of-Thought (CoT) prompts that leverage domain knowledge to guide LLMs in addressing these subproblems before action selection.Furthermore, we develop a suite of rule-based algorithms to generate ground truth for these subproblems, enabling rigorous validation of the LLMs' intermediate reasoning steps.This approach facilitates evaluation of both the quality of final actions and the accuracy of the underlying reasoning process.GAMEBOT also naturally alleviates the risk of data contamination through dynamic games and head-to-head LLM competitions.We benchmark 17 prominent LLMs across eight games, encompassing various strategic abilities and game characteristics.Our results suggest that GAMEBOT presents a significant challenge, even when LLMs are provided with detailed CoT prompts.Project page: https://visual-ai.github.io/gamebot
Wenye Lin, Jonathan Roberts 0004, Yunhan Yang, Samuel Albanie, Zongqing Lu 0002, Kai Han 0001
ACL (1)2
2025 GRAB: A Challenging Graph Analysis Benchmark for Large Multimodal Models
abstract
Large multimodal models (LMMs) have exhibited proficiencies across many visual tasks. Although numerous well-known benchmarks exist to evaluate model performance, they increasingly have insufficient headroom. As such, there is a pressing need for a new generation of benchmarks challenging enough for the next generation of LMMs. One area that LMMs show potential is graph analysis, specifically, the tasks an analyst might typically perform when interpreting figures such as estimating the mean, intercepts or correlations of functions and data series. In this work, we introduce GRAB, a graph analysis benchmark, fit for current and future frontier LMMs. Our benchmark is predominantly synthetic, ensuring high-quality, noise-free questions. GRAB is comprised of 3284 questions, covering five tasks and 23 graph properties. We evaluate 20 LMMs on GRAB, finding it to be a challenging benchmark, with the highest performing model attaining a score of just 21.0%. Finally, we conduct various ablations to investigate where the models succeed and struggle. We release GRAB and a lightweight GRAB-Lite to encourage progress in this important, growing domain.
Jonathan Roberts 0004, Kai Han 0001, Samuel Albanie
ICCV1
2025 Needle Threading: Can LLMs Follow Threads Through Near-Million-Scale Haystacks?
abstract
As the context limits of Large Language Models (LLMs) increase, the range of possible applications and downstream functions broadens. In many real-world tasks, decisions depend on details scattered across collections of often disparate documents containing mostly irrelevant information. Long-context LLMs appear well-suited to this form of complex information retrieval and reasoning, which has traditionally proven costly and time-consuming. However, although the development of longer context models has seen rapid gains in recent years, our understanding of how effectively LLMs use their context has not kept pace. To address this, we conduct a set of retrieval experiments designed to evaluate the capabilities of 17 leading LLMs, such as their ability to follow threads of information through the context window. Strikingly, we find that many models are remarkably thread- safe: capable of simultaneously following multiple threads without significant loss in performance. Still, for many models, we find the effective context limit is significantly shorter than the supported context length, with accuracy decreasing as the context window grows. Our study also highlights the important point that token counts from different tokenizers should not be directly compared—they often correspond to substantially different numbers of written characters. We release our code and long context experimental data.
Jonathan Roberts 0004, Kai Han 0001, Samuel Albanie
ICLR1
2024 SciFIBench: Benchmarking Large Multimodal Models for Scientific Figure Interpretation
abstract
Large multimodal models (LMMs) have proven flexible and generalisable across many tasks and fields. Although they have strong potential to aid scientific research, their capabilities in this domain are not well characterised. A key aspect of scientific research is the ability to understand and interpret figures, which serve as a rich, compressed source of complex information. In this work, we present SciFIBench, a scientific figure interpretation benchmark consisting of 2000 questions split between two tasks across 8 categories. The questions are curated from arXiv paper figures and captions, using adversarial filtering to find hard negatives and human verification forquality control. We evaluate 28 LMMs on SciFIBench, finding it to be a challenging benchmark. Finally, we investigate the alignment and reasoning faithfulness of the LMMs on augmented question sets from our benchmark. We release SciFIBench to encourage progress in this domain.
Jonathan Roberts 0004, Kai Han 0001, Neil Houlsby, Samuel Albanie
NeurIPS1