Demo Data from VLDB 2026 / reviewers in the wild / expert
Jonathan Roberts 0004
dblp:278/9312-4
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Language models and text generation · 44% Vision and language · 30% Trustworthy machine learning · 11% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 9 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation › language modeling › long-context language modeling
context utilization |
0.9 | 1 | 2025 | Needle Threading: Can LLMs Follow Threads Through Near-Million-Scale Haystacks? · ICLR 2025 |
Natural language and speech › Language models and text generation › large language model evaluation › capability evaluation
game-based evaluation |
0.9 | 1 | 2025 | GAMEBoT: Transparent Assessment of LLM Reasoning in Games · ACL (1) 2025 |
Natural language and speech › Language models and text generation
large language model reasoning |
0.9 | 1 | 2025 | GAMEBoT: Transparent Assessment of LLM Reasoning in Games · ACL (1) 2025 |
Natural language and speech › Language models and text generation › language modeling › long-context language modeling › context utilization › long-context modeling
long-context language model |
0.9 | 1 | 2025 | Needle Threading: Can LLMs Follow Threads Through Near-Million-Scale Haystacks? · ICLR 2025 |
Computer vision › Vision and language
multimodal evaluation |
0.9 | 1 | 2025 | GRAB: A Challenging Graph Analysis Benchmark for Large Multimodal Models · ICCV 2025 |
Games and playful interaction
game playing |
0.9 | 1 | 2025 | GAMEBoT: Transparent Assessment of LLM Reasoning in Games · ACL (1) 2025 |
Computer vision › Vision and language
multimodal benchmark |
0.8 | 1 | 2024 | SciFIBench: Benchmarking Large Multimodal Models for Scientific Figure Interpretation · NeurIPS 2024 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.8 | 1 | 2024 | SciFIBench: Benchmarking Large Multimodal Models for Scientific Figure Interpretation · NeurIPS 2024 |
Machine learning › Graph learning
graph analytics |
0.3 | 1 | 2025 | GRAB: A Challenging Graph Analysis Benchmark for Large Multimodal Models · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
rule-based algorithms · 1.7chain-of-thought prompting · 1.7benchmark construction · 1.5adversarial filtering · 1.5tokenizer comparison · 0.9synthetic benchmark generation · 0.9retrieval experiments · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GAMEBoT: Transparent Assessment of LLM Reasoning in GamesabstractLarge Language Models (LLMs) are increasingly deployed in real-world applications that demand complex reasoning.To track progress, robust benchmarks are required to evaluate their capabilities beyond superficial pattern recognition.However, current LLM reasoning benchmarks often face challenges such as insufficient interpretability, performance saturation or data contamination.To address these challenges, we introduce GAMEBOT (GAME Battle of Tactics), a gaming arena designed for rigorous and transparent assessment of LLM reasoning capabilities.GAMEBOT decomposes complex reasoning in games into predefined modular subproblems.This decomposition allows us to design a suite of Chain-of-Thought (CoT) prompts that leverage domain knowledge to guide LLMs in addressing these subproblems before action selection.Furthermore, we develop a suite of rule-based algorithms to generate ground truth for these subproblems, enabling rigorous validation of the LLMs' intermediate reasoning steps.This approach facilitates evaluation of both the quality of final actions and the accuracy of the underlying reasoning process.GAMEBOT also naturally alleviates the risk of data contamination through dynamic games and head-to-head LLM competitions.We benchmark 17 prominent LLMs across eight games, encompassing various strategic abilities and game characteristics.Our results suggest that GAMEBOT presents a significant challenge, even when LLMs are provided with detailed CoT prompts.Project page: https://visual-ai.github.io/gamebot Wenye Lin, Jonathan Roberts 0004, Yunhan Yang, Samuel Albanie, Zongqing Lu 0002, Kai Han 0001 |
ACL (1) | 2 |
| 2025 | GRAB: A Challenging Graph Analysis Benchmark for Large Multimodal ModelsabstractLarge multimodal models (LMMs) have exhibited proficiencies across many visual tasks. Although numerous well-known benchmarks exist to evaluate model performance, they increasingly have insufficient headroom. As such, there is a pressing need for a new generation of benchmarks challenging enough for the next generation of LMMs. One area that LMMs show potential is graph analysis, specifically, the tasks an analyst might typically perform when interpreting figures such as estimating the mean, intercepts or correlations of functions and data series. In this work, we introduce GRAB, a graph analysis benchmark, fit for current and future frontier LMMs. Our benchmark is predominantly synthetic, ensuring high-quality, noise-free questions. GRAB is comprised of 3284 questions, covering five tasks and 23 graph properties. We evaluate 20 LMMs on GRAB, finding it to be a challenging benchmark, with the highest performing model attaining a score of just 21.0%. Finally, we conduct various ablations to investigate where the models succeed and struggle. We release GRAB and a lightweight GRAB-Lite to encourage progress in this important, growing domain. Jonathan Roberts 0004, Kai Han 0001, Samuel Albanie |
ICCV | 1 |
| 2025 | Needle Threading: Can LLMs Follow Threads Through Near-Million-Scale Haystacks?abstractAs the context limits of Large Language Models (LLMs) increase, the range of
possible applications and downstream functions broadens. In many real-world
tasks, decisions depend on details scattered across collections of often disparate
documents containing mostly irrelevant information. Long-context LLMs appear
well-suited to this form of complex information retrieval and reasoning, which has
traditionally proven costly and time-consuming. However, although the development of longer context models has seen rapid gains in recent years, our understanding of how effectively LLMs use their context has not kept pace. To address
this, we conduct a set of retrieval experiments designed to evaluate the capabilities
of 17 leading LLMs, such as their ability to follow threads of information through
the context window. Strikingly, we find that many models are remarkably thread-
safe: capable of simultaneously following multiple threads without significant loss
in performance. Still, for many models, we find the effective context limit is significantly shorter than the supported context length, with accuracy decreasing as
the context window grows. Our study also highlights the important point that token counts from different tokenizers should not be directly compared—they often
correspond to substantially different numbers of written characters. We release
our code and long context experimental data. Jonathan Roberts 0004, Kai Han 0001, Samuel Albanie |
ICLR | 1 |
| 2024 | SciFIBench: Benchmarking Large Multimodal Models for Scientific Figure InterpretationabstractLarge multimodal models (LMMs) have proven flexible and generalisable across many tasks and fields. Although they have strong potential to aid scientific research, their capabilities in this domain are not well characterised. A key aspect of scientific research is the ability to understand and interpret figures, which serve as a rich, compressed source of complex information. In this work, we present SciFIBench, a scientific figure interpretation benchmark consisting of 2000 questions split between two tasks across 8 categories. The questions are curated from arXiv paper figures and captions, using adversarial filtering to find hard negatives and human verification forquality control. We evaluate 28 LMMs on SciFIBench, finding it to be a challenging benchmark. Finally, we investigate the alignment and reasoning faithfulness of the LMMs on augmented question sets from our benchmark. We release SciFIBench to encourage progress in this domain. Jonathan Roberts 0004, Kai Han 0001, Neil Houlsby, Samuel Albanie |
NeurIPS | 1 |