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Sandy Louchart

dblp:28/3806 · DBLP profile ↗
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19ranked-venue papers
2as first author
3since 2021 · last 2023
0000-0003-4831-3746ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 17 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 14 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 77% Design research and methods · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › design practice
engineering design
0.012013
Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements · Comput. Aided Des. 2013
YearPublicationVenuePosition
2023 Measuring Narrative Engagement in Interactive Cinematic VR Experiences
Austin Wolfe, Sandy Louchart, Daniel Livingstone
ICIDS (1)2
2023 A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators
abstract
While the serious game concept has considerably evolved in the last two decades, it still needs to be clearly differentiated from other types of artifacts. Thus, there is a degree of confusion about the relationship between serious games and other related applications, such as simulators or the repurposing of entertainment games within educational practices for most outside the domain. This article proposes a formal approach toward classifying games, toys, serious games, serious toys, serious repurposing and modding, and simulators. The aim of this theoretical work is twofold. First, on a practical level, this approach aims at helping actors from different ecosystems, such as health, to differentiate between these various devices and use them to their best advantage. Second, from a research perspective, based on a formal approach, our work aims to contribute to developing a taxonomy for gamified intervention with serious purposes. This formal approach demonstrates that unique combinations can be proposed to distinguish each kind of application. In this context, serious games can be seen as a specific purpose and not as a synonym for other existing applications.
Julian Alvarez, Damien Djaouti, Sandy Louchart, Yoann Lebrun, Nabil Zary, Sophie Lepreux, Christophe Kolski
IEEE Trans. Games3
2022 The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection
Austin Wolfe, Sandy Louchart, Brian Loranger
ICIDS2
2020 ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives
Mark Bernstein, Mirjam Palosaari Eladhari, Hartmut Koenitz, Sandy Louchart, Frank Nack, Chris Martens 0001, Giulia Carla Rossi, Anne-Gwenn Bosser, David E. Millard
ICIDS4
2015 Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm
Hartmut Koenitz, Sandy Louchart
FDG2
2015 Investigating Narrative Modelling for Digital Games
John Truesdale, Sandy Louchart, Neil Suttie, Ruth Aylett
ICIDS2
2015 Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media
Jannicke Baalsrud Hauge, Theodore Lim, Sandy Louchart, Ioana A. Stanescu, Minhua Ma, Tim Marsh
ICEC3
2013 I contain multitudes: creativity and emergent narrative
abstract
This paper considers the generation of emergent structure, as a source of creativity. It discusses emergent narrative in which narrative structure is generated dynamically by interaction between synthetic characters, as a cognitive model of bottom-up character-based authoring. It considers the affectively-driven agent architecture FAtiMA, and the use of a story-facilitator agent and character-based double-appraisal mechanism as means of dealing with narrative-level constraints.
Ruth Aylett, Sandy Louchart
Creativity & Cognition2
2013 Narrative engagement in games - A continuation desire perspective
Henrik Schoenau-Fog, Sandy Louchart, Theodore Lim, María T. Soto-Sanfiel
FDG2
2013 Theoretical Considerations towards Authoring Emergent Narrative
Neil Suttie, Sandy Louchart, Ruth Aylett, Theodore Lim
ICIDS2
2013 Suitability of Modelling Context for Use within Emergent Narrative
John Truesdale, Sandy Louchart, Helen Hastie, Ruth Aylett
ICIDS2
2013 Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements
Zoe Kosmadoudi, Theodore Lim, James M. Ritchie, Sandy Louchart, Ying Liu 0003, Raymond C. W. Sung
Comput. Aided Des.4
2012 Distributed Drama Management: Beyond Double Appraisal in Emergent Narrative
Allan Weallans, Sandy Louchart, Ruth Aylett
ICIDS2
2011 Research in Interactive Drama Environments, Role-Play and Story-Telling
Ruth Aylett, Sandy Louchart, Allan Weallans
ICIDS2
2010 Users and Evaluation of Interactive Storytelling
Nelson Zagalo, Sandy Louchart, María T. Soto-Sanfiel
ICIDS2
2008 Purposeful Authoring for Emergent Narrative
Sandy Louchart, Ivo Swartjes, Michael Kriegel, Ruth Aylett
ICIDS1
2007 Double Appraisal for Synthetic Characters
Sandy Louchart, Ruth Aylett, João Dias 0001
IVA1
2006 Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes
Ruth Aylett, Sandy Louchart, João Dias 0001, Ana Paiva 0001
IVA3
2005 FearNot! - An Experiment in Emergent Narrative
Ruth Aylett, Sandy Louchart, João Dias 0001, Ana Paiva 0001, Marco Vala
IVA2