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Songhai Zhang

dblp:280/3363 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 50% GPUs and heterogeneous computing · 50%
Artificial intelligence
2 papers
3D vision · 54% Deep learning architectures and training · 46%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Performance modeling and evaluation
benchmarking
0.812024
OpBench: an operator-level GPU benchmark for deep learning · Sci. China Inf. Sci. 2024
GPUs and heterogeneous computing
GPU computing
0.812024
OpBench: an operator-level GPU benchmark for deep learning · Sci. China Inf. Sci. 2024
Immersive interaction
augmented reality
0.412020
Scale-aware Insertion of Virtual Objects in Monocular Videos · ISMAR 2020
Machine learning › Deep learning architectures and training
deep learning systems
0.212024
OpBench: an operator-level GPU benchmark for deep learning · Sci. China Inf. Sci. 2024
Computer vision › 3D vision › 3d reconstruction
geometric reconstruction
0.112020
Scale-aware Insertion of Virtual Objects in Monocular Videos · ISMAR 2020
Computer vision › 3D vision
monocular video
0.112020
Scale-aware Insertion of Virtual Objects in Monocular Videos · ISMAR 2020

Methods — techniques the papers use, named apart from their topics

benchmarking · 1.5scale optimization · 0.9bayesian approach · 0.9
YearPublicationVenuePosition
2024 OpBench: an operator-level GPU benchmark for deep learning
Qingwen Gu, Zheng-Ning Liu, Kaicheng Cao, Songhai Zhang, Shi-Min Hu 0001
Sci. China Inf. Sci.5
2021 Detection of scene-irrelevant head movements via eye-head coordination information
abstract
Accurate motion tracking in head-mounted displays (HMDs) has been widely used in immersive VR interaction technologies. However, tracking the head motion of users at all times is not always desirable. During a session of HMD usage, users may make scene-irrelevant head rotations, such as adjusting the head position to avoid neck pain or responding to distractions from the physical world. To the best of our knowledge, this is the first study that addresses the problem of scene-irrelevant head movements. We trained a classifier to detect scene-irrelevant motions using temporal eyehead-coordinated information sequences. To investigate the usefulness of the detection results, we propose a technique to suspend motion tracking in HMDs where scene-irrelevant motions are detected. /Conclusions Experimental results demonstrate that the scene-relevancy of movements can be detected using eye-head coordination information, and that ignoring scene-irrelevant head motions in HMDs improves user continuity without increasing sickness or breaking immersion.
Xiaoxiong Fan, Tianxing Xu, Songhai Zhang
Virtual Real. Intell. Hardw.6
2021 Locomotion perception and redirection
Miao Wang 0004, Songhai Zhang, Shi-Min Hu 0001
Virtual Real. Intell. Hardw.2
2020 Scale-aware Insertion of Virtual Objects in Monocular Videos
abstract
In this paper, we propose a scale-aware method for inserting virtual objects with proper sizes into monocular videos. To tackle the scale ambiguity problem of geometry recovery from monocular videos, we estimate the global scale objects in a video with a Bayesian approach incorporating the size priors of objects, where the scene objects sizes should strictly conform to the same global scale and the possibilities of global scales are maximized according to the size distribution of object categories. To do so, we propose a dataset of sizes of object categories: Metric-Tree, a hierarchical representation of sizes of more than 900 object categories with the corresponding images. To handle the incompleteness of objects recovered from videos, we propose a novel scale estimation method that extracts plausible dimensions of objects for scale optimization. Experiments have shown that our method for scale estimation performs better than the state-of-the-art methods, and has considerable validity and robustness for different video scenes. Metric-Tree has been made available at: https://metric-tree.github.io
Songhai Zhang, Yingtian Liu, Hongbo Fu 0001
ISMAR1