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Kuan-Ying Li

dblp:280/4077 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Wireless sensing and localization · 100%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › location-based services
indoor navigation
0.512021
ezNavi: An Easy-to-Operate Indoor Navigation System Based on Pedestrian Dead Reckoning and Crowdsourced User Trajectories · IEEE Trans. Mob. Comput. 2021
Wireless sensing and localization
indoor localization
0.512021
ezNavi: An Easy-to-Operate Indoor Navigation System Based on Pedestrian Dead Reckoning and Crowdsourced User Trajectories · IEEE Trans. Mob. Comput. 2021
Wireless sensing and localization › indoor localization
pedestrian dead reckoning
0.512021
ezNavi: An Easy-to-Operate Indoor Navigation System Based on Pedestrian Dead Reckoning and Crowdsourced User Trajectories · IEEE Trans. Mob. Comput. 2021

Methods — techniques the papers use, named apart from their topics

crowdsourced trajectory processing · 1.0bluetooth low energy beacons · 1.0
YearPublicationVenuePosition
2021 ezNavi: An Easy-to-Operate Indoor Navigation System Based on Pedestrian Dead Reckoning and Crowdsourced User Trajectories
abstract
Recently, researchers have paid attention to designing indoor navigation services for smartphone users. Conventional indoor navigation systems highly rely on well-known indoor information and prior training phase for localization, and thus it is time- and labor-consuming to bootstrap indoor navigation services. Without too much prior configurations, the proposed indoor navigation system, called ezNavi, utilizes trajectory information (reported by users) to generate indoor pathway and point of interests (POIs). The proposed system consists of a front-end mobile application (APP) and a back-end server. The mobile APP infers users' walking trajectories according to sensory values from smartphones. The back-end server processes crowdsourced trajectories with the help of deployed Bluetooth low energy beacon devices, and then produces pathways of the indoor environment. After obtaining more trajectories, the ezNavi can further refine the derived pathways to provide more efficient guidance services for users. Our experiment and prototyping results reveal that the ezNavi can effectively derive users' walking trajectories, produces indoor pathways, and indicates directions for users.
Meng-Shiuan Pan, Kuan-Ying Li
IEEE Trans. Mob. Comput.2