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Shiqing Lyu

dblp:282/5891 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0002-6916-5789ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 88% User interface design and tools · 12%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › digital fabrication
3d printing
1.012026
DuoMorph: Synergistic Integration of FDM Printing and Pneumatic Actuation for Shape-Changing Interfaces · CHI 2026
Personal fabrication and tangible interfaces
pneumatic actuation
1.012026
DuoMorph: Synergistic Integration of FDM Printing and Pneumatic Actuation for Shape-Changing Interfaces · CHI 2026
Personal fabrication and tangible interfaces
shape-changing interfaces
1.012026
DuoMorph: Synergistic Integration of FDM Printing and Pneumatic Actuation for Shape-Changing Interfaces · CHI 2026
User interface design and tools
design tools
0.312026
DuoMorph: Synergistic Integration of FDM Printing and Pneumatic Actuation for Shape-Changing Interfaces · CHI 2026
User interface design and tools
creativity support tools
0.212024
Lumina: A Software Tool for Fostering Creativity in Designing Chinese Shadow Puppets · UIST 2024

Methods — techniques the papers use, named apart from their topics

heat-sealing · 1.04d printing · 1.0machine-generated pattern · 0.8formative study · 0.8
YearPublicationVenuePosition
2026 The Banquet: Participatory Sound Theatre Narratives Driven by Social Ritual Gestures
abstract
Contemporary immersive theatre often limits audience agency to passive observation or spatial navigation, leaving social co-presence underdesigned. We present The Banquet, a co-located participatory sound theatre that turns culturally grounded ritual gestures—raising and clinking cups—into an interaction grammar for multi-user storytelling. Inspired by Dream of the Red Chamber, the system uses Interactive Audio Augmented Reality (IAAR) to embed narrative logic in embodied action, supported by high-precision tracking and a distributed Wi-Fi audio broadcast architecture. Layered spatial audio and subtle acoustic cues enable strangers to coordinate narrative progression without screens. We discuss how formalizing social rituals as tangible interfaces can support embodied negotiation and collective meaning-making in shared space.
Limeng Wang, Zhihao Yao 0004, Qirui Sun, Shiqing Lyu
Creativity & Cognition5
2026 DuoMorph: Synergistic Integration of FDM Printing and Pneumatic Actuation for Shape-Changing Interfaces
abstract
We introduce DuoMorph, a design and fabrication method that synergistically integrates Fused Deposition Modeling(FDM) printing and pneumatic actuation to create novel shape-changing interfaces. In DuoMorph, the printed structures and heat-sealed pneumatic elements are mutually designed to actuate and constrain each other, enabling functions that are difficult for either component to achieve in isolation. Moreover, the entire hybrid structure can be fabricated through a single, seamless process using only a standard FDM printer—including both heat-sealing and 3D/4D printing. In this paper, we define a design space including four primitive categories that capture the fundamental ways in which printed and pneumatic components can interact. To support this process, we present a fabrication method and an accompanying design tool. Finally, we demonstrate the potential of DuoMorph through example applications and performance demonstrations.
Xueqing Li 0005, Danqi Huang, Tianyu Yu 0001, Shuzi Yin, Bingjie Gao, Anna Matsumoto, Zhihao Yao 0004, Shiqing Lyu, Lining Yao, Haipeng Mi, Qiuyu Lu
CHI9
2024 Lumina: A Software Tool for Fostering Creativity in Designing Chinese Shadow Puppets
abstract
Shadow puppetry, a culturally rich storytelling art, faces challenges transitioning to the digital realm. Creators in the early design phase struggle with crafting intricate patterns, textures, and basic animations while adhering to stylistic conventions - hindering creativity, especially for novices. This paper presents Lumina, a tool to facilitate the early Chinese shadow puppet design stage. Lumina provides contour templates, animations, scene editing tools, and machine-generated traditional puppet patterns. These features liberate creators from tedious tasks, allowing focus on the creative process. Developed based on a formative study with puppet creators, the web-based Lumina enables wide dissemination. An evaluation with 18 participants demonstrated Lumina’s effectiveness and ease of use, with participants successfully creating designs spanning traditional themes to contemporary and science-fiction concepts.
Zhihao Yao 0004, Yao Lu 0038, Qirui Sun, Shiqing Lyu, Hanxuan Li, Xing-Dong Yang, Guanhong Liu, Haipeng Mi
UIST4