Demo Data from VLDB 2026 / reviewers in the wild / expert
Seiichi Suzuki
dblp:285/4282
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2024
0000-0003-3509-234XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Computational fabrication · 55% Geometric modeling and processing · 36% Computer animation and physical simulation · 8% | |
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 100% |
Topics — the 4 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational fabrication › structural design
bending-active structures |
0.8 | 1 | 2024 | Computational Design of a Kit of Parts for Bending Active Structures · ACM Trans. Graph. 2024 |
Geometric modeling and processing
shape optimization |
0.8 | 1 | 2024 | Computational Homogenization for Inverse Design of Surface-based Inflatables · ACM Trans. Graph. 2024 |
Geometric modeling and processing › shape optimization
form-finding |
0.6 | 1 | 2022 | A Generic Particle Model with Topologic Modeling Capabilities for the Computational Form-Finding of Elastic Structures · Comput. Aided Des. 2022 |
Computer animation and physical simulation › model reduction
numerical homogenization |
0.2 | 1 | 2024 | Computational Homogenization for Inverse Design of Surface-based Inflatables · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
inverse design optimization · 1.4physics-based simulation · 0.8numerical homogenization · 0.8geometric flattening · 0.8continuous optimization · 0.8combinatorial assignment · 0.8forward exploration simulation · 0.7elastic energy minimization · 0.7particle model · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Computational Design of a Kit of Parts for Bending Active StructuresabstractBending-active structures are composed of elastic elements that deform to achieve a desired target shape. To support effective design, inverse algorithms have been proposed that optimize the geometry of each element specifically for each design. This makes it difficult to reuse elements across designs or gain efficiency in fabrication through mass production. We address this issue and propose a computational framework to rationalize bending-active structures into a sparse kit of parts. Our method solves for the optimal part geometry such that multiple input designs can be faithfully realized with the same kit of parts. Assigning parts to different assemblies leads to a combinatorial explosion that makes exhaustive search intractable. Instead, we propose a relaxed continuous optimization incorporating a physics-based simulation in its inner loop to model the elastic deformation of the bending-active structure accurately. Our algorithm allows analyzing different design trade-offs of a kit of parts to tune the balance between fabrication complexity and fidelity to the original designs. We demonstrate our method on three different classes of bending-active structures, showcasing the effectiveness of our approach for part reuse and sustainable practices in fabrication-driven design. Quentin Becker, Uday Kusupati, Seiichi Suzuki, Mark Pauly |
ACM Trans. Graph. | 3 |
| 2024 | Computational Homogenization for Inverse Design of Surface-based InflatablesabstractSurface-based inflatables are composed of two thin layers of nearly inextensible sheet material joined together along carefully selected fusing curves. During inflation, pressure forces separate the two sheets to maximize the enclosed volume. The fusing curves restrict this expansion, leading to a spatially varying in-plane contraction and hence metric frustration. The inflated structure settles into a 3D equilibrium that balances pressure forces with the internal elastic forces of the sheets. We present a computational framework for analyzing and designing surface-based inflatable structures with arbitrary fusing patterns. Our approach employs numerical homogenization to characterize the behavior of parametric families of periodic inflatable patch geometries, which can then be combined to tessellate the sheet with smoothly varying patterns. We propose a novel parametrization of the underlying deformation space that allows accurate, efficient, and systematical analysis of the stretching and bending behavior of inflated patches with potentially open boundaries. We apply our homogenization algorithm to create a database of geometrically diverse fusing patterns spanning a wide range of material properties and deformation characteristics. This database is employed in an inverse design algorithm that solves for fusing curves to best approximate a given input target surface. Local patches are selected and blended to form a global network of curves based on a geometric flattening algorithm. These fusing curves are then further optimized to minimize the distance of the deployed structure to target surface. We show that this approach offers greater flexibility to approximate given target geometries compared to previous work while significantly improving structural performance. Yingying Ren 0001, Julian Panetta, Seiichi Suzuki, Uday Kusupati, Florin Isvoranu, Mark Pauly |
ACM Trans. Graph. | 3 |
| 2023 | C-Shells: Deployable Gridshells with Curved BeamsabstractWe introduce a computational pipeline for simulating and designing C-shells , a new class of planar-to-spatial deployable linkage structures. A C-shell is composed of curved flexible beams connected at rotational joints that can be assembled in a stress-free planar configuration. When actuated, the elastic beams deform and the assembly deploys towards the target 3D shape. We propose two alternative computational design approaches for C-shells: (i) Forward exploration simulates the deployed shape from a planar beam layout provided by the user. Once a satisfactory overall shape is found, a subsequent design optimization adapts the beam geometry to reduce the elastic energy of the linkage while preserving the target shape. (ii) Inverse design is facilitated by a new geometric flattening method that takes a design surface as input and computes an initial layout of piecewise straight linkage beams. Our design optimization algorithm then calculates the smooth curved beams to best reproduce the target shape at minimal elastic energy. We find that C-shells offer a rich space for design and show several studies that highlight new shape topologies that cannot be achieved with existing deployable linkage structures. Quentin Becker, Seiichi Suzuki, Yingying Ren 0001, Davide Pellis, Julian Panetta, Mark Pauly |
ACM Trans. Graph. | 2 |
| 2022 | A Generic Particle Model with Topologic Modeling Capabilities for the Computational Form-Finding of Elastic Structures
Seiichi Suzuki, Jan Knippers |
Comput. Aided Des. | 1 |
| 2021 | Integrative design and fabrication methodology for bio-inspired folding mechanisms for architectural applications
Axel Körner, Larissa Born, Oliver Bucklin, Seiichi Suzuki, Lauren Vasey, Götz T. Gresser, Achim Menges, Jan Knippers |
Comput. Aided Des. | 4 |