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Rajmund Nagy

dblp:286/5598 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0002-9653-6699ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › nonverbal communication
nonverbal behavior generation
0.912025
GENEA Workshop 2025: The 6th Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied Agents · ACM Multimedia 2025
Machine learning › Generative modeling
diffusion model
0.712023
Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models · ACM Trans. Graph. 2023
Machine learning › Generative modeling › diffusion model
motion diffusion
0.712023
Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models · ACM Trans. Graph. 2023
Computer animation and physical simulation › motion synthesis › human motion synthesis
audio-driven motion synthesis
0.712023
Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models · ACM Trans. Graph. 2023
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.712023
Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models · ACM Trans. Graph. 2023

Methods — techniques the papers use, named apart from their topics

diffusion model · 1.3conformer · 1.3classifier-free guidance · 1.3
YearPublicationVenuePosition
2025 GENEA Workshop 2025: The 6th Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied Agents
abstract
Imbuing embodied agents with non-verbal behavior offers significant benefits for agent-human interactions. Despite extensive research on the creation of non-verbal behaviors, the field lacks a standardized benchmarking practice. Researchers rarely compare their findings with previous studies, and when they do, the comparisons are often not methodologically aligned. The GENEA Workshop 2025 aims to bring together the non-verbal behavior generation community to discuss major challenges and solutions in the field and determine the most effective ways to advance it.
Taras Kucherenko, Alice Delbosc, Rajmund Nagy, Laura B. Hensel, Youngwoo Yoon, Oya Çeliktutan, Gustav Eje Henter
ACM Multimedia3
2024 GENEA Workshop 2024: The 5th Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied Agents
abstract
Non-verbal behavior offers significant benefits for embodied agents in human interactions. Despite extensive research on the creation of non-verbal behaviors, the field lacks a standardized benchmarking practice. Researchers rarely compare their findings with previous studies, and when they do, the comparisons are often not aligned with other methodologies. The GENEA Workshop 2024 aims to unite the community to discuss major challenges and solutions, and to determine the most effective ways to advance the field.
Youngwoo Yoon, Taras Kucherenko, Alice Delbosc, Rajmund Nagy, Teodor Nikolov, Gustav Eje Henter
ICMI4
2023 Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
abstract
Diffusion models have experienced a surge of interest as highly expressive yet efficiently trainable probabilistic models. We show that these models are an excellent fit for synthesising human motion that co-occurs with audio, e.g., dancing and co-speech gesticulation, since motion is complex and highly ambiguous given audio, calling for a probabilistic description. Specifically, we adapt the DiffWave architecture to model 3D pose sequences, putting Conformers in place of dilated convolutions for improved modelling power. We also demonstrate control over motion style, using classifier-free guidance to adjust the strength of the stylistic expression. Experiments on gesture and dance generation confirm that the proposed method achieves top-of-the-line motion quality, with distinctive styles whose expression can be made more or less pronounced. We also synthesise path-driven locomotion using the same model architecture. Finally, we generalise the guidance procedure to obtain product-of-expert ensembles of diffusion models and demonstrate how these may be used for, e.g., style interpolation, a contribution we believe is of independent interest.
Simon Alexanderson, Rajmund Nagy, Jonas Beskow, Gustav Eje Henter
ACM Trans. Graph.2
2021 Speech2Properties2Gestures: Gesture-Property Prediction as a Tool for Generating Representational Gestures from Speech
abstract
We propose a new framework for gesture generation, aiming to allow data-driven approaches to produce more semantically rich gestures. Our approach first predicts whether to gesture, followed by a prediction of the gesture properties. Those properties are then used as conditioning for a modern probabilistic gesture-generation model capable of high-quality output. This empowers the approach to generate gestures that are both diverse and representational. Follow-ups and more information can be found on the project page: https://svito-zar.github.io/speech2properties2gestures/
Taras Kucherenko, Rajmund Nagy, Patrik Jonell, Michael Neff, Hedvig Kjellström, Gustav Eje Henter
IVA2