Demo Data from VLDB 2026 / reviewers in the wild / expert
Anders Steen
dblp:289/4290
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
anthropomorphism |
0.5 | 1 | 2021 | Should Robots Chicken?: How Anthropomorphism and Perceived Autonomy Influence Trajectories in a Game-theoretic Problem · HRI 2021 |
Human-robot interaction
perceived autonomy |
0.5 | 1 | 2021 | Should Robots Chicken?: How Anthropomorphism and Perceived Autonomy Influence Trajectories in a Game-theoretic Problem · HRI 2021 |
Human-robot interaction › robot navigation
socially-aware robot navigation |
0.5 | 1 | 2021 | Should Robots Chicken?: How Anthropomorphism and Perceived Autonomy Influence Trajectories in a Game-theoretic Problem · HRI 2021 |
Methods — techniques the papers use, named apart from their topics
online study · 1.0game theory · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Should Robots Chicken?: How Anthropomorphism and Perceived Autonomy Influence Trajectories in a Game-theoretic ProblemabstractTwo people walking towards each other in a colliding course is an everyday problem of human-human interaction. In spite of the different environmental and individual factors that might jeopardise successful human trajectories, people are generally skilled at avoiding crashing into each other. However, it is not clear if the same strategies will apply when a human is in a colliding course with a robot, nor which (if any) robot-related factors will influence the human's decision to swerve or not. In this work, we present the results of an online study where participants walked towards a virtual robot that differed in terms of anthropomorphism and perceived autonomy, and had to decide whether to swerve, or continue straight. The experiment was inspired by the game-theoretic game of chicken. We found that people performed more swerving actions when they believed the robot to be teleoperated by another participant. When they swerved, they also swerved closer to the robot with high levels of human-likeness, and farther away from the robot with low anthropomorphism score, suggesting a higher uncertainty about the mechanical-looking robot's intentions. These results are discussed in the context of socially-aware robot navigation, and will be used to design novel algorithms for robot trajectories that take robot-related differences into account. Ilaria Torre 0002, Alexis Linard, Anders Steen, Jana Tumova, Iolanda Leite |
HRI | 3 |
| 2021 | Formalizing Trajectories in Human-Robot Encounters via Probabilistic STL InferenceabstractIn this paper, we are interested in formalizing human trajectories in human-robot encounters. We consider a particular case where a human and a robot walk towards each other. A question that arises is whether, when, and how humans will deviate from their trajectory to avoid a collision. These human trajectories can then be used to generate socially acceptable robot trajectories. To model these trajectories, we propose a data-driven algorithm to extract a formal specification expressed in Signal Temporal Logic with probabilistic predicates. We evaluated our method on trajectories collected through an online study where participants had to avoid colliding with a robot in a shared environment. Further, we demonstrate that probabilistic STL is a suitable formalism to depict human behavior, choices and preferences in specific scenarios of social navigation. Alexis Linard, Ilaria Torre 0002, Anders Steen, Iolanda Leite, Jana Tumova |
IROS | 3 |