VLDB 2026 Research / reviewers in the wild / expert
Jiamiao Zhao
dblp:289/5734
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Wireless networking · 70% Vehicular, aerial and satellite networks · 30% | |
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 50% Rendering · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World Adaptation · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer vision › 3D vision › motion capture
human performance capture |
0.9 | 1 | 2025 | Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World Adaptation · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
augmented reality |
0.9 | 1 | 2025 | Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World Adaptation · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering › physically based rendering › wave optics rendering › computer-generated holography
holographic rendering |
0.9 | 1 | 2025 | Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World Adaptation · IEEE Trans. Vis. Comput. Graph. 2025 |
Wireless networking › medium access control
distributed MAC protocol |
0.7 | 1 | 2023 | Distributed Multi-agent Reinforcement Learning for Directional UAV Network Control · HPDC 2023 |
Wireless networking
medium access control |
0.7 | 1 | 2023 | Distributed Multi-agent Reinforcement Learning for Directional UAV Network Control · HPDC 2023 |
Vehicular, aerial and satellite networks › aerial networks
UAV networks |
0.7 | 1 | 2023 | Distributed Multi-agent Reinforcement Learning for Directional UAV Network Control · HPDC 2023 |
Health and well-being technologies › rehabilitation technology
telerehabilitation |
0.3 | 1 | 2025 | Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World Adaptation · IEEE Trans. Vis. Comput. Graph. 2025 |
Wireless networking
directional antenna |
0.2 | 1 | 2023 | Distributed Multi-agent Reinforcement Learning for Directional UAV Network Control · HPDC 2023 |
Methods — techniques the papers use, named apart from their topics
gaussian rasterization · 2.6SMPL · 2.6HumanNeRF · 2.63d gaussian splatting · 2.6multi-agent deep deterministic policy gradient · 0.7distributed reinforcement learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A hybrid trust network-based consensus model with decision-makers' adjustment willingness in picture fuzzy environment
Mei-Qin Wu 0001, Jiamiao Zhao, Jianping Fan 0005 |
Expert Syst. Appl. | 2 |
| 2025 | Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World AdaptationabstractTelerehabilitation is a cost-effective alternative to in-clinic rehabilitation. Although convenient, it lacks immersive and free-viewpoint patient visualization. Current research explores two solutions to this issue. Mesh-based methods use 3D models and motion capture for AR visualization. However, they are labor-intensive and less photorealistic than 2D images. Microsoft's Holoportation generates photorealistic 3D models with eight RGBD cameras in real time. However, it requires complex setups, high GPU power, and high-speed communication infrastructure, making deployment challenging. This article presents a Real-Time Free-Viewpoint Holographic Patient Rendering (RT-FVHP) system for telerehabilitation. Unlike traditional methods that require manually crafted assets such as 3D meshes, texture maps, and skeletal rigging, our data-driven approach eliminates the need for explicit asset definitions. Inspired by the HumanNeRF framework, we retarget dynamic human poses to a canonical pose and leverage 3D Gaussian Splatting to train a neural network in canonical space for patient representation. The trained model generates 2D RGB$\sigma$σ outputs via Gaussian Splatting rasterization, guided by camera parameters and human pose inputs. Compatible with HoloLens 2 and web-based platforms, RT-FVHP operates effectively under real-world conditions, including handling occlusions caused by treadmills. Occlusion handling is accomplished using our Shape-Enforced Gaussian Density Control (SGDC), which initializes and densifies 3D Gaussians in occluded regions using estimated SMPL human body priors. This approach minimizes manual intervention while ensuring complete body reconstruction. With efficient Gaussian rasterization, the model delivers real-time performance of up to 400 FPS at 1080p resolution on a dedicated RTX6000 GPU. Shengting Cao, Jiamiao Zhao, Fei Hu 0001, Yu Gan 0003 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Deep reinforcement learning enhanced skeleton based pipe routing for high-throughput transmission in flying ad-hoc networks
Niloofar Toorchi, Weiqiang Lyu, Linsheng He, Jiamiao Zhao, Iftikhar Rasheed, Fei Hu 0001 |
Comput. Networks | 4 |
| 2023 | Distributed Multi-agent Reinforcement Learning for Directional UAV Network ControlabstractIn this article, we propose a distributed medium access control (MAC) protocol for the unmanned aerial vehicle (UAV) network with directional antennas. It uses a distributed learning algorithm to control each node's communication parameters (such as sending rate) according to the observations of only 1-hop neighbors. Because of the asynchronous and decentralized nature of multi-agent deep distributed reinforcement learning (MADDRL), we adopt Multi Agent Deep Deterministic Policy Gradient (MADDPG) [3] to generate discrete actions for the MAC layer protocol. Under the individual and distributed observations of the environment, each node/agent can update their own states and rewards locally. Moreover, two major communication quality evaluation metrics - throughput (THR) and delay (DEL) are used to show the effectiveness and scalability of the distributed algorithm. From the results, the protocol using MADDPG shows more advantages than the general MAC schemes, including higher end-to-end THR, lower queuing DEL, and lower communication message exchange. Linsheng He, Jiamiao Zhao, Fei Hu 0001 |
HPDC | 2 |