Jiamiao Zhao

dblp:289/5734 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Wireless networking · 70% Vehicular, aerial and satellite networks · 30%
Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Rendering · 50%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World Adaptation · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › 3D vision › motion capture
human performance capture
0.912025
Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World Adaptation · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
augmented reality
0.912025
Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World Adaptation · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › physically based rendering › wave optics rendering › computer-generated holography
holographic rendering
0.912025
Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World Adaptation · IEEE Trans. Vis. Comput. Graph. 2025
Wireless networking › medium access control
distributed MAC protocol
0.712023
Distributed Multi-agent Reinforcement Learning for Directional UAV Network Control · HPDC 2023
Wireless networking
medium access control
0.712023
Distributed Multi-agent Reinforcement Learning for Directional UAV Network Control · HPDC 2023
Vehicular, aerial and satellite networks › aerial networks
UAV networks
0.712023
Distributed Multi-agent Reinforcement Learning for Directional UAV Network Control · HPDC 2023
Health and well-being technologies › rehabilitation technology
telerehabilitation
0.312025
Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World Adaptation · IEEE Trans. Vis. Comput. Graph. 2025
Wireless networking
directional antenna
0.212023
Distributed Multi-agent Reinforcement Learning for Directional UAV Network Control · HPDC 2023

Methods — techniques the papers use, named apart from their topics

gaussian rasterization · 2.6SMPL · 2.6HumanNeRF · 2.63d gaussian splatting · 2.6multi-agent deep deterministic policy gradient · 0.7distributed reinforcement learning · 0.7
YearPublicationVenuePosition
2026 A hybrid trust network-based consensus model with decision-makers' adjustment willingness in picture fuzzy environment
Mei-Qin Wu 0001, Jiamiao Zhao, Jianping Fan 0005
Expert Syst. Appl.2
2025 Real-Time, Free-Viewpoint Holographic Patient Rendering for Telerehabilitation via a Single Camera: A Data-Driven Approach With 3D Gaussian Splatting for Real-World Adaptation
abstract
Telerehabilitation is a cost-effective alternative to in-clinic rehabilitation. Although convenient, it lacks immersive and free-viewpoint patient visualization. Current research explores two solutions to this issue. Mesh-based methods use 3D models and motion capture for AR visualization. However, they are labor-intensive and less photorealistic than 2D images. Microsoft's Holoportation generates photorealistic 3D models with eight RGBD cameras in real time. However, it requires complex setups, high GPU power, and high-speed communication infrastructure, making deployment challenging. This article presents a Real-Time Free-Viewpoint Holographic Patient Rendering (RT-FVHP) system for telerehabilitation. Unlike traditional methods that require manually crafted assets such as 3D meshes, texture maps, and skeletal rigging, our data-driven approach eliminates the need for explicit asset definitions. Inspired by the HumanNeRF framework, we retarget dynamic human poses to a canonical pose and leverage 3D Gaussian Splatting to train a neural network in canonical space for patient representation. The trained model generates 2D RGB$\sigma$σ outputs via Gaussian Splatting rasterization, guided by camera parameters and human pose inputs. Compatible with HoloLens 2 and web-based platforms, RT-FVHP operates effectively under real-world conditions, including handling occlusions caused by treadmills. Occlusion handling is accomplished using our Shape-Enforced Gaussian Density Control (SGDC), which initializes and densifies 3D Gaussians in occluded regions using estimated SMPL human body priors. This approach minimizes manual intervention while ensuring complete body reconstruction. With efficient Gaussian rasterization, the model delivers real-time performance of up to 400 FPS at 1080p resolution on a dedicated RTX6000 GPU.
Shengting Cao, Jiamiao Zhao, Fei Hu 0001, Yu Gan 0003
IEEE Trans. Vis. Comput. Graph.2
2024 Deep reinforcement learning enhanced skeleton based pipe routing for high-throughput transmission in flying ad-hoc networks
Niloofar Toorchi, Weiqiang Lyu, Linsheng He, Jiamiao Zhao, Iftikhar Rasheed, Fei Hu 0001
Comput. Networks4
2023 Distributed Multi-agent Reinforcement Learning for Directional UAV Network Control
abstract
In this article, we propose a distributed medium access control (MAC) protocol for the unmanned aerial vehicle (UAV) network with directional antennas. It uses a distributed learning algorithm to control each node's communication parameters (such as sending rate) according to the observations of only 1-hop neighbors. Because of the asynchronous and decentralized nature of multi-agent deep distributed reinforcement learning (MADDRL), we adopt Multi Agent Deep Deterministic Policy Gradient (MADDPG) [3] to generate discrete actions for the MAC layer protocol. Under the individual and distributed observations of the environment, each node/agent can update their own states and rewards locally. Moreover, two major communication quality evaluation metrics - throughput (THR) and delay (DEL) are used to show the effectiveness and scalability of the distributed algorithm. From the results, the protocol using MADDPG shows more advantages than the general MAC schemes, including higher end-to-end THR, lower queuing DEL, and lower communication message exchange.
Linsheng He, Jiamiao Zhao, Fei Hu 0001
HPDC2