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Runsen Xu

dblp:289/6916 · DBLP profile ↗
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10ranked-venue papers
2as first author
10since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 2 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
3D vision · 48% Vision and language · 29% Efficient and distributed learning · 9%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 22 heaviest of 24, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
2.332024
MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations · NeurIPS 2024
Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers · NeurIPS 2024
EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI · CVPR 2024
Computer vision › 3D vision
3d object detection
1.322023
CO3: Cooperative Unsupervised 3D Representation Learning for Autonomous Driving · ICLR 2023
MV-JAR: Masked Voxel Jigsaw and Reconstruction for LiDAR-Based Self-Supervised Pre-Training · CVPR 2023
Computer vision › 3D vision › 3d object detection › point cloud object detection
LiDAR-based 3D object detection
1.322023
CO3: Cooperative Unsupervised 3D Representation Learning for Autonomous Driving · ICLR 2023
MV-JAR: Masked Voxel Jigsaw and Reconstruction for LiDAR-Based Self-Supervised Pre-Training · CVPR 2023
Computer vision › Vision and language › vision-language model
multimodal large language model
1.022025
Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers · NeurIPS 2024
VFLowOpt: A Token Pruning Framework for LMMs with Visual Information Flow-Guided Optimization · ICCV 2025
Machine learning › Efficient and distributed learning
model compression
0.912025
VFLowOpt: A Token Pruning Framework for LMMs with Visual Information Flow-Guided Optimization · ICCV 2025
Computer vision › Vision and language › 3d vision and language
3d question answering
0.812024
MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations · NeurIPS 2024
Computer vision › 3D vision › 3d scene understanding
egocentric 3d perception
0.812024
EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI · CVPR 2024
Computer vision › Vision and language › 3d vision and language
language-guided 3d scene understanding
0.812024
Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers · NeurIPS 2024
Computer vision › Vision and language
visual grounding
0.812024
MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations · NeurIPS 2024
Computer vision › 3D vision › geometric deep learning
3d representation learning
0.712023
CO3: Cooperative Unsupervised 3D Representation Learning for Autonomous Driving · ICLR 2023
Machine learning › Efficient and distributed learning
collaborative learning
0.712023
CO3: Cooperative Unsupervised 3D Representation Learning for Autonomous Driving · ICLR 2023
Machine learning › Representation and self-supervised learning
contrastive learning
0.712023
CO3: Cooperative Unsupervised 3D Representation Learning for Autonomous Driving · ICLR 2023
Computer vision › 3D vision › visual localization
cross-view geo-localization
0.712023
Fine-Grained Cross-View Geo-Localization Using a Correlation-Aware Homography Estimator · NeurIPS 2023
Computer vision › 3D vision › multi-view geometry
homography estimation
0.712023
Fine-Grained Cross-View Geo-Localization Using a Correlation-Aware Homography Estimator · NeurIPS 2023
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
masked modeling
0.712023
MV-JAR: Masked Voxel Jigsaw and Reconstruction for LiDAR-Based Self-Supervised Pre-Training · CVPR 2023
Computer vision › 3D vision › geometric deep learning › 3d representation learning
self-supervised 3d representation learning
0.712023
CO3: Cooperative Unsupervised 3D Representation Learning for Autonomous Driving · ICLR 2023
Robotics › Robot navigation and mapping
sensor fusion
0.512021
RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes · ISMAR 2021
Robotics › Robot navigation and mapping › visual odometry
visual-inertial odometry
0.512021
RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes · ISMAR 2021
Robotics › Robot navigation and mapping
embodied perception
0.212024
EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI · CVPR 2024
Computer vision › Vision and language
vision-language model
0.212024
MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations · NeurIPS 2024
Computer vision › 3D vision
image registration
0.212023
Fine-Grained Cross-View Geo-Localization Using a Correlation-Aware Homography Estimator · NeurIPS 2023
Immersive interaction
augmented reality
0.112021
RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes · ISMAR 2021

Methods — techniques the papers use, named apart from their topics

visual information flow-guided optimization · 0.9vision-language model · 0.8question answering · 0.8object-centric representation · 0.8object identifier · 0.8multimodal pretraining · 0.8multimodal fusion · 0.8large language model · 0.8human-in-the-loop annotation · 0.8embodied perceptron · 0.8extended kalman filter · 0.5deep learning · 0.5IMU · 0.5
YearPublicationVenuePosition
2025 VFLowOpt: A Token Pruning Framework for LMMs with Visual Information Flow-Guided Optimization
Sihan Yang 0001, Runsen Xu, Chenhang Cui, Dahua Lin, Jiangmiao Pang
ICCV2
2025 OST-Bench: Evaluating the Capabilities of MLLMs in Online Spatio-temporal Scene Understanding
abstract
Recent advances in multimodal large language models (MLLMs) have shown remarkable capabilitiesin integrating vision and language for complex reasoning. While most existing benchmarks evaluate models under offline settings with a fixed set of pre-recorded inputs, we introduce OST-Bench, a benchmark designed to evaluate Online Spatio-Temporal understanding from the perspective of an agent actively exploring a scene. The “Online” aspect emphasizes the need to process and reason over incrementally acquired observations, while the “Spatio-Temporal” component requires integrating current visual inputs with historical memory to support dynamic spatial reasoning. OST-Bench better reflects the challenges of real-world embodied perception. Built on an efficient data collection pipeline, OST-Bench consists of 1.4k scenes and 10k question-answer pairs collected from ScanNet, Matterport3D, and ARKitScenes. We evaluate several leading MLLMs on OST-Bench and observe that they fall short on tasks requiring complex spatio-temporal reasoning. Under the online setting, their accuracy declines as the exploration horizon extends and the memory grows. Through further experimental analysis, we identify common error patterns across models and find that both complex clue-based spatial reasoning demands and long-term memory retrieval requirements significantly drop model performance along two separate axes, highlighting the core challenges that must be addressed to improve online embodied reasoning. To foster further research and development in the field, our codes, dataset, and benchmark are available at https://github.com/InternRobotics/OST-Bench.
Jingli Lin, Chenming Zhu, Runsen Xu, Xiaohan Mao, Xihui Liu, Jiangmiao Pang
NeurIPS3
2024 EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI
abstract
In the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and contextualize them into language for interaction. However, traditional research focuses more on scene-level input and output setups from a global view. To address the gap, we introduce EmbodiedScan, a multi-modal, ego-centric 3D perception dataset and benchmark for holistic 3D scene understanding. It encompasses over 5k scans encapsulating 1M ego-centric RGB-D views, 1M language prompts, 160k 3D-oriented boxes spanning over 760 categories, some of which partially align with LVIS, and dense semantic occupancy with 80 common categories. Building upon this database, we introduce a baseline framework named Embodied Perceptron. It is capable of processing an arbitrary number of multi-modal inputs and demonstrates remarkable 3D perception capabilities, both within the two series of benchmarks we set up, i.e., fundamental 3D perception tasks and language-grounded tasks, and in the wild.
Xiaohan Mao, Chenming Zhu, Runsen Xu, Ruiyuan Lyu, Peisen Li, Xiao Chen 0016, Kai Chen 0026, Tianfan Xue, Xihui Liu, Cewu Lu, Dahua Lin, Jiangmiao Pang
CVPR4
2024 PointLLM: Empowering Large Language Models to Understand Point Clouds
Runsen Xu, Xiaolong Wang 0013, Jiangmiao Pang, Dahua Lin
ECCV (25)1
2024 Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers
abstract
Recent advancements in 3D Large Language Models (LLMs) have demonstrated promising capabilities for 3D scene understanding. However, previous methods exhibit deficiencies in general referencing and grounding capabilities for intricate scene comprehension. In this paper, we introduce the use of object identifiers and object-centric representations to interact with scenes at the object level. Specifically, we decompose the input 3D scene into a set of object proposals, each assigned a unique identifier token, which enables efficient object referencing and grounding during user-assistant interactions. Given the scarcity of scene-language data, we model the scene embeddings as a sequence of explicit object-level embeddings, derived from semantic-rich 2D or 3D representations. By employing object identifiers, we transform diverse 3D scene-language tasks into a unified question-answering format, facilitating joint training without the need for additional task-specific heads. With minimal fine-tuning on all downstream tasks, our model significantly outperforms existing methods on benchmarks including ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D.
Haifeng Huang 0001, Zehan Wang 0001, Rongjie Huang 0001, Runsen Xu, Luping Liu, Xize Cheng, Yang Zhao 0022, Jiangmiao Pang, Zhou Zhao 0001
NeurIPS5
2024 MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations
abstract
With the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets, previous works mainly focus on understanding object properties or inter-object spatial relationships in a 3D scene. To tackle this problem, this paper builds the first largest ever multi-modal 3D scene dataset and benchmark with hierarchical grounded language annotations, MMScan. It is constructed based on a top-down logic, from region to object level, from a single target to inter-target relationships, covering holistic aspects of spatial and attribute understanding. The overall pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further involve humans' correction in the loop to ensure the annotations are natural, correct, and comprehensive. Built upon existing 3D scanning data, the resulting multi-modal 3D dataset encompasses 1.4M meta-annotated captions on 109k objects and 7.7k regions as well as over 3.04M diverse samples for 3D visual grounding and question-answering benchmarks. We evaluate representative baselines on our benchmarks, analyze their capabilities in different aspects, and showcase the key problems to be addressed in the future. Furthermore, we use this high-quality dataset to train state-of-the-art 3D visual grounding and LLMs and obtain remarkable performance improvement both on existing benchmarks and in-the-wild evaluation.
Ruiyuan Lyu, Jingli Lin, Shuai Yang 0001, Xiaohan Mao, Runsen Xu, Haifeng Huang 0001, Chenming Zhu, Dahua Lin, Jiangmiao Pang
NeurIPS7
2023 MV-JAR: Masked Voxel Jigsaw and Reconstruction for LiDAR-Based Self-Supervised Pre-Training
abstract
This paper introduces the Masked Voxel Jigsaw and Reconstruction (MV-JAR) method for LiDAR-based self-supervised pre-training and a carefully designed data-efficient 3D object detection benchmark on the Waymo dataset. Inspired by the scene-voxel-point hierarchy in downstream 3D object detectors, we design masking and reconstruction strategies accounting for voxel distributions in the scene and local point distributions within the voxel. We employ a Reversed-Furthest-Voxel-Sampling strategy to address the uneven distribution of LiDAR points and propose MV-JAR, which combines two techniques for modeling the aforementioned distributions, resulting in superior performance. Our experiments reveal limitations in previous data-efficient experiments, which uniformly sample fine-tuning splits with varying data proportions from each LiDAR sequence, leading to similar data diversity across splits. To address this, we propose a new benchmark that samples scene sequences for diverse fine-tuning splits, ensuring adequate model convergence and providing a more accurate evaluation of pre-training methods. Experiments on our Waymo benchmark and the KITTI dataset demonstrate that MV-JAR consistently and significantly improves 3D detection performance across various data scales, achieving up to a 6.3% increase in mAPH compared to training from scratch. Codes and the benchmark are available at https://github.com/SmartBot-PJLab/MV-JAR.
Runsen Xu, Runjian Chen, Jinkun Cao, Jiangmiao Pang, Dahua Lin
CVPR1
2023 CO3: Cooperative Unsupervised 3D Representation Learning for Autonomous Driving
Runjian Chen, Yao Mu 0001, Runsen Xu, Wenqi Shao, Chenhan Jiang, Hang Xu 0004, Yu Qiao 0001, Zhenguo Li, Ping Luo 0002
ICLR3
2023 Fine-Grained Cross-View Geo-Localization Using a Correlation-Aware Homography Estimator
abstract
In this paper, we introduce a novel approach to fine-grained cross-view geo-localization. Our method aligns a warped ground image with a corresponding GPS-tagged satellite image covering the same area using homography estimation. We first employ a differentiable spherical transform, adhering to geometric principles, to accurately align the perspective of the ground image with the satellite map. This transformation effectively places ground and aerial images in the same view and on the same plane, reducing the task to an image alignment problem. To address challenges such as occlusion, small overlapping range, and seasonal variations, we propose a robust correlation-aware homography estimator to align similar parts of the transformed ground image with the satellite image. Our method achieves sub-pixel resolution and meter-level GPS accuracy by mapping the center point of the transformed ground image to the satellite image using a homography matrix and determining the orientation of the ground camera using a point above the central axis. Operating at a speed of 30 FPS, our method outperforms state-of-the-art techniques, reducing the mean metric localization error by 21.3\% and 32.4\% in same-area and cross-area generalization tasks on the VIGOR benchmark, respectively, and by 34.4\% on the KITTI benchmark in same-area evaluation.
Xiaolong Wang 0013, Runsen Xu, Zhuofan Cui, Zeyu Wan, Yu Zhang 0018
NeurIPS2
2021 RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes
abstract
In this work, we propose a tightly-coupled EKF framework for visual-inertial odometry with NIN (Neural Inertial Navigation) aided. Traditional VIO systems are fragile in challenging scenes with weak or confusing visual information, such as weak/repeated texture, dynamic environment, fast camera motion with serious motion blur, etc. It is extremely difficult for a vision-based algorithm to handle these problems. So we firstly design a robust deep learning based inertial network (called RNIN), using only IMU measurements as input. RNIN is significantly more robust in challenging scenes than traditional VIO systems. In order to take full advantage of vision-based algorithms in AR/VR areas, we further develop a multi-sensor fusion system RNIN-VIO, which tightly couples the visual, IMU and NIN measurements. Our system performs robustly in extremely challenging conditions, with high precision both in trajectories and AR effects. The experimental results of evaluation on dataset evaluation and online AR demo demonstrate the superiority of the proposed system in robustness and accuracy.
Danpeng Chen, Nan Wang 0020, Runsen Xu, Weijian Xie, Hujun Bao, Guofeng Zhang 0001
ISMAR3