Demo Data from VLDB 2026 / reviewers in the wild / expert
Anna Shimshak
dblp:292/6088
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 77% Design research and methods · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › post-WIMP interaction
embodied interaction |
0.5 | 1 | 2021 | What Can HCI Learn from Sexual Consent?: A Feminist Process of Embodied Consent for Interactions with Emerging Technologies · CHI 2021 |
Design research and methods
feminist HCI |
0.1 | 1 | 2021 | What Can HCI Learn from Sexual Consent?: A Feminist Process of Embodied Consent for Interactions with Emerging Technologies · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
conceptual framework · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | What Can HCI Learn from Sexual Consent?: A Feminist Process of Embodied Consent for Interactions with Emerging TechnologiesabstractSexual consent has undergone a transformation toward an “enthusiastic” feminist model that emphasizes consent as an ongoing and voluntary process of negotiation and affirmation. This paper considers how such a model can advance understandings of consent in HCI research and design in relation to embodied interactions with emerging technologies that also occur outside of sexual interactions. We apply the popular “FRIES” model of sexual consent (Freely given, Reversible, Informed, Enthusiastic and Specific) to three areas of embodied interaction: 1) bodily-play interactions, 2) persuasive interactions with smart technologies, and 3) intimate interactions with anthropomorphized devices. Based on erotic play practices, we contribute a “TEASE” process guideline (Traffic lights, Establish ongoing dialogue, Aftercare, Safewords, and Explicate soft/hard limits) to advance consensual practice in HCI and develop implementation scenarios. Yolande A. A. Strengers, Jathan Sadowski, Zhuying Li 0001, Anna Shimshak, Florian 'Floyd' Mueller |
CHI | 4 |