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Hiroyasu Akada

dblp:294/4682 · DBLP profile ↗
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6ranked-venue papers
4as first author
6since 2021 · last 2025
0000-0002-3204-6391ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 67% Face, body and person analysis · 33%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › motion capture
egocentric motion capture
2.232025
EventEgo3D++: 3D Human Motion Capture from A Head-Mounted Event Camera · Int. J. Comput. Vis. 2025
EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams · CVPR 2024
UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture · ECCV (6) 2022
Computer vision › 3D vision › motion capture
human motion capture
2.232025
EventEgo3D++: 3D Human Motion Capture from A Head-Mounted Event Camera · Int. J. Comput. Vis. 2025
EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams · CVPR 2024
UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture · ECCV (6) 2022
Computer vision › Face, body and person analysis
human pose estimation
2.142025
Bring Your Rear Cameras for Egocentric 3D Human Pose Estimation · ICCV 2025
3D Human Pose Perception from Egocentric Stereo Videos · CVPR 2024
EventEgo3D++: 3D Human Motion Capture from A Head-Mounted Event Camera · Int. J. Comput. Vis. 2025
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
egocentric pose estimation
1.622025
Bring Your Rear Cameras for Egocentric 3D Human Pose Estimation · ICCV 2025
3D Human Pose Perception from Egocentric Stereo Videos · CVPR 2024
Computer vision › 3D vision › 3d reconstruction
event-based 3d reconstruction
0.912025
EventEgo3D++: 3D Human Motion Capture from A Head-Mounted Event Camera · Int. J. Comput. Vis. 2025
Computer vision › 3D vision
event-based vision
0.912025
EventEgo3D++: 3D Human Motion Capture from A Head-Mounted Event Camera · Int. J. Comput. Vis. 2025
Computer vision › 3D vision
3d scene reconstruction
0.812024
3D Human Pose Perception from Egocentric Stereo Videos · CVPR 2024
Computer vision › 3D vision
depth estimation
0.812024
3D Human Pose Perception from Egocentric Stereo Videos · CVPR 2024
Computer vision › 3D vision
3d human pose estimation
0.312025
EventEgo3D++: 3D Human Motion Capture from A Head-Mounted Event Camera · Int. J. Comput. Vis. 2025
Wearable and physiological sensing › smart wearable
head-mounted devices
0.312025
Bring Your Rear Cameras for Egocentric 3D Human Pose Estimation · ICCV 2025
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.212024
EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams · CVPR 2024

Methods — techniques the papers use, named apart from their topics

transformer · 2.5uncertainty estimation · 1.7multi-view heatmap refinement · 1.7event stream representation · 1.6fisheye camera model · 0.9SMPL body model · 0.9temporal feature fusion · 0.8neural network · 0.8multimodal attention · 0.8dataset construction · 0.6
YearPublicationVenuePosition
2025 Bring Your Rear Cameras for Egocentric 3D Human Pose Estimation
abstract
Egocentric 3D human pose estimation has been actively studied using cameras installed in front of a head-mounted device (HMD). While frontal placement is the optimal and the only option for some tasks, such as hand tracking, it remains unclear if the same holds for full-body tracking due to self-occlusion and limited field-of-view coverage. Notably, even the state-of-the-art methods often fail to estimate accurate 3D poses in many scenarios, such as when HMD users tilt their heads upward -- a common motion in human activities. A key limitation of existing HMD designs is their neglect of the back of the body, despite its potential to provide crucial 3D reconstruction cues. Hence, this paper investigates the usefulness of rear cameras for full-body tracking. We also show that simply adding rear views to the frontal inputs is not optimal for existing methods due to their dependence on individual 2D joint detectors without effective multi-view integration. To address this issue, we propose a new transformer-based method that refines 2D joint heatmap estimation with multi-view information and heatmap uncertainty, thereby improving 3D pose tracking. Also, we introduce two new large-scale datasets, Ego4View-Syn and Ego4View-RW, for a rear-view evaluation. Our experiments show that the new camera configurations with back views provide superior support for 3D pose tracking compared to only frontal placements. The proposed method achieves significant improvement over the current state of the art (>10% on MPJPE). The source code, trained models, and datasets are available on our project page at https://4dqv.mpi-inf.mpg.de/EgoRear/.
Hiroyasu Akada, Vladislav Golyanik, Christian Theobalt
ICCV1
2025 EventEgo3D++: 3D Human Motion Capture from A Head-Mounted Event Camera
abstract
Monocular egocentric 3D human motion capture remains a significant challenge, particularly under conditions of low lighting and fast movements, which are common in head-mounted device applications. Existing methods that rely on RGB cameras often fail under these conditions. To address these limitations, we introduce EventEgo3D++, the first approach that leverages a monocular event camera with a fisheye lens for 3D human motion capture. Event cameras excel in high-speed scenarios and varying illumination due to their high temporal resolution, providing reliable cues for accurate 3D human motion capture. EventEgo3D++ leverages the LNES representation of event streams to enable precise 3D reconstructions. We have also developed a mobile head-mounted device (HMD) prototype equipped with an event camera, capturing a comprehensive dataset that includes real event observations from both controlled studio environments and in-the-wild settings, in addition to a synthetic dataset. Additionally, to provide a more holistic dataset, we include allocentric RGB streams that offer different perspectives of the HMD wearer, along with their corresponding SMPL body model. Our experiments demonstrate that EventEgo3D++ achieves superior 3D accuracy and robustness compared to existing solutions, even in challenging conditions. Moreover, our method supports real-time 3D pose updates at a rate of 140Hz. This work is an extension of the EventEgo3D approach (CVPR 2024) and further advances the state of the art in egocentric 3D human motion capture. For more details, visit the project page at https://eventego3d.mpi-inf.mpg.de.
Christen Millerdurai, Hiroyasu Akada, Jian Wang 0042, Diogo C. Luvizon, Alain Pagani, Didier Stricker, Christian Theobalt, Vladislav Golyanik
Int. J. Comput. Vis.2
2024 3D Human Pose Perception from Egocentric Stereo Videos
abstract
While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In this work, we propose a new transformer-based framework to improve egocentric stereo 3D human pose estimation, which leverages the scene information and temporal context of egocentric stereo videos. Specifically, we utilize 1) depth features from our 3D scene reconstruction module with uniformly sampled windows of egocentric stereo frames, and 2) human joint queries enhanced by temporal features of the video inputs. Our method is able to accurately estimate human poses even in challenging scenarios, such as crouching and sitting. Furthermore, we introduce two new benchmark datasets, i.e., UnrealEgo2 and UnrealEgo-RW (RealWorld). The proposed datasets offer a much larger number of egocentric stereo views with a wider variety of human motions than the existing datasets, allowing comprehensive evaluation of existing and upcoming methods. Our extensive experiments show that the proposed approach significantly outperforms previous methods. UnrealEgo2, UnrealEgo-RW, and trained models are available on our project page11https://4dqv.mpi-inf.mpg.de/UnrealEgo2/ and Benchmark Challenge22https://unrealego.mpi-inf.mpg.de/.
Hiroyasu Akada, Jian Wang 0042, Vladislav Golyanik, Christian Theobalt
CVPR1
2024 EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams
abstract
Monocular egocentric 3D human motion capture is a challenging and actively researched problem. Existing methods use synchronously operating visual sensors (e.g. RGB cameras) and often fail under low lighting and fast motions, which can be restricting in many applications involving head-mounted devices. In response to the existing limitations, this paper 1) introduces a new problem, i.e. 3D human motion capture from an egocentric monoc-ular event camera with a fish eye lens, and 2) proposes the first approach to it called EventEgo 3D (EE3D). Event streams have high temporal resolution and provide reliable cues for 3D human motion capture under high-speed hu-man motions and rapidly changing illumination. The pro-posed EE3D framework is specifically tailored for learning with event streams in the LNES representation, enabling high 3D reconstruction accuracy. We also design a proto-type of a mobile head-mounted device with an event cam-era and record a real dataset with event observations and the ground-truth 3D human poses (in addition to the syn-thetic dataset). Our EE3D demonstrates robustness and su-perior 3D accuracy compared to existing solutions across various challenging experiments while supporting real-time 3D pose update rates of 140Hz.11https://4dqv.mpi-inf.mpg.de/EventEgo3D/
Christen Millerdurai, Hiroyasu Akada, Jian Wang 0042, Diogo C. Luvizon, Christian Theobalt, Vladislav Golyanik
CVPR2
2022 UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture
Hiroyasu Akada, Jian Wang 0042, Soshi Shimada, Masaki Takahashi 0001, Christian Theobalt, Vladislav Golyanik
ECCV (6)1
2022 Self-Supervised Learning of Domain Invariant Features for Depth Estimation
abstract
We tackle the problem of unsupervised synthetic-to-real domain adaptation for single image depth estimation. An essential building block of single image depth estimation is an encoder-decoder task network that takes RGB images as input and produces depth maps as output. In this paper, we propose a novel training strategy to force the task network to learn domain invariant representations in a self-supervised manner. Specifically, we extend self-supervised learning from traditional representation learning, which works on images from a single domain, to domain invariant representation learning, which works on images from two different domains by utilizing an image-to-image translation network. Firstly, we use an image-to-image translation network to transfer domain-specific styles between synthetic and real domains. This style transfer operation allows us to obtain similar images from the different domains. Secondly, we jointly train our task network and Siamese network with the same images from the different domains to obtain domain invariance for the task network. Finally, we fine-tune the task network using labeled synthetic and unlabeled real-world data. Our training strategy yields improved generalization capability in the real-world domain. We carry out an extensive evaluation on two popular datasets for depth estimation, KITTI and Make3D. The results demonstrate that our proposed method outperforms the state-of-the-art on all metrics, e.g. by 14.7% on Sq Rel on KITTI. The source code and model weights will be made available.
Hiroyasu Akada, Shariq Farooq Bhat, Ibraheem Alhashim, Peter Wonka
WACV1