Kieran Waugh

dblp:297/3472 · DBLP profile ↗
← Back
3ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0002-3748-4905ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 69% Immersive interaction · 20% Collaborative and social computing · 6%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › target selection › pointing
area cursor
0.912025
Everything to Gain: Combining Area Cursors with increased Control-Display Gain for Fast and Accurate Touchless Input · CHI 2025
Interaction techniques and input › target selection › pointing
control-display gain
0.912025
Everything to Gain: Combining Area Cursors with increased Control-Display Gain for Fast and Accurate Touchless Input · CHI 2025
Interaction techniques and input › target selection › pointing
mid-air pointing
0.912025
Everything to Gain: Combining Area Cursors with increased Control-Display Gain for Fast and Accurate Touchless Input · CHI 2025
Interaction techniques and input
touchless interaction
0.912025
Everything to Gain: Combining Area Cursors with increased Control-Display Gain for Fast and Accurate Touchless Input · CHI 2025
Ubiquitous computing and smart environments
public displays
0.312025
Everything to Gain: Combining Area Cursors with increased Control-Display Gain for Fast and Accurate Touchless Input · CHI 2025

Methods — techniques the papers use, named apart from their topics

instrumentation · 1.0empirical study · 1.0controlled experiment · 0.9
YearPublicationVenuePosition
2026 Digital Proxemics as Measures of Social Interaction in Hybrid XR
abstract
Hybrid meetings are the new reality, yet they lack the richness of face-to-face interaction. In shared spaces, virtual or physical, interaction relies on more than words: proximity, non-verbal cues, and subtle movements all shape communication. Proximity captures how close we stand, where we face, and how we move around others. This paper investigates how proxemics in dyad and triad conversations translate across physical and virtual contexts. We conducted a study with 24 participants in four groups, completing social tasks under four conditions: face-to-face, co-located XR, remote XR, and hybrid XR. Our instrumentation of physical and virtual environments enables direct comparison. The work contributes a rich open dataset of 2.3 million rows across 32 columns, supporting comparative and replicable analysis. This is the first study to compare proxemics across face-to-face, co-located XR, remote XR, and hybrid XR, offering a foundation for understanding how social space translates across contexts.
Iain William McLean, Andreea Caragea, Ross Johnstone, Despoina Vasiliki Sampatakou, Kieran Waugh, Julie R. Williamson
CHI5
2025 Everything to Gain: Combining Area Cursors with increased Control-Display Gain for Fast and Accurate Touchless Input
abstract
Touchless displays often use mid-air gestures to control on-screen cursors for pointer interactions. Area cursors can simplify touchless cursor input by implicitly targeting nearby widgets without the cursor entering the target. However, for displays with dense target layouts, the cursor still has to arrive close to the widget, meaning the benefits of area cursors for time-to-target and effort are diminished. Through two experiments, we demonstrate for the first time that fine-tuning the mapping between hand and cursor movements (control-display gain – CDG) can address the deficiencies of area cursors and improve the performance of touchless interaction. Across several display sizes and target densities (representative of myriad public displays used in retail, transport, museums, etc), our findings show that the forgiving nature of an area cursor compensates for the imprecision of a high CDG, helping users interact more effectively with smaller and more controlled hand/arm movements.
Kieran Waugh, Mark McGill, Euan Freeman
CHI1
2021 Don't Touch Me! A Comparison of Usability on Touch and Non-touch Inputs
Kieran Waugh, Judy Robertson
INTERACT (5)1