Demo Data from VLDB 2026 / reviewers in the wild / expert
Nicole Feng
dblp:299/0350
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2026
0009-0009-0129-3021ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Geometric modeling and processing · 82% Computer animation and physical simulation · 13% Rendering · 5% | |
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 85% User interface design and tools · 15% |
Topics — the 13 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
mesh processing |
2.4 | 3 | 2026 | Points as Tori: Fast Pointwise Signed Distance for Point Clouds · ACM Trans. Graph. 2026 A Heat Method for Generalized Signed Distance · ACM Trans. Graph. 2024 Winding Numbers on Discrete Surfaces · ACM Trans. Graph. 2023 |
Geometric modeling and processing › shape representation › implicit representation
signed distance function |
1.8 | 2 | 2026 | Points as Tori: Fast Pointwise Signed Distance for Point Clouds · ACM Trans. Graph. 2026 A Heat Method for Generalized Signed Distance · ACM Trans. Graph. 2024 |
Geometric modeling and processing › surface reconstruction
point cloud reconstruction |
1.0 | 1 | 2026 | Points as Tori: Fast Pointwise Signed Distance for Point Clouds · ACM Trans. Graph. 2026 |
Geometric modeling and processing
surface reconstruction |
1.0 | 2 | 2026 | Winding Numbers on Discrete Surfaces · ACM Trans. Graph. 2023 Points as Tori: Fast Pointwise Signed Distance for Point Clouds · ACM Trans. Graph. 2026 |
Geometric modeling and processing › computational geometry
generalized winding number |
0.8 | 1 | 2024 | A Heat Method for Generalized Signed Distance · ACM Trans. Graph. 2024 |
Computer animation and physical simulation
character animation |
0.7 | 1 | 2023 | Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions · ACM Trans. Graph. 2023 |
Computer animation and physical simulation
contact modeling |
0.7 | 1 | 2023 | Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions · ACM Trans. Graph. 2023 |
Geometric modeling and processing
winding number |
0.7 | 1 | 2023 | Winding Numbers on Discrete Surfaces · ACM Trans. Graph. 2023 |
Rendering
non-photorealistic rendering |
0.5 | 1 | 2021 | Tracing versus freehand for evaluating computer-generated drawings · ACM Trans. Graph. 2021 |
Interaction techniques and input
freehand drawing |
0.5 | 1 | 2021 | Tracing versus freehand for evaluating computer-generated drawings · ACM Trans. Graph. 2021 |
Interaction techniques and input
pen input |
0.5 | 1 | 2021 | Tracing versus freehand for evaluating computer-generated drawings · ACM Trans. Graph. 2021 |
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
poisson surface reconstruction |
0.3 | 1 | 2026 | Points as Tori: Fast Pointwise Signed Distance for Point Clouds · ACM Trans. Graph. 2026 |
Geometric modeling and processing › shape modeling › shape editing › mesh editing
mesh booleans |
0.2 | 1 | 2023 | Winding Numbers on Discrete Surfaces · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
isometry-preserving operations · 1.3winding numbers · 1.0torus fitting · 1.0feed-forward network · 1.0normal vector diffusion · 0.8heat method · 0.8geodesic distance diffusion · 0.8triangulated surface manipulation · 0.7sparse linear program · 0.7poisson equation · 0.7harmonic functions · 0.7stroke feature analysis · 0.5spatiotemporal analysis · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Points as Tori: Fast Pointwise Signed Distance for Point CloudsabstractWe describe a method for computing signed distance to point clouds that allows fast pointwise evaluation at arbitrary spatial resolution. As input, our method takes a point cloud with normals; as output, it provides an analytical parameterization that allows queries of signed distance to the approximate underlying surface at arbitrary points — simultaneously providing reconstruction and distance. Our key idea is to reconstruct shapes by locally fitting point clouds with tori, which have closed-form signed distance functions. Tori are fitted in a feed-forward manner, using a pre-trained network to output per-point curvature and shift parameters. Importantly, our method does not require costly global optimization or spatial discretization, and is easily parallelizable. Underlying our method is a new theory that unifies signed distance with the classic reconstruction methods of winding numbers and Poisson surface reconstruction. We use our method to compute signed distance to point clouds arising from photogrammetry, meshes, 3D Gaussians, and neural implicits. Our method allows point clouds to be used directly in applications, without explicit surface reconstruction: as examples, we take offsets of point clouds, apply morphological and Boolean operations, and directly visualize offset surfaces using sphere tracing. Nicole Feng, Ioannis Gkioulekas, Keenan Crane |
ACM Trans. Graph. | 1 |
| 2024 | A Heat Method for Generalized Signed DistanceabstractWe introduce a method for approximating the signed distance function (SDF) of geometry corrupted by holes, noise, or self-intersections. The method implicitly defines a completed version of the shape, rather than explicitly repairing the given input. Our starting point is a modified version of the heat method for geodesic distance, which diffuses normal vectors rather than a scalar distribution. This formulation provides robustness akin to generalized winding numbers (GWN) , but provides distance function rather than just an inside/outside classification. Our formulation also offers several features not common to classic distance algorithms, such as the ability to simultaneously fit multiple level sets, a notion of distance for geometry that does not topologically bound any region, and the ability to mix and match signed and unsigned distance. The method can be applied in any dimension and to any spatial discretization, including triangle meshes, tet meshes, point clouds, polygonal meshes, voxelized surfaces, and regular grids. We evaluate the method on several challenging examples, implementing normal offsets and other morphological operations directly on imperfect curve and surface data. In many cases we also obtain an inside/outside classification dramatically more robust than the one obtained provided by GWN. Nicole Feng, Keenan Crane |
ACM Trans. Graph. | 1 |
| 2023 | Winding Numbers on Discrete SurfacesabstractIn the plane, the winding number is the number of times a curve wraps around a given point. Winding numbers are a basic component of geometric algorithms such as point-in-polygon tests, and their generalization to data with noise or topological errors has proven valuable for geometry processing tasks ranging from surface reconstruction to mesh booleans. However, standard definitions do not immediately apply on surfaces, where not all curves bound regions. We develop a meaningful generalization, starting with the well-known relationship between winding numbers and harmonic functions. By processing the derivatives of such functions, we can robustly filter out components of the input that do not bound any region. Ultimately, our algorithm yields (i) a closed, completed version of the input curves, (ii) integer labels for regions that are meaningfully bounded by these curves, and (iii) the complementary curves that do not bound any region. The main computational cost is solving a standard Poisson equation, or for surfaces with nontrivial topology, a sparse linear program. We also introduce special basis functions to represent singularities that naturally occur at endpoints of open curves. Nicole Feng, Mark Gillespie, Keenan Crane |
ACM Trans. Graph. | 1 |
| 2023 | Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object InteractionsabstractPosing high-contact interactions is challenging and time-consuming, with hand-object interactions being especially difficult due to the large number of degrees of freedom (DOF) of the hand and the fact that humans are experts at judging hand poses. This paper addresses this challenge by elevating contact areas to first-class primitives. We provide end-to-end art-directable (EAD) tools to model interactions based on contact areas, directly manipulate contact areas, and compute corresponding poses automatically. To make these operations intuitive and fast, we present a novel axis-based contact model that supports real-time approximately isometry-preserving operations on triangulated surfaces, permits movement between surfaces, and is both robust and scalable to large areas. We show that use of our contact model facilitates high quality posing even for unconstrained, high-DOF custom rigs intended for traditional keyframe-based animation pipelines. We additionally evaluate our approach with comparisons to prior art, ablation studies, user studies, qualitative assessments, and extensions to full-body interaction. Arjun Lakshmipathy, Nicole Feng, Yu Xi Lee, Moshe Mahler, Nancy S. Pollard |
ACM Trans. Graph. | 2 |
| 2021 | Tracing versus freehand for evaluating computer-generated drawingsabstractNon-photorealistic rendering (NPR) and image processing algorithms are widely assumed as a proxy for drawing. However, this assumption is not well assessed due to the difficulty in collecting and registering freehand drawings. Alternatively, tracings are easier to collect and register, but there is no quantitative evaluation of tracing as a proxy for freehand drawing. In this paper, we compare tracing, freehand drawing, and computer-generated drawing approximation (CGDA) to understand their similarities and differences. We collected a dataset of 1,498 tracings and freehand drawings by 110 participants for 100 image prompts. Our drawings are registered to the prompts and include vector-based timestamped strokes collected via stylus input. Comparing tracing and freehand drawing, we found a high degree of similarity in stroke placement and types of strokes used over time. We show that tracing can serve as a viable proxy for freehand drawing because of similar correlations between spatio-temporal stroke features and labeled stroke types. Comparing hand-drawn content and current CGDA output, we found that 60% of drawn pixels corresponded to computer-generated pixels on average. The overlap tended to be commonly drawn content, but people's artistic choices and temporal tendencies remained largely uncaptured. We present an initial analysis to inform new CGDA algorithms and drawing applications, and provide the dataset for use by the community. Zeyu Wang 0003, Sherry Qiu, Nicole Feng, Holly E. Rushmeier, Leonard McMillan, Julie Dorsey |
ACM Trans. Graph. | 3 |