Romain Bachy

dblp:299/1181 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2024
0009-0003-8590-936XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video coding · 28% Visualization and visual analytics · 25% Virtual and augmented reality · 13%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding
image quality assessment
0.812024
FaceMap: Distortion-Driven Perceptual Facial Saliency Maps · SIGGRAPH Asia 2024
Computational photography and imaging › image display
high dynamic range display
0.612022
Realistic Luminance in VR · SIGGRAPH Asia 2022
Visualization and visual analytics › perception › visual perception
luminance perception
0.612022
Realistic Luminance in VR · SIGGRAPH Asia 2022
Visualization and visual analytics › perception
perception in visualization
0.612022
Realistic Luminance in VR · SIGGRAPH Asia 2022
Virtual and augmented reality › immersive display
virtual reality display
0.612022
Realistic Luminance in VR · SIGGRAPH Asia 2022
Rendering › perceptual rendering
foveated rendering
0.512021
FovVideoVDP: a visible difference predictor for wide field-of-view video · ACM Trans. Graph. 2021
Image and video coding
quality assessment
0.512021
FovVideoVDP: a visible difference predictor for wide field-of-view video · ACM Trans. Graph. 2021
Multimedia systems and quality of experience
video quality assessment
0.512021
FovVideoVDP: a visible difference predictor for wide field-of-view video · ACM Trans. Graph. 2021
Usability and user experience research › user study
user preference study
0.212022
Realistic Luminance in VR · SIGGRAPH Asia 2022

Methods — techniques the papers use, named apart from their topics

saliency prediction · 1.5user study · 1.1spatio-temporal contrast sensitivity modeling · 0.5cortical magnification · 0.5contrast masking · 0.5
YearPublicationVenuePosition
2024 FaceMap: Distortion-Driven Perceptual Facial Saliency Maps
Zhongshi Jiang, Kishore Venkateshan, Giljoo Nam, Meixu Chen, Romain Bachy, Jean-Charles Bazin, Alexandre Chapiro
SIGGRAPH Asia5
2022 Realistic Luminance in VR
abstract
As virtual reality (VR) headsets continue to achieve ever more immersive visuals along the axes of resolution, field of view, focal cues, distortion mitigation, and so on, the luminance and dynamic range of these devices falls far short of widely available consumer televisions. While work remains to be done on the display architecture side, power and weight limitations in head-mounted displays pose a challenge for designs aiming for high luminance. In this paper, we seek to gain a basic understanding of VR user preferences for display luminance values in relation to known, real-world luminances for immersive, natural scenes. To do so, we analyze the luminance characteristics of an existing high-dynamic-range (HDR) panoramic image dataset, build an HDR VR headset capable of reproducing over 20,000 nits peak luminance, and conduct a first-of-its-kind study on user brightness preferences in VR. We conclude that current commercial VR headsets do not meet user preferences for display luminance, even for indoor scenes.
Nathan Matsuda, Alexandre Chapiro, Yang Zhao 0030, Clinton Smith, Romain Bachy, Douglas Lanman
SIGGRAPH Asia5
2021 FovVideoVDP: a visible difference predictor for wide field-of-view video
abstract
FovVideoVDP is a video difference metric that models the spatial, temporal, and peripheral aspects of perception. While many other metrics are available, our work provides the first practical treatment of these three central aspects of vision simultaneously. The complex interplay between spatial and temporal sensitivity across retinal locations is especially important for displays that cover a large field-of-view, such as Virtual and Augmented Reality displays, and associated methods, such as foveated rendering. Our metric is derived from psychophysical studies of the early visual system, which model spatio-temporal contrast sensitivity, cortical magnification and contrast masking. It accounts for physical specification of the display (luminance, size, resolution) and viewing distance. To validate the metric, we collected a novel foveated rendering dataset which captures quality degradation due to sampling and reconstruction. To demonstrate our algorithm's generality, we test it on 3 independent foveated video datasets, and on a large image quality dataset, achieving the best performance across all datasets when compared to the state-of-the-art.
Rafal Mantiuk, Gyorgy Denes, Alexandre Chapiro, Anton Kaplanyan, Gizem Rufo, Romain Bachy, Trisha Lian, Anjul Patney
ACM Trans. Graph.6