Demo Data from VLDB 2026 / reviewers in the wild / expert
Koray Kavakli
dblp:299/9477
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2023
0000-0003-4678-2522ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 46% Virtual and augmented reality · 32% Computational photography and imaging · 22% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › physically based rendering › wave optics rendering
computer-generated holography |
1.2 | 2 | 2023 | Realistic Defocus Blur for Multiplane Computer-Generated Holography · VR 2023 Metameric Varifocal Holograms · VR 2022 |
Virtual and augmented reality › near-eye display
holographic display |
0.9 | 2 | 2023 | Multi-color Holograms Improve Brightness in Holographic Displays · SIGGRAPH Asia 2023 Realistic Defocus Blur for Multiplane Computer-Generated Holography · VR 2023 |
Computational photography and imaging › image display › computational display
gaze-contingent display |
0.6 | 1 | 2022 | Metameric Varifocal Holograms · VR 2022 |
Methods — techniques the papers use, named apart from their topics
stochastic gradient descent · 1.1metameric loss function · 1.1time-sequential display · 0.7gradient descent optimization · 0.7gradient descent · 0.7gerchberg-saxton · 0.7double phase · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Multi-color Holograms Improve Brightness in Holographic DisplaysabstractHolographic displays generate Three-Dimensional (3D) images by displaying single-color holograms time-sequentially, each lit by a single-color light source. However, representing each color one by one limits brightness in holographic displays. This paper introduces a new driving scheme for realizing brighter images in holographic displays. Unlike the conventional driving scheme, our method utilizes three light sources to illuminate each displayed hologram simultaneously at various intensity levels. In this way, our method reconstructs a multiplanar three-dimensional target scene using consecutive multi-color holograms and persistence of vision. We co-optimize multi-color holograms and required intensity levels from each light source using a gradient descent-based optimizer with a combination of application-specific loss terms. We experimentally demonstrate that our method can increase the intensity levels in holographic displays up to three times, reaching a broader range and unlocking new potentials for perceptual realism in holographic displays. Koray Kavakli, Liang Shi 0003, Hakan Urey, Wojciech Matusik, Kaan Aksit |
SIGGRAPH Asia | 1 |
| 2023 | Realistic Defocus Blur for Multiplane Computer-Generated HolographyabstractThis paper introduces a new multiplane CGH computation method to reconstruct artifact-free high-quality holograms with natural-looking defocus blur. Our method introduces a new targeting scheme and a new loss function. While the targeting scheme accounts for defocused parts of the scene at each depth plane, the new loss function analyzes focused and defocused parts separately in reconstructed images. Our method support phase-only CGH calculations using various iterative (e.g., Gerchberg-Saxton, Gradient Descent) and non-iterative (e.g., Double Phase) CGH techniques. We achieve our best image quality using a modified gradient descent-based optimization recipe where we introduce a constraint inspired by the double phase method. We validate our method experimentally using our proof-of-concept holographic display, comparing various algorithms, including multi-depth scenes with sparse and dense contents. Koray Kavakli, Yuta Itoh 0001, Hakan Urey, Kaan Aksit |
VR | 1 |
| 2022 | Metameric Varifocal HologramsabstractComputer-Generated Holography (CGH) offers the potential for genuine, high-quality three-dimensional visuals. However, fulfilling this potential remains a practical challenge due to computational complexity and visual quality issues. We propose a new CGH method that exploits gaze-contingency and perceptual graphics to accelerate the development of practical holographic display systems. Firstly, our method infers the user’s focal depth and generates images only at their focus plane without using any moving parts. Second, the images displayed are metamers; in the user’s peripheral vision, they need only be statistically correct and blend with the fovea seamlessly. Unlike previous methods, our method prioritises and improves foveal visual quality without causing perceptually visible distortions at the periphery. To enable our method, we introduce a novel metameric loss function that robustly compares the statistics of two given images for a known gaze location. In parallel, we implement a model representing the relation between holograms and their image reconstructions. We couple our differentiable loss function and model to metameric varifocal holograms using a stochastic gradient descent solver. We evaluate our method with an actual proof-of-concept holographic display, and we show that our CGH method leads to practical and perceptually three-dimensional image reconstructions. David R. Walton, Koray Kavakli, Rafael Kuffner dos Anjos, David Swapp, Tim Weyrich, Hakan Urey, Anthony Steed, Tobias Ritschel 0001, Kaan Aksit |
VR | 2 |