Demo Data from VLDB 2026 / reviewers in the wild / expert
Kang Wang 0002
dblp:30/6102-2
· DBLP profile ↗
16ranked-venue papers
11as first author
0since 2021 · last 2019
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 14 · 10 first-authorArtificial intelligence and machine learning · 12 · 8 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Face, body and person analysis · 46% Transfer learning and domain adaptation · 12% Trustworthy machine learning · 9% | |
| Human-computer interaction and pervasive computing
1 paper |
Wearable and physiological sensing · 100% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
gaze estimation |
1.1 | 3 | 2019 | Generalizing Eye Tracking With Bayesian Adversarial Learning · CVPR 2019 Neuro-Inspired Eye Tracking With Eye Movement Dynamics · CVPR 2019 A Hierarchical Generative Model for Eye Image Synthesis and Eye Gaze Estimation · CVPR 2018 |
Machine learning › Transfer learning and domain adaptation
domain generalization |
0.4 | 1 | 2019 | Generalizing Eye Tracking With Bayesian Adversarial Learning · CVPR 2019 |
Computer vision › Face, body and person analysis
eye tracking |
0.4 | 1 | 2019 | Neuro-Inspired Eye Tracking With Eye Movement Dynamics · CVPR 2019 |
Machine learning › Trustworthy machine learning
robustness |
0.4 | 1 | 2019 | Generalizing Eye Tracking With Bayesian Adversarial Learning · CVPR 2019 |
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition |
0.4 | 1 | 2019 | Bayesian Graph Convolution LSTM for Skeleton Based Action Recognition · ICCV 2019 |
Machine learning › Generative modeling
generative adversarial network |
0.3 | 1 | 2018 | A Hierarchical Generative Model for Eye Image Synthesis and Eye Gaze Estimation · CVPR 2018 |
Computer vision › 3D vision › 3d face modeling
3d morphable model |
0.3 | 1 | 2017 | Real Time Eye Gaze Tracking with 3D Deformable Eye-Face Model · ICCV 2017 |
Computer vision › Face, body and person analysis
face alignment |
0.3 | 1 | 2017 | Real Time Eye Gaze Tracking with 3D Deformable Eye-Face Model · ICCV 2017 |
Wearable and physiological sensing
eye tracking |
0.3 | 1 | 2017 | Real Time Eye Gaze Tracking with 3D Deformable Eye-Face Model · ICCV 2017 |
Computer vision › Image recognition and object detection
attribute recognition |
0.2 | 1 | 2015 | Sense Beyond Expressions: Cuteness · ACM Multimedia 2015 |
Computer vision › Face, body and person analysis
facial attribute analysis |
0.2 | 1 | 2015 | Sense Beyond Expressions: Cuteness · ACM Multimedia 2015 |
Machine learning › Probabilistic and Bayesian machine learning › deep probabilistic models
bayesian deep learning |
0.1 | 1 | 2019 | Bayesian Graph Convolution LSTM for Skeleton Based Action Recognition · ICCV 2019 |
Machine learning › Transfer learning and domain adaptation › domain generalization
cross-dataset generalization |
0.1 | 1 | 2019 | Neuro-Inspired Eye Tracking With Eye Movement Dynamics · CVPR 2019 |
Machine learning › Graph learning › graph neural network
graph convolution |
0.1 | 1 | 2019 | Bayesian Graph Convolution LSTM for Skeleton Based Action Recognition · ICCV 2019 |
Methods — techniques the papers use, named apart from their topics
convolutional neural network · 0.8bayesian inference · 0.8hierarchical generative shape model · 0.73d deformable eye-face model · 0.6top-down gaze prior · 0.4graph convolution · 0.4dynamic gaze transition network · 0.4adversarial prior · 0.4adversarial learning · 0.4LSTM · 0.4unified calibration · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Neuro-Inspired Eye Tracking With Eye Movement DynamicsabstractGeneralizing eye tracking to new subjects/environments remains challenging for existing appearance-based methods. To address this issue, we propose to leverage on eye movement dynamics inspired by neurological studies. Studies show that there exist several common eye movement types, independent of viewing contents and subjects, such as fixation, saccade, and smooth pursuits. Incorporating generic eye movement dynamics can therefore improve the generalization capabilities. In particular, we propose a novel Dynamic Gaze Transition Network (DGTN) to capture the underlying eye movement dynamics and serve as the topdown gaze prior. Combined with the bottom-up gaze measurements from the deep convolutional neural network, our method achieves better performance for both within-dataset and cross-dataset evaluations compared to state-of-the-art. In addition, a new DynamicGaze dataset is also constructed to study eye movement dynamics and eye gaze estimation. Kang Wang 0002, Hui Su |
CVPR | 1 |
| 2019 | Generalizing Eye Tracking With Bayesian Adversarial LearningabstractExisting appearance-based gaze estimation approaches with CNN have poor generalization performance. By systematically studying this issue, we identify three major factors: 1) appearance variations; 2) head pose variations and 3) over-fitting issue with point estimation. To improve the generalization performance, we propose to incorporate adversarial learning and Bayesian inference into a unified framework. In particular, we first add an adversarial component into traditional CNN-based gaze estimator so that we can learn features that are gaze-responsive but can generalize to appearance and pose variations. Next, we extend the point-estimation based deterministic model to a Bayesian framework so that gaze estimation can be performed using all parameters instead of only one set of parameters. Besides improved performance on several benchmark datasets, the proposed method also enables online adaptation of the model to new subjects/environments, demonstrating the potential usage for practical real-time eye tracking applications. Kang Wang 0002, Rui Zhao 0015, Hui Su |
CVPR | 1 |
| 2019 | Bayesian Graph Convolution LSTM for Skeleton Based Action RecognitionabstractWe propose a framework for recognizing human actions from skeleton data by modeling the underlying dynamic process that generates the motion pattern. We capture three major factors that contribute to the complexity of the motion pattern including spatial dependencies among body joints, temporal dependencies of body poses, and variation among subjects in action execution. We utilize graph convolution to extract structure-aware feature representation from pose data by exploiting the skeleton anatomy. Long short-term memory (LSTM) network is then used to capture the temporal dynamics of the data. Finally, the whole model is extended under the Bayesian framework to a probabilistic model in order to better capture the stochasticity and variation in the data. An adversarial prior is developed to regularize the model parameters to improve the generalization of the model. A Bayesian inference problem is formulated to solve the classification task. We demonstrate the benefit of this framework in several benchmark datasets with recognition under various generalization conditions. Rui Zhao 0015, Kang Wang 0002, Hui Su |
ICCV | 2 |
| 2018 | A Hierarchical Generative Model for Eye Image Synthesis and Eye Gaze EstimationabstractIn this work, we introduce a Hierarchical Generative Model (HGM) to enable realistic forward eye image synthesis, as well as effective backward eye gaze estimation. The proposed HGM consists of a hierarchical generative shape model (HGSM), and a conditional bidirectional generative adversarial network (c-BiGAN). The HGSM encodes eye geometry knowledge and relates eye gaze with eye shape, while c-BiGAN leverages on big data and captures the dependency between eye shape and eye appearance. As an intermediate component, eye shape connects knowledge-based model (HGSM) with data-driven model (c-BiGAN) and enables bidirectional inference. Through a top-down inference, the HGM can synthesize eye images consistent with the given eye gaze. Through a bottom-up inference, HGM can infer eye gaze effectively from a given eye image. Qualitative and quantitative evaluations on benchmark datasets demonstrate our model's effectiveness on both eye image synthesis and eye gaze estimation. In addition, the proposed model is not restricted to eye images only. It can be adapted to face images and any shape-appearance related fields. Kang Wang 0002, Rui Zhao 0015 |
CVPR | 1 |
| 2018 | Head Pose Estimation on Low-Quality ImagesabstractHead pose estimation methods can be broadly classified into learning-based methods and model-based methods. The learning based methods use machine learning techniques to directly predict the pose from image appearance, while the model-based methods link the 2D observation (e.g. facial landmarks) and 3D model through the projection model for pose estimation. However, both methods may have difficulty on images with very low quality (e.g. low resolution, occlusion, and noisy images). For example, there would be limited appearance information to generate accurate landmark detection on lowquality images for reliable face pose estimation. To tackle pose estimation on low-quality images, we propose to combine the learning and model based methods. Specifically, we first build the relationship between facial landmark locations and image appearance using the Restricted Boltzmann Machine (RBM) model. Then, we link the landmark locations and 3D model analytically using the projection model. By combining the RBM model with the projection model, without explicit landmark detection, we predict the head pose with a KL-divergence based method and a gradient-based method. Experimental results demonstrate the effectiveness of the proposed method. Kang Wang 0002, Yue Wu 0002 |
FG | 1 |
| 2018 | Human Computer Interaction with Head Pose, Eye Gaze and Body GesturesabstractWe proposed a system that supports human-computer interactions with head pose, eye gaze and body gestures. The proposed system allows users in front of a big monitor/projector to naturally interact with the system. Kang Wang 0002, Rui Zhao 0015 |
FG | 1 |
| 2018 | An Immersive System with Multi-Modal Human-Computer InteractionabstractWe introduce an immersive system prototype that integrates face, gesture and speech recognition techniques to support multi-modal human-computer interaction capability. Embedded in an indoor room setting, a multi-camera system is developed to monitor the user facial behavior, body gesture and spatial location in the room. A server that fuses different sensor inputs in a time-sensitive manner so that our system knows who is doing what at where in real-time. When correlating with speech input, the system can better understand the user intention for interaction purpose. We evaluate the performance of core recognition techniques on both benchmark and self-collected datasets and demonstrate the benefit of the system in various use cases. Rui Zhao 0015, Kang Wang 0002, Rahul R. Divekar, Robert Rouhani, Hui Su |
FG | 2 |
| 2018 | 3D gaze estimation without explicit personal calibration
Kang Wang 0002 |
Pattern Recognit. | 1 |
| 2017 | Real Time Eye Gaze Tracking with 3D Deformable Eye-Face Modelabstract3D model-based gaze estimation methods are widely explored because of their good accuracy and ability to handle free head movement. Traditional methods with complex hardware systems (Eg. infrared lights, 3D sensors, etc.) are restricted to controlled environments, which significantly limit their practical utilities. In this paper, we propose a 3D model-based gaze estimation method with a single web-camera, which enables instant and portable eye gaze tracking. The key idea is to leverage on the proposed 3D eye-face model, from which we can estimate 3D eye gaze from observed 2D facial landmarks. The proposed system includes a 3D deformable eye-face model that is learned offline from multiple training subjects. Given the deformable model, individual 3D eye-face models and personal eye parameters can be recovered through the unified calibration algorithm. Experimental results show that the proposed method outperforms state-of-the-art methods while allowing convenient system setup and free head movement. A real time eye tracking system running at 30 FPS also validates the effectiveness and efficiency of the proposed method. Kang Wang 0002 |
ICCV | 1 |
| 2017 | A joint cascaded framework for simultaneous eye detection and eye state estimation
Chao Gou, Yue Wu 0002, Kang Wang 0002, Kunfeng Wang, Fei-Yue Wang 0001 |
Pattern Recognit. | 3 |
| 2016 | Hybrid model and appearance based eye tracking with kinectabstractExisting gaze estimation methods rely mainly on 3D eye model or 2D eye appearance. While both methods have validated their effectiveness in various fields and applications, they are still limited in practice, such as portable and non-intrusive system and robust eye gaze tracking in different environments. To this end, we investigate on combining eye model with eye appearance to perform gaze estimation and eye gaze tracking. Specifically, unlike traditional 3D model based methods which rely on cornea reflections, we plan to retrieve 3D information from depth sensor (Eg, Kinect). Kinect integrates camera sensor and IR illuminations into one single device, thus enable more flexible system settings. We further propose to utilize appearance information to help the basic model based methods. Appearance information can help better detection of gaze related features (Eg, pupil center). Plus, eye model and eye appearance can benefit each other to enable robust and accurate gaze estimation. Kang Wang 0002 |
ETRA | 1 |
| 2016 | Deep eye fixation map learning for calibration-free eye gaze trackingabstractThe existing eye trackers typically require an explicit personal calibration procedure to estimate subject-dependent eye parameters. Despite efforts in simplifying the calibration process, such a calibration process remains unnatural and bothersome, in particular for users of personal and mobile devices. To alleviate this problem, we introduce a technique that can eliminate explicit personal calibration. Based on combining a new calibration procedure with the eye fixation prediction, the proposed method performs implicit personal calibration without active participation or even knowledge of the user. Specifically, different from traditional deterministic calibration procedure that minimizes the differences between the predicted eye gazes and the actual eye gazes, we introduce a stochastic calibration procedure that minimizes the differences between the probability distribution of the predicted eye gaze and the distribution of the actual eye gaze. Furthermore, instead of using saliency map to approximate eye fixation distribution, we propose to use a regression based deep convolutional neural network (RCNN) that specifically learns image features to predict eye fixation. By combining the distribution based calibration with the deep fixation prediction procedure, personal eye parameters can be estimated without explicit user collaboration. We apply the proposed method to both 2D regression-based and 3D model-based eye gaze tracking methods. Experimental results show that the proposed method outperforms other implicit calibration methods and achieve comparable results to those that use traditional explicit calibration methods. Kang Wang 0002, Shen Wang 0005 |
ETRA | 1 |
| 2016 | Learning-by-synthesis for accurate eye detectionabstractCascade regression framework has been successfully applied to facial landmark detection and achieves state-of-the-art performance recently. It requires large number of facial images with labeled landmarks for training regression models. We propose to use cascade regression framework to detect eye center by capturing its contextual and shape information of other related eye landmarks. While for eye detection, it is time-consuming to collect large scale training data and it also can be unreliable for accurate manual annotation of eye related landmarks. In addition, it is difficult to collect enough training data to cover various illuminations, subjects with different head poses and gaze directions. To tackle this problem, we propose to learn cascade regression models from synthetic photorealistic data. In our proposed approach, eye region is coarsely localized by a facial landmark detection method first. Then we learn the cascade regression models iteratively to predict the eye shape updates based on local appearance and shape features. Experimental results on benchmark databases such as BioID and GI4E show that our proposed cascade regression models learned from synthetic data can accurately localize the eye center. Comparisons with existing methods also demonstrates our proposed framework can achieve preferable performance against state-of-the-art methods. Chao Gou, Yue Wu 0002, Kang Wang 0002, Fei-Yue Wang 0001 |
ICPR | 3 |
| 2016 | Real time eye gaze tracking with KinectabstractTraditional gaze tracking systems rely on explicit infrared lights and high resolution cameras to achieve high performance and robustness. These systems, however, require complex setup and thus are restricted in lab research and hard to apply in practice. In this paper, we propose to perform gaze tracking with a consumer level depth sensor (Kinect). Leveraging on Kinect's capability to obtain 3D coordinates, we propose an efficient model-based gaze tracking system. We first build a unified 3D eye model to relate gaze directions and eye features (pupil center, eyeball center, cornea center) through subject-dependent eye parameters. A personal calibration framework is further proposed to estimate the subject-dependent eye parameters. Finally we can perform real time gaze tracking given the 3D coordinates of eye features from Kinect and the subject-dependent eye parameters from personal calibration procedure. Experimental results with 6 subjects prove the effectiveness of the proposed 3D eye model and the personal calibration framework. Furthermore, the gaze tracking system is able to work in real time (20 fps) and with low resolution eye images. Kang Wang 0002 |
ICPR | 1 |
| 2015 | Sense Beyond Expressions: CutenessabstractWith the development of Internet culture, cute has become a popular concept. Many people are curious about what factors making a person look cute. However, there is rare research to answer this interesting question. In this work, we construct a dataset of personal images with comprehensively annotated cuteness scores and facial attributes to investigate this high-level concept in depth. Based on this dataset, through an automatic attributes mining process, we find several critical attributes determining the cuteness of a person. We also develop a novel Continuous Latent Support Vector Machine (C-LSVM) method to predict the cuteness score of one person given only his image. Extensive evaluations validate the effectiveness of the proposed method for cuteness prediction. Kang Wang 0002, Tam V. Nguyen 0002, Jiashi Feng, Jose Sepulveda |
ACM Multimedia | 1 |
| 2015 | Clothing Attributes Assisted Person ReidentificationabstractPerson reidentification across nonoverlapping camera views is a rather challenging task. Due to the difficulties in obtaining identifiable faces, clothing appearance becomes the main cue for identification purposes. In this paper, we present a comprehensive study on clothing attributes assisted person reidentification. First, the body parts and their local features are extracted for alleviating the pose-misalignment issue. A latent support vector machine (LSVM)-based person reidentification approach is proposed to describe the relations among the low-level part features, middle-level clothing attributes, and high-level reidentification labels of person pairs. Motivated by the uncertainties of clothing attributes, we treat them as real-value variables instead of using them as discrete variables. Moreover, a large-scale real-world dataset with 10 camera views and about 200 subjects is collected and thoroughly annotated for this paper. The extensive experiments on this dataset show: 1) part features are more effective than features extracted from the holistic human bounding boxes; 2) the clothing attributes embedded in the LSVM model may further boost reidentification performance compared with support vector machine without clothing attributes; and 3) treating clothing attributes as real-value variables is more effective than using them as discrete variables in person reidentification. Annan Li, Luoqi Liu, Kang Wang 0002, Si Liu 0001, Shuicheng Yan |
IEEE Trans. Circuits Syst. Video Technol. | 3 |