Demo Data from VLDB 2026 / reviewers in the wild / expert
Esko Kurvinen
dblp:30/6886
· DBLP profile ↗
5ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Ubiquitous computing and smart environments · 47% Collaborative and social computing · 31% Human-AI interaction · 12% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › public displays
public interactive display |
0.1 | 1 | 2008 | It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre · CHI 2008 |
Ubiquitous computing and smart environments › mobile computing
mobile media sharing |
0.1 | 1 | 2006 | Collective creation and sense-making of mobile media · CHI 2006 |
Ubiquitous computing and smart environments
context-aware computing |
0.0 | 1 | 2004 | Towards Socially Aware Pervasive Computing: A Turntaking Approach · PerCom 2004 |
Collaborative and social computing › social interaction
social interaction analysis |
0.0 | 1 | 2004 | Towards Socially Aware Pervasive Computing: A Turntaking Approach · PerCom 2004 |
Human-AI interaction › conversational interaction
turn-taking |
0.0 | 1 | 2004 | Towards Socially Aware Pervasive Computing: A Turntaking Approach · PerCom 2004 |
Interaction techniques and input › touch interaction
multi-touch interaction |
0.0 | 1 | 2008 | It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre · CHI 2008 |
Interaction techniques and input
mobile interaction |
0.0 | 1 | 2006 | Collective creation and sense-making of mobile media · CHI 2006 |
Methods — techniques the papers use, named apart from their topics
video coding · 0.1qualitative and quantitative analysis · 0.1observation · 0.1qualitative observation · 0.1field trial · 0.1turn-taking framework · 0.0empirical case study · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Making the ordinary visible in microblogs
Antti Oulasvirta, Esko Lehtonen, Esko Kurvinen, Mika Raento |
Pers. Ubiquitous Comput. | 3 |
| 2008 | It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centreabstractWe present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 persons interacted with the system in various social configurations. Videos of these encounters were examined qualitatively as well as quantitatively based on human coding of events. The data convey phenomena that arise uniquely in public use: crowding, massively parallel interaction, teamwork, games, negotiations of transitions and handovers, conflict management, gestures and overt remarks to co-present people, and "marking" the display for others. We analyze how public availability is achieved through social learning and negotiation, why interaction becomes performative and, finally, how the display restructures the public space. The multi-touch feature, gesture-based interaction, and the physical display size contributed differentially to these uses. Our findings on the social organization of the use of public displays can be useful for designing such systems for urban environments. Peter Peltonen, Esko Kurvinen, Antti Salovaara, Giulio Jacucci, Tommi Ilmonen, John Evans, Antti Oulasvirta, Petri Saarikko |
CHI | 2 |
| 2006 | Collective creation and sense-making of mobile mediaabstractTraditionally, mobile media sharing and messaging has been studied from the perspective of an individual author making media available to other users. With the aim of supporting spectator groups at large-scale events, we developed a messaging application for camera phones with the idea of collectively created albums called Media Stories. The field trial at a rally competition pointed out the collective and participative practices involved in the creation and sense-making of media, challenging the view of individual authorship. Members contributed actively to producing chains of messages in Media Stories, with more than half of the members as authors on average in each story. Observations indicate the centrality of collocated viewing and creation in the use of media. Design implications include providing a ""common space"" and possibilities of creating collective objects, adding features that enrich collocated collective use, and supporting the active construction of awareness and social presence through the created media. Antti Salovaara, Giulio Jacucci, Antti Oulasvirta, Timo Saari, Pekka Kanerva, Esko Kurvinen, Sauli Tiitta |
CHI | 6 |
| 2004 | Towards Socially Aware Pervasive Computing: A Turntaking ApproachabstractSocial context is an important yet an under-researched area in context-sensitive computing. This paper adopts a framework from social sciences that views social context as a sequence of turns taken between participants. The approach is illustrated and evaluated through three empirical cases. The results show that social context is not a static and passive surrounding of a device, but dynamic and constructed by people. Challenges and restrictions for modelling social context through turntaking are identified. Esko Kurvinen, Antti Oulasvirta |
PerCom | 1 |
| 2003 | Understanding contexts by being there: case studies in bodystorming
Antti Oulasvirta, Esko Kurvinen, Tomi Kankainen |
Pers. Ubiquitous Comput. | 2 |