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Esko Kurvinen

dblp:30/6886 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Ubiquitous computing and smart environments · 47% Collaborative and social computing · 31% Human-AI interaction · 12%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › public displays
public interactive display
0.112008
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre · CHI 2008
Ubiquitous computing and smart environments › mobile computing
mobile media sharing
0.112006
Collective creation and sense-making of mobile media · CHI 2006
Ubiquitous computing and smart environments
context-aware computing
0.012004
Towards Socially Aware Pervasive Computing: A Turntaking Approach · PerCom 2004
Collaborative and social computing › social interaction
social interaction analysis
0.012004
Towards Socially Aware Pervasive Computing: A Turntaking Approach · PerCom 2004
Human-AI interaction › conversational interaction
turn-taking
0.012004
Towards Socially Aware Pervasive Computing: A Turntaking Approach · PerCom 2004
Interaction techniques and input › touch interaction
multi-touch interaction
0.012008
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre · CHI 2008
Interaction techniques and input
mobile interaction
0.012006
Collective creation and sense-making of mobile media · CHI 2006

Methods — techniques the papers use, named apart from their topics

video coding · 0.1qualitative and quantitative analysis · 0.1observation · 0.1qualitative observation · 0.1field trial · 0.1turn-taking framework · 0.0empirical case study · 0.0
YearPublicationVenuePosition
2010 Making the ordinary visible in microblogs
Antti Oulasvirta, Esko Lehtonen, Esko Kurvinen, Mika Raento
Pers. Ubiquitous Comput.3
2008 It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
abstract
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 persons interacted with the system in various social configurations. Videos of these encounters were examined qualitatively as well as quantitatively based on human coding of events. The data convey phenomena that arise uniquely in public use: crowding, massively parallel interaction, teamwork, games, negotiations of transitions and handovers, conflict management, gestures and overt remarks to co-present people, and "marking" the display for others. We analyze how public availability is achieved through social learning and negotiation, why interaction becomes performative and, finally, how the display restructures the public space. The multi-touch feature, gesture-based interaction, and the physical display size contributed differentially to these uses. Our findings on the social organization of the use of public displays can be useful for designing such systems for urban environments.
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Giulio Jacucci, Tommi Ilmonen, John Evans, Antti Oulasvirta, Petri Saarikko
CHI2
2006 Collective creation and sense-making of mobile media
abstract
Traditionally, mobile media sharing and messaging has been studied from the perspective of an individual author making media available to other users. With the aim of supporting spectator groups at large-scale events, we developed a messaging application for camera phones with the idea of collectively created albums called Media Stories. The field trial at a rally competition pointed out the collective and participative practices involved in the creation and sense-making of media, challenging the view of individual authorship. Members contributed actively to producing chains of messages in Media Stories, with more than half of the members as authors on average in each story. Observations indicate the centrality of collocated viewing and creation in the use of media. Design implications include providing a ""common space"" and possibilities of creating collective objects, adding features that enrich collocated collective use, and supporting the active construction of awareness and social presence through the created media.
Antti Salovaara, Giulio Jacucci, Antti Oulasvirta, Timo Saari, Pekka Kanerva, Esko Kurvinen, Sauli Tiitta
CHI6
2004 Towards Socially Aware Pervasive Computing: A Turntaking Approach
abstract
Social context is an important yet an under-researched area in context-sensitive computing. This paper adopts a framework from social sciences that views social context as a sequence of turns taken between participants. The approach is illustrated and evaluated through three empirical cases. The results show that social context is not a static and passive surrounding of a device, but dynamic and constructed by people. Challenges and restrictions for modelling social context through turntaking are identified.
Esko Kurvinen, Antti Oulasvirta
PerCom1
2003 Understanding contexts by being there: case studies in bodystorming
Antti Oulasvirta, Esko Kurvinen, Tomi Kankainen
Pers. Ubiquitous Comput.2