Demo Data from VLDB 2026 / reviewers in the wild / expert
Tim Gamble
dblp:30/7247
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2014
0000-0002-6610-0835ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 77% User interface design and tools · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › interactive graphics
zoomable user interfaces |
0.2 | 1 | 2014 | Collocating interface objects: zooming into maps · CHI 2014 |
User interface design and tools › interactive visualization
map interfaces |
0.1 | 1 | 2014 | Collocating interface objects: zooming into maps · CHI 2014 |
Methods — techniques the papers use, named apart from their topics
eye tracking · 0.2controlled experiment · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Collocating interface objects: zooming into mapsabstractMay, Dean and Barnard (2003) used a theoretically based model to argue that objects in a wide range of interfaces should be collocated following screen changes such as a zoom-in to detail. Many existing online maps do not follow this principle, but move a clicked point to the centre of the subsequent display, leaving the user looking at an unrelated location. This paper presents three experiments showing that collocating the point clicked on a map so that the detailed location appears in the place previously occupied by the overview location makes the map easier to use, reducing eye movements and interaction duration. We discuss the benefit of basing design principles on theoretical models so that they can be applied to novel situations, and so designers can infer when to use and not use them. Jon May, Tim Gamble |
CHI | 2 |
| 2009 | Gender and Cultural Differences in Perceiving Game Characters of Digital Educational Games
Effie Lai-Chong Law, Tim Gamble |
INTERACT (1) | 2 |