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Carlos Quijano-Chavez

dblp:300/9344 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0001-9129-5366ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › multi-view visualization › coordinated multiple views
brushing and linking
1.012026
Situated Brushing and Linking in Virtual and Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2026
Visualization and visual analytics › visual analytics › immersive analytics
situated analytics
1.012026
Situated Brushing and Linking in Virtual and Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction
augmented reality interaction
1.012026
Situated Brushing and Linking in Virtual and Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2026
Visualization and visual analytics
scatterplot
0.712023
Comparing Scatterplot Variants for Temporal Trends Visualization in Immersive Virtual Environments · VR 2023
Visualization and visual analytics › time series visualization
temporal trend visualization
0.712023
Comparing Scatterplot Variants for Temporal Trends Visualization in Immersive Virtual Environments · VR 2023
Visualization and visual analytics
visualization evaluation
0.212023
Comparing Scatterplot Variants for Temporal Trends Visualization in Immersive Virtual Environments · VR 2023
Immersive interaction › virtual reality
immersive virtual environment
0.212023
Comparing Scatterplot Variants for Temporal Trends Visualization in Immersive Virtual Environments · VR 2023

Methods — techniques the papers use, named apart from their topics

video see-through display · 2.0highlighting techniques · 2.0user study · 1.3questionnaire · 1.3
YearPublicationVenuePosition
2026 Situated Brushing and Linking in Virtual and Augmented Reality
abstract
In traditional visual analysis, brushing and linking is commonly used to visually connect multiple views using highlighting techniques. However, brushing and linking has rarely been used in situated analytics, which uses visualizations to analyze data in the context of physical referents. In situated analytics, data representations must be visually linked to real-world objects. Previous work has assessed situated brushing and linking in a virtual reality simulation of a supermarket scenario. Here, we replicate and extend the previous approach by studying brushing and linking in an actual physical space with augmented reality, while further improving the highlighting techniques. Using a video see-through display, we compare augmented reality with virtual reality. Results suggest that AR performs better in time and accuracy, but the effectiveness of the techniques varies by condition. These results provide a new framing of how the real-world stimuli matter in situated analytics.
Carlos Quijano-Chavez, Benjamin Lee 0001, Nina Doerr, Wolfgang Büschel, Michael Sedlmair, Dieter Schmalstieg
IEEE Trans. Vis. Comput. Graph.1
2023 Comparing Scatterplot Variants for Temporal Trends Visualization in Immersive Virtual Environments
abstract
Trends are changes in variables or attributes over time, often represented by line plots or scatterplot variants, with time being one of the axes. Interpreting tendencies and estimating trends require observing the lines or points behavior regarding increments, decrements, or both (reversals) in the value of the observed variable. Previous work assessed variants of scatterplots like Animation, Small Multiples, and Overlaid Trails for comparing the effectiveness of trends representation using large and small displays and found differences between them. In this work, we study how best to enable the analyst to explore and perform temporal trend tasks with these same techniques in immersive virtual environments. We designed and conducted a user study based on the approaches followed by previous works regarding visualization and interaction techniques, as well as tasks for comparisons in three-dimensional settings. Results show that Overlaid Trails are the fastest overall, followed by Animation and Small Multiples, while accuracy is task-dependent. We also report results from interaction measures and questionnaires.
Carlos Quijano-Chavez, Luciana Porcher Nedel, Carla M. D. S. Freitas
VR1
2021 An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D Views
Carlos Quijano-Chavez, Luciana Porcher Nedel, Carla M. D. S. Freitas
INTERACT (3)1