VLDB 2026 Research / reviewers in the wild / expert
Long-Nhat Ho
dblp:301/8341
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2024
0009-0006-5911-8945ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 69% Face, body and person analysis · 31% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% | |
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 67% Virtual and augmented reality · 20% Geometric modeling and processing · 13% |
Topics — the 7 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › face manipulation
facial expression transfer |
0.8 | 1 | 2024 | VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence · ACM Trans. Graph. 2024 |
Immersive interaction
telepresence |
0.8 | 1 | 2024 | VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence · ACM Trans. Graph. 2024 |
Immersive interaction
virtual reality |
0.8 | 1 | 2024 | VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence · ACM Trans. Graph. 2024 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.5 | 1 | 2021 | Toward Realistic Single-View 3D Object Reconstruction with Unsupervised Learning from Multiple Images · ICCV 2021 |
Computer vision › 3D vision
neural radiance field |
0.2 | 1 | 2024 | VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactment · CVPR 2024 |
Computer vision › 3D vision › implicit neural representation
tri-plane representation |
0.2 | 1 | 2024 | VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactment · CVPR 2024 |
Virtual and augmented reality › telepresence
3d teleconferencing |
0.2 | 1 | 2024 | VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactment · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
transformer blocks · 2.3multi-stage self-supervision · 2.3cross-reenactment architecture · 2.3tri-plane representation · 1.5self-supervised learning · 1.5neural radiance field · 1.5fine-tuning · 1.5unsupervised learning · 1.0albedo loss · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head ReenactmentabstractWe present a 3D-aware one-shot head reenactment method based on a fully volumetric neural disentanglement framework for source appearance and driver expressions. Our method is real-time and produces high-fidelity and view-consistent output, suitable for 3D teleconferencing systems based on holographic displays. Existing cutting-edge 3D-aware reenactment methods often use neural radiance fields or 3D meshes to produce view-consistent appearance encoding, but, at the same time, they rely on linear face models, such as 3DMM, to achieve its disentanglement with facial expressions. As a result, their reenactment results often exhibit identity leakage from the driver or have unnatural expressions. To address these problems, we propose a neural self-supervised disentanglement approach that lifts both the source image and driver video frame into a shared 3D volumetric representation based on tri-planes. This representation can then be freely manipu-lated with expression tri-planes extracted from the driving images and rendered from an arbitrary view using neural radiance fields. We achieve this disentanglement via self-supervised learning on a large in-the-wild video dataset. We further introduce a highly effective fine-tuning approach to improve the generalizability of the 3D lifting using the same real-world data. We demonstrate state-of-the-art performance on a wide range of datasets, and also showcase high-quality 3D-aware head reenactment on highly challenging and diverse subjects, including non-frontal head poses and complex expressions for both source and driver. Egor Zakharov, Long-Nhat Ho, Anh Tuan Tran 0001, Liwen Hu 0001, Hao Li 0015 |
CVPR | 3 |
| 2024 | VOODOO XP: Expressive One-Shot Head Reenactment for VR TelepresenceabstractWe introduce VOODOO XP: a 3D-aware one-shot head reenactment method that can generate highly expressive facial expressions driven by an input video from a single 2D portrait. Our approach is real-time, view-consistent, and can be instantly used without calibration or fine-tuning. We demonstrate our solution in a monocular video setting and an end-to-end VR telepresence system for two-way communication. Compared to 2D head reenactment methods, 3D-aware approaches aim to preserve the identity of the subject and ensure view-consistent facial geometry for novel camera poses, which makes them suitable for immersive applications. While various facial disentanglement techniques have been introduced, cutting-edge 3D-aware neural reenactment techniques still lack expressiveness and fail to reproduce complex and fine-scale facial expressions. We present a novel cross-reenactment architecture that directly transfers the driver's facial expressions to transformer blocks of the input source's 3D lifting module. We show that highly effective disentanglement is possible using a new multi-stage self-supervision approach. It relies on a coarse-to-fine training strategy, which is combined with explicit face neutralization and 3D lifted frontalization during its initial training stage. We further integrate our novel head reenactment solution into an accessible high-fidelity VR telepresence system, where any person can instantly build a personalized neural head avatar from any photo and bring it to life using the headset. Furthermore, our proposed method demonstrates state-of-the-art expressiveness and likeness preservation on diverse subjects and capture conditions. Egor Zakharov, Long-Nhat Ho, Adilbek Karmanov, Ariana Bermudez Venegas, McLean Goldwhite, Aviral Agarwal, Liwen Hu 0001, Anh Tuan Tran 0001, Hao Li 0015 |
ACM Trans. Graph. | 3 |
| 2021 | Toward Realistic Single-View 3D Object Reconstruction with Unsupervised Learning from Multiple ImagesabstractRecovering the 3D structure of an object from a single image is a challenging task due to its ill-posed nature. One approach is to utilize the plentiful photos of the same object category to learn a strong 3D shape prior for the object. This approach has successfully been demonstrated by a recent work of Wu et al. (2020), which obtained impressive 3D reconstruction networks with unsupervised learning. However, their algorithm is only applicable to symmetric objects. In this paper, we eliminate the symmetry requirement with a novel unsupervised algorithm that can learn a 3D reconstruction network from a multi-image dataset. Our algorithm is more general and covers the symmetry-required scenario as a special case. Besides, we employ a novel albedo loss that improves the reconstructed details and realisticity. Our method surpasses the previous work in both quality and robustness, as shown in experiments on datasets of various structures, including single-view, multiview, image-collection, and video sets. Code is available at: https://github.com/VinAIResearch/LeMul. Long-Nhat Ho, Anh Tuan Tran 0001, Quynh Phung, Minh Hoai |
ICCV | 1 |