Demo Data from VLDB 2026 / reviewers in the wild / expert
Siling Guo
dblp:303/5102
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 42% Immersive interaction · 29% Learning and educational technologies · 29% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 77% Computational social science and digital humanities · 23% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Learning and educational technologies
classroom interaction |
0.5 | 1 | 2021 | HoloBoard: a Large-format Immersive Teaching Board based on pseudo HoloGraphics · UIST 2021 |
Immersive interaction
immersive display |
0.5 | 1 | 2021 | HoloBoard: a Large-format Immersive Teaching Board based on pseudo HoloGraphics · UIST 2021 |
Computational social science and digital humanities
ICT for development |
0.2 | 1 | 2022 | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
semi-structured interviews · 1.1qualitative study · 1.1pre/post knowledge tests · 0.5multimodal learning analytics · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and ChallengesabstractThe shortage of high-quality teachers is one of the biggest educational problems faced by underdeveloped areas. With the development of information and communication technologies (ICTs), China has begun a remote co-teaching intervention program using ICTs for rural classes, forming a unique “co-teaching classroom”. We conducted semi-structured interviews with nine remote urban teachers and twelve local rural teachers. We identified the remote co-teaching classes’ standard practices and co-teachers’ collaborative work process. We also found that remote teachers’ high-quality class directly impacted local teachers and students. Furthermore, interestingly, local teachers were also actively involved in making indirect impacts on their students by deeply coordinating with remote teachers and adapting the resources offered by the remote teachers. We conclude by summarizing and discussing the challenges faced by teachers, lessons learned from the current program, and related design implications to achieve a more adaptive and sustainable ICT4D program design. Siling Guo, Tianchen Sun, Jiangtao Gong, Zhicong Lu, Liuxin Zhang, Qianying Wang 0002 |
CHI | 1 |
| 2021 | HoloBoard: a Large-format Immersive Teaching Board based on pseudo HoloGraphicsabstractIn this paper, we present HoloBoard, an interactive large-format pseduo-holographic display system for lecture based classes. With its unique properties of immersive visual display and transparent screen, we designed and implemented a rich set of novel interaction techniques like immersive presentation, role-play, and lecturing behind the scene that are potentially valuable for lecturing in class. We conducted a controlled experimental study to compare a HoloBoard class with a normal class through measuring students’ learning outcomes and three dimensions of engagement (i.e., behavioral, emotional, and cognitive engagement). We used pre-/post- knowledge tests and multimodal learning analytics to measure students’ learning outcomes and learning experiences. Results indicated that the lecture-based class utilizing HoloBoard lead to slightly better learning outcomes and a significantly higher level of student engagement. Given the results, we discussed the impact of HoloBoard as an immersive media in the classroom setting and suggest several design implications for deploying HoloBoard in immersive teaching practices. Jiangtao Gong, Teng Han, Siling Guo, Jiannan Li, Siyu Zha, Liuxin Zhang, Feng Tian 0001, Qianying Wang 0002, Yong Rui |
UIST | 3 |