Demo Data from VLDB 2026 / reviewers in the wild / expert
Haozhe Ma
dblp:304/9673
· DBLP profile ↗
7ranked-venue papers
5as first author
7since 2021 · last 2026
0009-0002-7645-0115ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 96% Transfer learning and domain adaptation · 4% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › reward design
reward shaping |
3.4 | 4 | 2025 | Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learning · NeurIPS 2025 Catching Two Birds with One Stone: Reward Shaping with Dual Random Networks for Balancing Exploration and Exploitation · ICML 2025 Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning · ICLR 2025 |
Machine learning › Reinforcement learning
sparse reward reinforcement learning |
1.6 | 2 | 2025 | Catching Two Birds with One Stone: Reward Shaping with Dual Random Networks for Balancing Exploration and Exploitation · ICML 2025 Reward Shaping for Reinforcement Learning with An Assistant Reward Agent · ICML 2024 |
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff |
0.9 | 1 | 2025 | Catching Two Birds with One Stone: Reward Shaping with Dual Random Networks for Balancing Exploration and Exploitation · ICML 2025 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.9 | 1 | 2025 | Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learning · NeurIPS 2025 |
Computer animation and physical simulation
gesture generation |
0.9 | 1 | 2025 | From Notation to Gesture: Virtual Conductor Gesture Generation in VR Via Structured Score Semantics · ISMAR 2025 |
Immersive interaction
virtual reality interaction |
0.3 | 1 | 2025 | From Notation to Gesture: Virtual Conductor Gesture Generation in VR Via Structured Score Semantics · ISMAR 2025 |
Methods — techniques the papers use, named apart from their topics
score encoder · 1.7generative learning · 1.7comparative learning · 1.7reward shaping · 0.9random network distillation · 0.9random fourier features · 0.9knowledge distillation · 0.9kernel density estimation · 0.9centralized reward agent · 0.9beta distribution · 0.9self-learning · 0.8dual-agent reward shaping · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Reinforcement learning-based selective fixed-filter active noise control (RL-SFANC): From theory to real-time headphone implementation
Zhengding Luo, Haozhe Ma, Dongyuan Shi, Woon-Seng Gan |
Signal Process. | 2 |
| 2025 | Highly Efficient Self-Adaptive Reward Shaping for Reinforcement LearningabstractReward shaping is a reinforcement learning technique that addresses the sparse-reward problem by providing frequent, informative feedback. We propose an efficient self-adaptive reward-shaping mechanism that uses success rates derived from historical experiences as shaped rewards. The success rates are sampled from Beta distributions, which evolve from uncertainty to reliability as data accumulates. Initially, shaped rewards are stochastic to encourage exploration, gradually becoming more certain to promote exploitation and maintain a natural balance between exploration and exploitation. We apply Kernel Density Estimation (KDE) with Random Fourier Features (RFF) to derive Beta distributions, providing a computationally efficient solution for continuous and high-dimensional state spaces. Our method, validated on tasks with extremely sparse rewards, improves sample efficiency and convergence stability over relevant baselines. Haozhe Ma, Zhengding Luo, Thanh Vinh Vo, Kuankuan Sima, Tze-Yun Leong |
ICLR | 1 |
| 2025 | Catching Two Birds with One Stone: Reward Shaping with Dual Random Networks for Balancing Exploration and ExploitationabstractExisting reward shaping techniques for sparse-reward reinforcement learning generally fall into two categories: novelty-based exploration bonuses and significance-based hidden state values. The former promotes exploration but can lead to distraction from task objectives, while the latter facilitates stable convergence but often lacks sufficient early exploration. To address these limitations, we propose Dual Random Networks Distillation (DuRND), a novel reward shaping framework that efficiently balances exploration and exploitation in a unified mechanism. DuRND leverages two lightweight random network modules to simultaneously compute two complementary rewards: a novelty reward to encourage directed exploration and a contribution reward to assess progress toward task completion. With low computational overhead, DuRND excels in high-dimensional environments with challenging sparse rewards, such as Atari, VizDoom, and MiniWorld, outperforming several benchmarks. Haozhe Ma, Fangling Li, Jing Yu Lim, Zhengding Luo, Thanh Vinh Vo, Tze-Yun Leong |
ICML | 1 |
| 2025 | From Notation to Gesture: Virtual Conductor Gesture Generation in VR Via Structured Score SemanticsabstractConductor avatar plays a dual role in immersive Virtual Reality (VR) interactive systems by interpreting musical scores and guiding orchestral performance. Rule-based score-driven methods ensure precise synchronization with predefined conducting templates or videos, but are constrained by pre-authored data. Audio-driven frameworks offer greater adaptability through real-time gesture generation but often fail to capture the symbolic semantics of musical scores. To overcome these limitations, we propose a novel score-driven gesture generation framework that translates symbolic musical representations into plausible conducting gestures. Our approach adopts a two-stage architecture, combining a comparative learning stage for pre-training a score encoder with a generative learning stage for gesture synthesis. The score encoder explicitly models musical features such as tempo, chord, intensity, and cycle semantics, directly informing gesture generation. To support this research, we introduce Multimodal Symphonic Conducting Dataset (MSCD), the first synchronized dataset comprising conducting gestures, performance audio, and editable symbolic scores, effectively bridging the gap between musical semantics and gesture synthesis. Qualitative and quantitative analyses are provided to demonstrate the effectiveness of our approach, while a user study is designed to identify the strengths and limitations of the current work. Haozhe Ma, Yuxin Shen, Yunde Jia |
ISMAR | 1 |
| 2025 | Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement LearningabstractReward shaping is effective in addressing the sparse-reward challenge in reinforcement learning (RL) by providing immediate feedback through auxiliary, informative rewards. Based on the reward shaping strategy, we propose a novel multi-task reinforcement learning framework that integrates a centralized reward agent (CRA) and multiple distributed policy agents. The CRA functions as a knowledge pool, aimed at distilling knowledge from various tasks and distributing it to individual policy agents to improve learning efficiency. Specifically, the shaped rewards serve as a straightforward metric for encoding knowledge. This framework not only enhances knowledge sharing across established tasks but also adapts to new tasks by transferring meaningful reward signals. We validate the proposed method on both discrete and continuous domains, including the representative Meta-World benchmark, demonstrating its robustness in multi-task sparse-reward settings and its effective transferability to unseen tasks. Haozhe Ma, Zhengding Luo, Thanh Vinh Vo, Kuankuan Sima, Tze-Yun Leong |
NeurIPS | 1 |
| 2024 | Reward Shaping for Reinforcement Learning with An Assistant Reward AgentabstractReward shaping is a promising approach to tackle the sparse-reward challenge of reinforcement learning by reconstructing more informative and dense rewards. This paper introduces a novel dual-agent reward shaping framework, composed of two synergistic agents: a policy agent to learn the optimal behavior and a reward agent to generate auxiliary reward signals. The proposed method operates as a self-learning approach, without reliance on expert knowledge or hand-crafted functions. By restructuring the rewards to capture future-oriented information, our framework effectively enhances the sample efficiency and convergence stability. Furthermore, the auxiliary reward signals facilitate the exploration of the environment in the early stage and the exploitation of the policy agent in the late stage, achieving a self-adaptive balance. We evaluate our framework on continuous control tasks with sparse and delayed rewards, demonstrating its robustness and superiority over existing methods. Haozhe Ma, Kuankuan Sima, Thanh Vinh Vo, Di Fu, Tze-Yun Leong |
ICML | 1 |
| 2024 | GFANC-RL: Reinforcement Learning-based Generative Fixed-filter Active Noise Control
Zhengding Luo, Haozhe Ma, Dongyuan Shi, Woon-Seng Gan |
Neural Networks | 2 |