Demo Data from VLDB 2026 / reviewers in the wild / expert
Ivan Liang
dblp:305/6827
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0003-3397-9518ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% | |
| Computer networks
3 papers |
Edge and fog computing · 58% Content delivery and video streaming · 42% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 77% Design research and methods · 23% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 6 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Recommender systems › trustworthy recommendation › recommender system security
recommender system auditing |
1.0 | 1 | 2026 | Long Story Short: Auditing U.S. Political Polarization in Recommendations for Long- vs. Short-form Videos on YouTube · WWW 2026 |
Recommender systems
video recommendation |
1.0 | 1 | 2026 | Long Story Short: Auditing U.S. Political Polarization in Recommendations for Long- vs. Short-form Videos on YouTube · WWW 2026 |
Human-AI interaction › AI-assisted creativity
AI-assisted design |
0.9 | 1 | 2025 | DesignWeaver: Dimensional Scaffolding for Text-to-Image Product Design · CHI 2025 |
Design research and methods
participatory design |
0.3 | 1 | 2025 | DesignWeaver: Dimensional Scaffolding for Text-to-Image Product Design · CHI 2025 |
Authentication and access control › user authentication
token-based authentication |
0.1 | 1 | 2021 | ARENA: The Augmented Reality Edge Networking Architecture · ISMAR 2021 |
Distributed systems
publish/subscribe systems |
0.1 | 1 | 2021 | ARENA: The Augmented Reality Edge Networking Architecture · ISMAR 2021 |
Methods — techniques the papers use, named apart from their topics
partisan alignment analysis · 2.0matched audit · 2.0pubsub scene graph · 1.5WebXR · 1.5server allocation · 1.3qos prioritization · 1.3text-to-image models · 0.9formative study · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Long Story Short: Auditing U.S. Political Polarization in Recommendations for Long- vs. Short-form Videos on YouTubeabstractYouTube is the world's most widely used video platform, with over 70% of content viewed through algorithmic recommendations. While prior audits have examined polarization in YouTube's long-form video recommendations, the platform's fast-growing Shorts feature remains understudied. In this paper, we present the first large-scale audit comparing political content exposure and engagement dynamics across short-form and long-form videos on YouTube. We design a matched audit based on the insight that many news media organizations publish both short and long versions of the same content and collect 50,000 pairs of long-form and short-form video recommendations from both political and nonpolitcal seed videos. We analyze recommendations along several dimensions: the frequency of political recommendations, the diversity of retrieved videos, the engagement those videos receive, and finally, the partisan alignment between recommended videos and seed videos. Our results highlight fundamental differences between each algorithm, which we hope we can inform future research in analyzing the impact of YouTube recommendations. Shaokang Jiang, Arshia Arya, Seoyoung Kweon, Ivan Liang, Deepak Kumar 0006, Kristen Vaccaro |
WWW | 4 |
| 2025 | DesignWeaver: Dimensional Scaffolding for Text-to-Image Product DesignabstractGenerative AI has enabled novice designers to quickly create professional-looking visual representations for product concepts. However, novices have limited domain knowledge that could constrain their ability to write prompts that effectively explore a product design space. To understand how experts explore and communicate about design spaces, we conducted a formative study with 12 experienced product designers and found that experts -- and their less-versed clients -- often use visual references to guide co-design discussions rather than written descriptions. These insights inspired DesignWeaver, an interface that helps novices generate prompts for a text-to-image model by surfacing key product design dimensions from generated images into a palette for quick selection. In a study with 52 novices, DesignWeaver enabled participants to craft longer prompts with more domain-specific vocabularies, resulting in more diverse, innovative product designs. However, the nuanced prompts heightened participants' expectations beyond what current text-to-image models could deliver. We discuss implications for AI-based product design support tools. Sirui Tao, Ivan Liang, Cindy Peng, Srishti Palani, Steven Dow |
CHI | 2 |
| 2023 | Scaling VR Video ConferencingabstractVirtual Reality (VR) telepresence platforms are being challenged to support live performances, sporting events, and conferences with thousands of users across seamless virtual worlds. Current systems have struggled to meet these demands which has led to high-profile performance events with groups of users isolated in parallel sessions. The core difference in scaling VR environments compared to classic 2D video content delivery comes from the dynamic peer-to-peer spatial dependence on communication. Users have many pair-wise interactions that grow and shrink as they explore spaces. In this paper, we discuss the challenges of VR scaling and present an architecture that supports hundreds of users with spatial audio and video in a single virtual environment. We leverage the property of spatial locality with two key optimizations: (1) a Quality of Service (QoS) scheme to prioritize audio and video traffic based on users' locality, and (2) a resource manager that allocates client connections across multiple servers based on user proximity within the virtual world. Through real-world deployments and extensive evaluations under real and simulated environments, we demonstrate the scalability of our platform while showing improved QoS compared with existing approaches. Mallesham Dasari, Edward Lu, Michael W. Farb, Nuno Pereira 0001, Ivan Liang, Anthony Rowe 0001 |
VR | 5 |
| 2021 | ARENA: The Augmented Reality Edge Networking ArchitectureabstractMany have predicted the future of the Web to be the integration of Web content with the real-world through technologies such as Augmented Reality (AR). This has led to the rise of Extended Reality (XR) Web Browsers used to shorten the long AR application development and deployment cycle of native applications especially across different platforms. As XR Browsers mature, we face new challenges related to collaborative and multi-user applications that span users, devices, and machines. These collaborative XR applications require: (1) networking support for scaling to many users, (2) mechanisms for content access control and application isolation, and (3) the ability to host application logic near clients or data sources to reduce application latency. In this paper, we present the design and evaluation of the AR Edge Networking Architecture (ARENA) which is a platform that simplifies building and hosting collaborative XR applications on WebXR capable browsers. ARENA provides a number of critical components including: a hierarchical geospatial directory service that connects users to nearby servers and content, a token-based authentication system for controlling user access to content, and an application/service runtime supervisor that can dispatch programs across any network connected device. All of the content within ARENA exists as endpoints in a PubSub scene graph model that is synchronized across all users. We evaluate ARENA in terms of client performance as well as benchmark end-to-end response-time as load on the system scales. We show the ability to horizontally scale the system to Internet-scale with scenes containing hundreds of users and latencies on the order of tens of milliseconds. Finally, we highlight projects built using ARENA and showcase how our approach dramatically simplifies collaborative multi-user XR development compared to monolithic approaches. Nuno Pereira 0001, Anthony Rowe 0001, Michael W. Farb, Ivan Liang, Edward Lu, Eric Riebling |
ISMAR | 4 |