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Thibault Fabre

dblp:305/6868 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 57% Immersive interaction · 43%
Artificial intelligence
1 paper
Language models and text generation · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 1 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › auditory perception › psychoacoustics
spatial audio perception
0.112021
Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception · ISMAR 2021

Methods — techniques the papers use, named apart from their topics

dictionary construction · 1.3content analysis · 1.3human-subject study · 0.5human subject study · 0.5
YearPublicationVenuePosition
2023 Transcending the "Male Code": Implicit Masculine Biases in NLP Contexts
abstract
Critical scholarship has elevated the problem of gender bias in data sets used to train virtual assistants (VAs). Most work has focused on explicit biases in language, especially against women, girls, femme-identifying people, and genderqueer folk; implicit associations through word embeddings; and limited models of gender and masculinities, especially toxic masculinities, conflation of sex and gender, and a sex/gender binary framing of the masculine as diametric to the feminine. Yet, we must also interrogate how masculinities are “coded” into language and the assumption of “male” as the linguistic default: implicit masculine biases. To this end, we examined two natural language processing (NLP) data sets. We found that when gendered language was present, so were gender biases and especially masculine biases. Moreover, these biases related in nuanced ways to the NLP context. We offer a new dictionary called AVA that covers ambiguous associations between gendered language and the language of VAs.
Katie Seaborn, Shruti Chandra, Thibault Fabre
CHI3
2021 Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception
abstract
In comics, Textual Sound Effects (TE) can describe sounds, but also actions, events, etc. TE could be used in Virtual Environment to efficiently create an easily recognizable scene and add more information to objects at a relatively low design cost. We investigate the impact of TE in a Virtual Environment on objects’ material perception (on category and properties) and on sound perception (on volume [dB] and spatial position). Participants (N=13, repeated measures) categorized metallic and wooden spheres and significantly changed their reaction time depending on the TE congruence with the spheres’ material/sound. They then rated a sphere’s properties (i.e., wetness, warmness, softness, smoothness, and dullness) and significantly changed their rating depending on the TE. When comparing 2 sound volumes, they perceived a sound associated with a shrinking TE as less loud and a sound associated with a growing TE as louder. When locating an audio source location, they located it significantly closer to a TE.
Thibault Fabre, Adrien Verhulst, Alfonso Balandra, Maki Sugimoto, Masahiko Inami
ISMAR1