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Xinshuang Liu

dblp:306/0931 · DBLP profile ↗
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10ranked-venue papers
6as first author
10since 2021 · last 2026
0000-0003-4744-5798ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Language models and text generation · 46% Knowledge representation and reasoning · 30% Learning paradigms · 9%
Computer graphics and multimedia
2 papers
Image and video processing · 60% Computer animation and physical simulation · 40%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
knowledge editing
0.912025
Self-Updatable Large Language Models by Integrating Context into Model Parameters · ICLR 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge engineering
knowledge integration
0.912025
Self-Updatable Large Language Models by Integrating Context into Model Parameters · ICLR 2025
Image and video processing
image matting
0.912025
Image Matting and 3D Reconstruction in One Loop · Int. J. Comput. Vis. 2025
Recommender systems › interactive recommendation
conversational recommendation
0.812024
RecWizard: A Toolkit for Conversational Recommendation with Modular, Portable Models and Interactive User Interface · AAAI 2024
Computer vision › 3D vision
3d reconstruction
0.312025
Image Matting and 3D Reconstruction in One Loop · Int. J. Comput. Vis. 2025
Machine learning › Learning paradigms
continual learning
0.312025
Self-Updatable Large Language Models by Integrating Context into Model Parameters · ICLR 2025
Natural language and speech › Language models and text generation › large language model › knowledge in language models
knowledge retention
0.312025
Self-Updatable Large Language Models by Integrating Context into Model Parameters · ICLR 2025
Natural language and speech › Language models and text generation
large language model
0.212024
RecWizard: A Toolkit for Conversational Recommendation with Modular, Portable Models and Interactive User Interface · AAAI 2024
Machine learning › Generative modeling
video generation
0.212022
Action2video: Generating Videos of Human 3D Actions · Int. J. Comput. Vis. 2022

Methods — techniques the papers use, named apart from their topics

joint optimization · 1.7modular model design · 1.5action-to-video generation · 1.1knowledge distillation · 0.9KL divergence minimization · 0.9inverse kinematics · 0.8deep neural network · 0.8
YearPublicationVenuePosition
2026 DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes
abstract
Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones. Hence, high quality and fast mapping becomes a fundamental problem. With the advent of 3D Gaussian Splatting (3DGS) as an explicit representation with excellent rendering quality and speed, state-of-the-art (SOTA) works introduce GS to SLAM. Compared to classical pointcloud-SLAM, GS-SLAM generates photometric information by learning from input camera views and synthesizing unseen views with high-quality textures. However, these GS-SLAM fail when moving objects occupy the scene that violates the static assumption of bundle adjustment. The failed updates of moving GS affects the static GS and contaminates the full map over the video sequence. Although some efforts have been made by concurrent works to consider moving objects for GS-SLAM, they simply detect and remove the moving regions from GS rendering ("anti" dynamic GS-SLAM), where only the static background could benefit from GS. To this end, we propose the first real-time GS-SLAM, "DynaGSLAM", that achieves high-quality online GS rendering, tracking, motion predictions of moving objects in dynamic scenes while jointly estimating accurate ego motion. Our DynaGSLAM outperforms SOTA static & "Anti" dynamic GS-SLAM on three dynamic real datasets, while keeping speed and memory efficiency in practice. https://blarklee.github.io/dynagslam/
Runfa Blark Li, Mahdi Shaghaghi, Keito Suzuki, Xinshuang Liu, Varun Moparthi, Bang Du, Walker Curtis, Martin Renschler, Ki Myung Brian Lee, Nikolay Atanasov 0001, Truong Q. Nguyen
WACV4
2025 Self-Updatable Large Language Models by Integrating Context into Model Parameters
abstract
Despite significant advancements in large language models (LLMs), the rapid and frequent integration of small-scale experiences, such as interactions with sur- rounding objects, remains a substantial challenge. Two critical factors in assimilating these experiences are (1) **Efficacy**: the ability to accurately remember recent events; (2) **Retention**: the capacity to recall long-past experiences. Current methods either embed experiences within model parameters using continual learning, model editing, or knowledge distillation techniques, which often struggle with rapid updates and complex interactions, or rely on external storage to achieve long-term retention, thereby increasing storage requirements. In this paper, we propose **SELF-PARAM** (Self-Updatable Large Language Models with Parameter Integration). SELF-PARAM requires no extra parameters while ensuring near-optimal efficacy and long-term retention. Our method employs a training objective that minimizes the Kullback-Leibler (KL) divergence between the predictions of an original model (with access to contextual information) and a target model (without such access). By generating diverse question-answer pairs related to the knowledge and minimizing the KL divergence across this dataset, we update the target model to internalize the knowledge seamlessly within its parameters. Evaluations on question-answering and conversational recommendation tasks demonstrate that SELF-PARAM significantly outperforms existing methods, even when accounting for non-zero storage requirements. This advancement paves the way for more efficient and scalable integration of experiences in large language models by embedding knowledge directly into model parameters.
Yu Wang 0170, Xinshuang Liu, Xiusi Chen, Sean O'Brien, Junda Wu, Julian J. McAuley
ICLR2
2025 Image Matting and 3D Reconstruction in One Loop
Xinshuang Liu, Siqi Li 0001, Yue Gao 0002
Int. J. Comput. Vis.1
2024 RecWizard: A Toolkit for Conversational Recommendation with Modular, Portable Models and Interactive User Interface
abstract
We present a new Python toolkit called RecWizard for Conversational Recommender Systems (CRS). RecWizard offers support for development of models and interactive user interface, drawing from the best practices of the Huggingface ecosystems. CRS with RecWizard are modular, portable, interactive and Large Language Models (LLMs)-friendly, to streamline the learning process and reduce the additional effort for CRS research. For more comprehensive information about RecWizard, please check our GitHub https://github.com/McAuley-Lab/RecWizard.
Tanmay Laud, Xinshuang Liu, Zhouhang Xie, Julian J. McAuley, Zhankui He
AAAI5
2024 Differentiable Largest Connected Component Layer for Image Matting
Xinshuang Liu
ICANN (1)1
2024 Image Matting Based on Deep Equilibrium Models
Xinshuang Liu
ICANN (2)1
2024 Towards Generalizable and Interpretable AI-Modified Image Detectors
Xinshuang Liu
ICANN (4)1
2024 Open-Vocabulary Self-interactive Semantic Segmentation
Xinshuang Liu
ICONIP (9)1
2024 Touchscreen-based Hand Tracking for Remote Whiteboard Interaction
abstract
In whiteboard-based remote communication, the seamless integration of drawn content and hand-screen interactions is essential for an immersive user experience. Previous methods either require bulky device setups for capturing hand gestures or fail to accurately track the hand poses from capacitive images. In this paper, we present a real-time method for precise tracking 3D poses of both hands from capacitive video frames. To this end, we develop a deep neural network to identify hands and infer hand joint positions from capacitive frames, and then recover 3D hand poses from the hand-joint positions via a constrained inverse kinematic solver. Additionally, we design a device setup for capturing high-quality hand-screen interaction data and obtained a more accurate synchronized capacitive video and hand pose dataset. Our method improves the accuracy and stability of 3D hand tracking for capacitive frames while maintaining a compact device setup for remote communication. We validate our scheme design and its superior performance on 3D hand pose tracking and demonstrate the effectiveness of our method in whiteboard-based remote communication.
Xinshuang Liu, Xin Tong 0001
UIST1
2022 Action2video: Generating Videos of Human 3D Actions
Chuan Guo 0002, Xinxin Zuo, Sen Wang 0003, Xinshuang Liu, Shihao Zou, Minglun Gong, Li Cheng 0001
Int. J. Comput. Vis.4