VLDB 2026 Research / reviewers in the wild / expert
Richard Huynh Noeske
dblp:307/7257
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0009-0958-7198ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 35% User interface design and tools · 35% Interaction techniques and input · 30% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › mid-air haptics
ultrasonic haptics |
0.9 | 1 | 2025 | UltraEdit: In-Situ Design Environment for Ultrasound Haptization · UIST 2025 |
Interaction techniques and input › text entry
eyes-free text entry |
0.2 | 1 | 2022 | Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VR · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
ultrasound phased arrays · 0.9blob interaction · 0.9support vector machine · 0.6random forest · 0.6naive bayes · 0.6motion capture · 0.6deep neural network · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | UltraEdit: In-Situ Design Environment for Ultrasound HaptizationabstractFigure 1: UltraEdit with blob interaction.A user is pulling a blob out of a 3D object, editing it, then releasing it. Richard Huynh Noeske, Ayush Bhardwaj, Abbas Khawaja, Jin Ryong Kim |
UIST | 1 |
| 2022 | Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VRabstractWe examine mid-air typing data collected from touch typists to evaluate the features and classification models for recognizing finger stroke. A large number of finger movement traces have been collected using finger motion capture systems, labeled into individual finger strokes, and classified into several key features. We test finger kinematic features, including 3D position, velocity, acceleration, and temporal features, including previous fingers and keys. Based on this analysis, we assess the performance of various classifiers, including Naive Bayes, Random Forest, Support Vector Machines, and Deep Neural Networks, in terms of the accuracy for correctly classifying the keystroke. We finally incorporate a linguistic heuristic to explore the effectiveness of the character prediction model and improve the total accuracy. Yatharth Singhal, Richard Huynh Noeske, Ayush Bhardwaj, Jin Ryong Kim |
CHI | 2 |
| 2021 | TangibleData: Interactive Data Visualization with Mid-Air HapticsabstractIn this paper, we investigate the effects of mid-air haptics in interactive 3D data visualization. We build an interactive 3D data visualization tool that adapts hand gestures and mid-air haptics to provide tangible interaction in VR using ultrasound haptic feedback on 3D data visualization. We consider two types of 3D visualization datasets and provide different data encoding methods for haptic representations. Two user experiments are conducted to evaluate the effectiveness of our approach. The first experimental results show that adding a mid-air haptic modality can be beneficial regardless of noise conditions and useful for handling occlusion or discerning density and volume information. The second experiment results further show the strengths and weaknesses of direct touch and indirect touch modes. Our findings can shed light on designing and implementing a tangible interaction on 3D data visualization with mid-air haptic feedback. Ayush Bhardwaj, Junghoon Chae, Richard Huynh Noeske, Jin Ryong Kim |
VRST | 3 |