Demo Data from VLDB 2026 / reviewers in the wild / expert
Daegeun Choe
dblp:308/6399
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Recommender systems
user modeling |
0.6 | 1 | 2022 | UCSM-DNN: User and Card Style Modeling with Deep Neural Networks for Personalized Game AI · AAAI 2022 |
Games and playful interaction
game AI |
0.6 | 1 | 2022 | UCSM-DNN: User and Card Style Modeling with Deep Neural Networks for Personalized Game AI · AAAI 2022 |
Methods — techniques the papers use, named apart from their topics
style vector encoding · 1.1deep neural network · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | UCSM-DNN: User and Card Style Modeling with Deep Neural Networks for Personalized Game AIabstractThis paper tries to resolve long waiting time to find a matching person in player versus player mode of online sports games, such as baseball, soccer and basketball. In player versus player mode, game playing AI which is instead of player needs to be not just smart as human but also show variety to improve user experience against AI. Therefore a need to design game playing AI agents with diverse personalized styles rises. To this end, we propose a personalized game AI which encodes user style vectors and card style vectors with a general DNN, named UCSM-DNN. Extensive experiments show that UCSM-DNN shows improved performance in terms of personalized styles, which enrich user experiences. UCSM-DNN has already been integrated into popular mobile baseball game: MaguMagu 2021 as personalized game AI. Daegeun Choe, Youngbak Jo, Shindong Kang, Shounan An, Insoo Oh |
AAAI | 1 |
| 2021 | DFC: Device-free human counting through WiFi fine-grained subcarrier informationabstractAbstract A device‐free human counting (DFC) algorithm that uses fine‐grained subcarrier information from WiFi devices, called channel state information (CSI), to count the number of people in indoor environments is proposed. The DFC algorithm extracts the features of average attenuation and variation of CSI amplitudes caused by human motions, and puts the features into a training process to improve the counting accuracy. Through a bootstrapping process, the DFC can estimate the number of people standing in the middle of a WiFi link by constructing a probability model with the CSI signals at a receiver side. With this human counting capability, the DFC can support the efficient monitoring and automatic control of electrical devices (e.g. air conditioner, heater, bulb, and beam projector) indoors. Through a real implementation and experiments, it is shown that the DFC algorithm outperforms the state‐of‐the‐art DFC algorithm based on RSSI in indoor environments with human mobility. For a dynamic‐target case in a meeting room, for example, DFC can predict the number of people in an indoor space with an accuracy about 98% at best. Jaehoon Jeong 0001, Yiwen Shen 0001, Seokhwa Kim, Daegeun Choe, Keuntae Lee, Yongserk Kim |
IET Commun. | 4 |