Demo Data from VLDB 2026 / reviewers in the wild / expert
Michael Koutsoubis
dblp:309/5923
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 77% User interface design and tools · 23% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › navigation
virtual city navigation |
0.6 | 1 | 2022 | UrbanRama: Navigating Cities in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2022 |
Interaction techniques and input › spatial interaction › navigation
virtual reality navigation |
0.6 | 1 | 2022 | UrbanRama: Navigating Cities in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2022 |
User interface design and tools › interaction design
navigation interface |
0.2 | 1 | 2022 | UrbanRama: Navigating Cities in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
user study · 1.1cylindrical projection · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | UrbanRama: Navigating Cities in Virtual RealityabstractExploring large virtual environments, such as cities, is a central task in several domains, such as gaming and urban planning. VR systems can greatly help this task by providing an immersive experience; however, a common issue with viewing and navigating a city in the traditional sense is that users can either obtain a local or a global view, but not both at the same time, requiring them to continuously switch between perspectives, losing context and distracting them from their analysis. In this article, our goal is to allow users to navigate to points of interest without changing perspectives. To accomplish this, we design an intuitive navigation interface that takes advantage of the strong sense of spatial presence provided by VR. We supplement this interface with a perspective that warps the environment, called UrbanRama, based on a cylindrical projection, providing a mix of local and global views. The design of this interface was performed as an iterative process in collaboration with architects and urban planners. We conducted a qualitative and a quantitative pilot user study to evaluate UrbanRama and the results indicate the effectiveness of our system in reducing perspective changes, while ensuring that the warping doesn't affect distance and orientation perception. Shaoyu Chen, Fabio Miranda 0001, Nivan Ferreira, Marcos Lage, Harish Doraiswamy, Corinne Brenner, Connor DeFanti, Michael Koutsoubis, Luc Wilson, Ken Perlin, Cláudio T. Silva |
IEEE Trans. Vis. Comput. Graph. | 8 |