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Prasanna Velagapudi

dblp:31/5044 · DBLP profile ↗
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10ranked-venue papers
5as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-authorSystems, architecture and hardware · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › multi-robot systems
multi-robot control
0.112009
How search and its subtasks scale in N robots · HRI 2009
Human-robot interaction › field robotics
urban search and rescue
0.112009
How search and its subtasks scale in N robots · HRI 2009
Human-robot interaction
human-robot collaboration
0.012009
How search and its subtasks scale in N robots · HRI 2009

Methods — techniques the papers use, named apart from their topics

user study · 0.1simulation · 0.1
YearPublicationVenuePosition
2010 Towards an understanding of the impact of autonomous path planning on victim search in USAR
abstract
Technology for multirobot systems has advanced to the point where we can consider their use in a variety of important domains, including urban search and rescue. A key to the practical usefulness of multirobot systems is the ability to have a large number of robots effectively controlled by small numbers of operators. In this paper, two modalities for controlling a team of 24 robots in a foraging task in an urban search and rescue environment are compared. In both modalities, multiple operators must monitor video streams from the robots to detect and mark victims on a map as well as teleoperating robots that cannot get themselves out of difficult situations. In the first modality, the operators must also provide waypoints for the robots to explore, using both video and a partially completed map to choose appropriate waypoints. In the second modality, the robots autonomously plan their paths, allowing operators to focus on monitoring the video, but without being able to interpret video streams to guide exploration. Experimental results show that significantly better overall performance is achieved with autonomous path planning, although the reduction in operator workload is not significant.
Paul Scerri, Prasanna Velagapudi, Katia P. Sycara, Shih Yi Chien, Michael Lewis 0001
IROS2
2010 Decentralized prioritized planning in large multirobot teams
abstract
In this paper, we address the problem of distributed path planning for large teams of hundreds of robots in constrained environments. We introduce two distributed prioritized planning algorithms: an efficient, complete method which is shown to converge to the centralized prioritized planner solution, and a sparse method in which robots discover collisions probabilistically. Planning is divided into a number of iterations, during which every robot simultaneously and independently computes a planning solution based on other robots' path information from the previous iteration. Paths are exchanged in ways that exploit the cooperative nature of the team and a statistical phenomenon known as the “birthday paradox”. Performance is measured in simulated 2D environments with teams of up to 240 robots. We find that in moderately constrained environments, these methods generate solutions of similar quality to a centralized prioritized planner, but display interesting communication and planning time characteristics.
Prasanna Velagapudi, Katia P. Sycara, Paul Scerri
IROS1
2010 Teams organization and performance in multi-human/multi-robot teams
abstract
We are developing a theory for human control of robot teams based on considering how control varies across different task allocations. Our current work focuses on domains such as foraging in which robots perform largely independent tasks. The present study addresses the interaction between automation and organization of human teams in controlling large robot teams performing an Urban Search and Rescue (USAR) task. We identify three subtasks: perceptual search-visual search for victims, assistance-teleoperation to assist robot, and navigation-path planning and coordination. For the studies reported here, navigation was selected for automation because it involves weak dependencies among robots making it more complex and because it was shown in an earlier experiment to be the most difficult. Two possible ways to organize operators were identified as assignment of robots to particular operators or as a shared pool in which operators service robots from the population as needed. The experiment compares two member teams of operators controlling teams of 12 robots each in the assigned robots conditions or sharing control of 24 robots in the shared pool conditions using either waypoint control or autonomous path planning. We identify three self organizing team strategies in the shared pool condition: joint control operators share full authority over robots, mixed control in which one operator takes primary control while the other acts as an assistant, and split control in which operators divide the robots with each controlling a subteam. Automating path planning improved system performance. Effects of team organization favored operator teams who shared authority for the pool of robots.
Michael Lewis 0001, Shih Yi Chien, Paul Scerri, Prasanna Velagapudi, Katia P. Sycara, Breelyn Melissa Kane Styler
SMC5
2009 Using humans as sensors in robotic search
Michael Lewis 0001, Prasanna Velagapudi, Paul Scerri, Katia P. Sycara
FUSION3
2009 How search and its subtasks scale in N robots
abstract
The present study investigates the effect of the number of controlled robots on performance of an urban search and rescue (USAR) task using a realistic simulation. Participants controlled either 4, 8, or 12 robots. In the fulltask control condition participants both dictated the robots' paths and controlled their cameras to search for victims. In the exploration condition, participants directed the team of robots in order to explore as wide an area as possible. In the perceptual search condition, participants searched for victims by controlling cameras mounted on robots following predetermined paths selected to match characteristics of paths generated under the other two conditions. By decomposing the search and rescue task into exploration and perceptual search subtasks the experiment allows the determination of their scaling characteristics in order to provide a basis for tentative task allocations among humans and automation for controlling larger robot teams. In the fulltask control condition task performance increased in going from four to eight controlled robots but deteriorated in moving from eight to twelve. Workload increased monotonically with number of robots. Performance per robot decreased with increases in team size. Results are consistent with earlier studies suggesting a limit of between 8-12 robots for direct human control.
Michael Lewis 0001, Prasanna Velagapudi, Paul Scerri, Katia P. Sycara
HRI3
2009 Scaling effects for streaming video vs. static panorama in multirobot search
abstract
Camera guided teleoperation has long been the preferred mode for controlling remote robots with other modes such as asynchronous control only used when unavoidable. Because controlling multiple robots places additional demands on the operator we hypothesized that removing the forced pace for reviewing camera video might reduce workload and improve performance. In an earlier experiment participants operated four teams performing a simulated urban search and rescue (USAR) task using a conventional streaming video plus map interface or an experimental interface without streaming video but with the ability to store panoramic images on the map to be viewed at leisure. Operators were more accurate in marking victims on maps using the conventional interface; however, ancillary measures suggested that the asynchronous interface succeeded in reducing temporal demands for switching between robots. This raised the possibility that the asynchronous interface might perform better if teams were larger. In this experiment we evaluate the usefulness of asynchronous video for teams of 4, 8, or 12 robots. Operators in the two conditions were equally successful in finding victims, however, the streaming video maintained its advantage for accuracy in locating victims.
Prasanna Velagapudi, Paul Scerri, Michael Lewis 0001, Katia P. Sycara
IROS1
2009 Human Teams for Large Scale Multirobot Control
abstract
We are developing an architecture for controlling robot teams based on considering how control difficulty for different tasks grows with increases in team size. Our analysis suggests that assignments of persons to commander (single commands to entire robot team), operator (commands to individual robots), and coordinator (control of interdependent robots) roles can lead to the most efficient organization. The ability to assign tasks within or between operators makes scheduling these interactions an important factor in team performance. Two possible ways to organize operators are through Individual Assignments of robots or as a Call Center in which operators service robots from the population as needed. In recent experiments we have found that participants performing an Urban Search And Rescue (USAR) foraging task using waypoint control were at or over their limits when controlling 12 robots. The present study uses the same robots, environment, and level of autonomy but with teams of two operators assigned to control 24 robots. These operators controlled teams of 12 robots in the Individual Assignment condition. In the Call Center condition operators shared control of the 24 robots. For this task and level of robot autonomy Individual Assignment participants performed marginally better searching larger regions but without finding more victims.
Michael Lewis 0001, Shih Yi Chien, Prasanna Velagapudi, Paul Scerri, Katia P. Sycara
SMC4
2008 Synchronous vs. Asynchronous Video in Multi-robot Search
abstract
Camera guided teleoperation has long been the preferred mode for controlling remote robots, with other modes such as asynchronous control only used when unavoidable. In this experiment we evaluate the usefulness of asynchronous operation for a multirobot search task. Because controlling multiple robots places additional demands on the operator, removing the forced pace for reviewing camera video might reduce workload and improve performance. In the reported experiment participants operated four robot teams performing a simulated urban search and rescue (USAR) task using either conventional streaming video plus a map interface or an experimental interface without streaming video but with the ability to store panoramic images on the map to be viewed at leisure. Search performance was somewhat better using the conventional interface, however, ancillary measures suggest that the asynchronous interface succeeded in reducing temporal demands for switching between robots.
Prasanna Velagapudi, Jijun Wang 0002, Paul Scerri, Michael Lewis 0001, Katia P. Sycara
ACHI1
2008 Scaling effects in multi-robot control
abstract
The present study investigates the effect of the number of controlled robots on performance of an urban search and rescue (USAR) task using a realistic simulation. Task performance increased in going from four to eight controlled robots but deteriorated in moving from eight to twelve. Workload increased monotonically with number of robots. Performance per robot decreased with increases in team size. Results are consistent with earlier studies suggesting a limit of between 8-12 robots for direct human control. This study demonstrates that these findings generalize to a more realistic setting and complex task.
Prasanna Velagapudi, Paul Scerri, Katia P. Sycara, Michael Lewis 0001, Jijun Wang 0002
IROS1
2007 Maintaining shared belief in a large multiagent team
abstract
A cooperative team's performance strongly depends on the view that the team has of the environment in which it operates. In a team with many autonomous vehicles and many sensors, there is a large volume of information available from which to create that view. However, typically communication bandwidth limitations prevent all sensor readings being shared with all other team members. This paper presents three policies for sharing information in a large team that balance the value of information against communication costs. Analytical and empirical evidence of their effectiveness is provided. The results show that using some easily obtainable probabilistic information about the team dramatically improves overall belief sharing performance. Specifically, by collectively estimating the value of a piece of information, the team can make most efficient use of its communication resources.
Prasanna Velagapudi, Oleg A. Prokopyev, Katia P. Sycara, Paul Scerri
FUSION1