Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Richard Bassed

dblp:310/5335 · DBLP profile ↗
← Back
4ranked-venue papers
0as first author
4since 2021 · last 2026
0000-0001-5473-055XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 30% Collaborative and social computing · 28% Health and well-being technologies · 22%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 75% Bioinformatics and computational biology · 25%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Artificial intelligence
1 paper
Language models and text generation · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › extended reality
extended reality authoring
1.012026
Criminator: An Easy-to-Use XR "Crime Animator" for Rapid Reconstruction and Analysis of Dynamic Crime Scenes · CHI 2026
Collaborative and social computing
mixed reality collaboration
0.812024
Collaborative Forensic Autopsy Documentation and Supervised Report Generation Using a Hybrid Mixed-Reality Environment and Generative AI · IEEE Trans. Vis. Comput. Graph. 2024
Medical and health informatics
computational pathology
0.712023
Targeting tumor heterogeneity: multiplex-detection-based multiple instance learning for whole slide image classification · Bioinform. 2023
Medical and health informatics › computational pathology
multiple instance learning
0.712023
Targeting tumor heterogeneity: multiplex-detection-based multiple instance learning for whole slide image classification · Bioinform. 2023
Bioinformatics and computational biology › cancer genomics
tumor heterogeneity
0.712023
Targeting tumor heterogeneity: multiplex-detection-based multiple instance learning for whole slide image classification · Bioinform. 2023
Medical and health informatics › computational pathology › histopathology image analysis › whole slide image analysis
whole slide image classification
0.712023
Targeting tumor heterogeneity: multiplex-detection-based multiple instance learning for whole slide image classification · Bioinform. 2023
User interface design and tools › visualization
mixed reality visualization
0.712023
Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital Autopsy · CHI 2023
Computer animation and physical simulation
character animation
0.312026
Criminator: An Easy-to-Use XR "Crime Animator" for Rapid Reconstruction and Analysis of Dynamic Crime Scenes · CHI 2026
Natural language and speech › Language models and text generation › text generation › data-to-text generation
report generation
0.212024
Collaborative Forensic Autopsy Documentation and Supervised Report Generation Using a Hybrid Mixed-Reality Environment and Generative AI · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

usability evaluation · 2.0co-design · 2.0voice interaction · 1.5hand interaction · 1.5generative AI · 1.5user-centred design · 0.7qualitative validation · 0.7multiplex detection · 0.7contrastive loss · 0.7attention-based instance mining · 0.7
YearPublicationVenuePosition
2026 Criminator: An Easy-to-Use XR "Crime Animator" for Rapid Reconstruction and Analysis of Dynamic Crime Scenes
abstract
Law enforcement authorities are increasingly interested in 3D modelling for virtual crime scene reconstruction, enabling offline analysis without the cost and contamination risk of on-site investigation. Past work has demonstrated spatial relationships through static modelling but validating the sequence of events in dynamic scenarios is crucial for solving a case. Yet, animation tools are not well suited to crime scene reconstruction, and complex for non-experts in 3D modelling/animation. Through a co-design process with criminology experts, we designed “Criminator”—a methodological framework and XR tool that simplifies animation authoring. We evaluated this tool with participants trained in criminology (n=6) and untrained individuals (n=12). Both groups were able to successfully complete the character animation tasks and provided high usability ratings for observation tasks. Criminator has potential for hypothesis testing, demonstration, sense-making, and training. Challenges remain in how such a tool fits into the entire judicial process, with questions about including animations as evidence.
Vahid Pooryousef, Lonni Besançon, Maxime Cordeil, Chris Flight, Alastair M. Ross, Richard Bassed, Tim Dwyer
CHI6
2024 Collaborative Forensic Autopsy Documentation and Supervised Report Generation Using a Hybrid Mixed-Reality Environment and Generative AI
abstract
Forensic investigation is a complex procedure involving experts working together to establish cause of death and report findings to legal authorities. While new technologies are being developed to provide better post-mortem imaging capabilities-including mixed-reality (MR) tools to support 3D visualisation of such data-these tools do not integrate seamlessly into their existing collaborative workflow and report authoring process, requiring extra steps, e.g. to extract imagery from the MR tool and combine with physical autopsy findings for inclusion in the report. Therefore, in this work we design and evaluate a new forensic autopsy report generation workflow and present a novel documentation system using hybrid mixed-reality approaches to integrate visualisation, voice and hand interaction, as well as collaboration and procedure recording. Our preliminary findings indicate that this approach has the potential to improve data management, aid reviewability, and thus, achieve more robust standards. Further, it potentially streamlines report generation and minimise dependency on external tools and assistance, reducing autopsy time and related costs. This system also offers significant potential for education. A free copy of this paper and all supplemental materials are available at https://osf.io/ygfzx.
Vahid Pooryousef, Maxime Cordeil, Lonni Besançon, Richard Bassed, Tim Dwyer
IEEE Trans. Vis. Comput. Graph.4
2023 Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital Autopsy
abstract
Forensic practitioners analyse intrinsic 3D data daily on 2D screens. We explore novel immersive visualisation techniques that enable digital autopsy through analysis of 3D imagery. We employ a user-centred design process involving four rounds of user feedback: (1) formative interviews eliciting opportunities and requirements for mixed-reality digital autopsies; (2) a larger workshop identifying our prototype’s limitations and further use-cases and interaction ideas; (3+4) two rounds of qualitative user validation of successive prototypes of novel interaction techniques for pathologist sensemaking. Overall, we find MR holds great potential to enable digital autopsy, initially to supplement physical autopsy, but ultimately to replace it. We found that experts were able to use our tool to perform basic virtual autopsy tasks, MR setup promotes exploration and sense making of cause of death, and subject to limitations of current MR technology, the proposed system is a valid option for digital autopsies, according to experts’ feedback.
Vahid Pooryousef, Maxime Cordeil, Lonni Besançon, Christophe Hurter, Tim Dwyer, Richard Bassed
CHI6
2023 Targeting tumor heterogeneity: multiplex-detection-based multiple instance learning for whole slide image classification
abstract
MOTIVATION: Multiple instance learning (MIL) is a powerful technique to classify whole slide images (WSIs) for diagnostic pathology. The key challenge of MIL on WSI classification is to discover the critical instances that trigger the bag label. However, tumor heterogeneity significantly hinders the algorithm's performance. RESULTS: Here, we propose a novel multiplex-detection-based multiple instance learning (MDMIL) which targets tumor heterogeneity by multiplex detection strategy and feature constraints among samples. Specifically, the internal query generated after the probability distribution analysis and the variational query optimized throughout the training process are utilized to detect potential instances in the form of internal and external assistance, respectively. The multiplex detection strategy significantly improves the instance-mining capacity of the deep neural network. Meanwhile, a memory-based contrastive loss is proposed to reach consistency on various phenotypes in the feature space. The novel network and loss function jointly achieve high robustness towards tumor heterogeneity. We conduct experiments on three computational pathology datasets, e.g. CAMELYON16, TCGA-NSCLC, and TCGA-RCC. Benchmarking experiments on the three datasets illustrate that our proposed MDMIL approach achieves superior performance over several existing state-of-the-art methods. AVAILABILITY AND IMPLEMENTATION: MDMIL is available for academic purposes at https://github.com/ZacharyWang-007/MDMIL.
Zhikang Wang, Yue Bi, Tong Pan, Xiaoyu Wang 0016, Chris Bain, Richard Bassed, Seiya Imoto, Jianhua Yao 0001, Roger J. Daly, Jiangning Song
Bioinform.6