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Tianfang Lin

dblp:313/5948 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0002-1253-4312ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 62% Rendering · 38%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
immersive virtual environments
1.012026
PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality · VR 2026
Interaction techniques and input › spatial interaction › 3d interaction
3d manipulation
1.012026
PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality · VR 2026
Rendering › level of detail
continuous level of detail
0.312026
PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality · VR 2026
Rendering
level-of-detail rendering
0.312026
PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality · VR 2026

Methods — techniques the papers use, named apart from their topics

user study · 2.0acceleration data structure · 2.0CLOD rendering · 2.0
YearPublicationVenuePosition
2026 PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality
abstract
This paper presents PointShopVR, an immersive point cloud authoring system in Virtual Reality (VR) that enables intuitive creation, manipulation, and refinement of large 3D point clouds. To support real-time interaction with dense data, our system integrates a simple acceleration data structure and a continuous level-of-detail (CLOD) rendering, ensuring high frame rates in VR. PointShopVR provides a handful of authoring operations—including point addition, deletion, labeling, copy-paste, translation and deformation—each offering instant visual feedback for seamless editing. We evaluate PointShopVR through a user study in which users complete diverse editing tasks within minutes, demonstrating both the usability and effectiveness of immersive point cloud authoring. Compared to traditional desktop-based tools, PointShopVR offers enhanced accessibility, natural interaction, and immersive feedback, making it a powerful platform for large-scale 3D data exploration and creative editing in VR.
Tianfang Lin, Matthew McGinity, Stefan Gumhold
VR1
2024 An immersive labeling method for large point clouds
Tianfang Lin, Zhongyuan Yu, Matthew McGinity, Stefan Gumhold
Comput. Graph.1
2022 Teaching Distributed and Heterogeneous Robotic Cells
abstract
Teaching heterogeneous robotic cells is difficult and time-consuming. We present a context-aware robot teaching solution based on an open-source framework that decouples the task instruction from the task execution to simplify the teaching workflow significantly. To demonstrate the advantages of the solution, a human operator uses a VR headset and controllers to teach a virtual robot to perform a task, e.g., pick-and-place in a virtual world. The task is automatically adapted to different settings of operation cells and executed by physical robots located at different geographical locations.
Johannes Mey, Sebastian Ebert, Tianfang Lin, Giang T. Nguyen 0002, Stefan Gumhold, Uwe Aßmann
CCNC3