Demo Data from VLDB 2026 / reviewers in the wild / expert
YeaJi Lee
dblp:316/6088
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › entertainment robotics
robot theater |
0.6 | 1 | 2022 | Robot Musical Theater for Climiate Change Education · HRI 2022 |
Human-robot interaction
social robot |
0.6 | 1 | 2022 | Robot Musical Theater for Climiate Change Education · HRI 2022 |
Human-robot interaction
child-robot interaction |
0.2 | 1 | 2022 | Robot Musical Theater for Climiate Change Education · HRI 2022 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Child-Robot Musical Theater Afterschool Program for Promoting STEAM Education: A Case Study and GuidelinesabstractWith the advancements of machine learning and AI technologies, robots have been more widely used in our everyday life and they have also been used in education. The present study introduces a 12-week child-robot theater afterschool program designed to promote science, technology, engineering, and mathematics (STEM) education with art elements (STEAM) for elementary students using social robots. Four modules were designed to introduce robot mechanisms as well as arts: Acting (anthropomorphism), Dance (robot movements), Music and Sounds (music composition), and Drawing (robot art). These modules provided children with basic knowledge about robotics and STEM and guided children to create a live robot theater play. A total of 16 students participated in the program, and 11 of them were involved in completing questionnaires and interviews regarding their perceptions towards robots, STEAM, and the afterschool program. Four afterschool program teachers participated in interviews, reflecting their perceptions of the program and observations of children’s experiences during the program. Our findings suggest that the present program effectively maintained children’s engagement and improved their interest in STEAM by connecting social robots and theater production. We conclude with design guidelines and recommendations for future research and programs. Jiayuan Dong, Koeun Choi, Shuqi Yu, YeaJi Lee, Devanshu Vajir, Chelsea H. Lyles, Phyllis Newbill, Ariana Wyatt, Tanner Upthegrove, Myounghoon Jeon 0001 |
Int. J. Hum. Comput. Interact. | 4 |
| 2022 | Robot Musical Theater for Climiate Change EducationabstractThe use of social robots has recently been investigated in various areas, including STEM (Science, Technology, Engineering, and Mathematics) education and artistic performances. To inform children of the seriousness of climate change and awareness that they can make change, we created the Robot Musical Theater performance. In this project, natural elements (wind, earth, fire, and water) were anthropomorphized and represented by humanoid robots (Pepper, Milo, and Nao). The robots were designed to motivate audience to participate in the action to prevent climate change. Because of COVID, only fourteen visitors as a single group were allowed to participate in real-time and posted to YouTube, where at the time of submission, 141 people have viewed the performance. The participants provided positive comments on the performance and showed their willingness to participate in the movement to prevent climate change, and expressed their further interest in STEM learning. This performance is expected to contribute to enhancing informal STEM and robotics learning, as well as advancing robotic arts. YeaJi Lee, Ariana Wyatt, Jiayuan Dong, Tanner Upthegrove, Brandon Hale, Chelsea H. Lyles, Koeun Choi, Shuqi Yu, Devanshu Vajir, Phyllis Newbill, Myounghoon Jeon 0001 |
HRI | 1 |