Demo Data from VLDB 2026 / reviewers in the wild / expert
Timothy Player
dblp:316/6139
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2022
0000-0002-8397-995XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 61% Human-robot interaction · 39% | |
| Artificial intelligence
1 paper |
Image recognition and object detection · 33% Deep learning architectures and training · 33% Generative modeling · 33% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection
character recognition |
0.6 | 1 | 2022 | Dataset Augmentation in Papyrology with Generative Models: A Study of Synthetic Ancient Greek Character Images · IJCAI 2022 |
Machine learning › Deep learning architectures and training
data augmentation |
0.6 | 1 | 2022 | Dataset Augmentation in Papyrology with Generative Models: A Study of Synthetic Ancient Greek Character Images · IJCAI 2022 |
Machine learning › Generative modeling › synthetic data generation
image generation for data augmentation |
0.6 | 1 | 2022 | Dataset Augmentation in Papyrology with Generative Models: A Study of Synthetic Ancient Greek Character Images · IJCAI 2022 |
Haptics and multimodal interaction
haptic interface |
0.6 | 1 | 2022 | A Haptic Multimodal Interface with Abstract Controls for Semi-Autonomous Manipulation · HRI 2022 |
Haptics and multimodal interaction
multimodal interface |
0.6 | 1 | 2022 | A Haptic Multimodal Interface with Abstract Controls for Semi-Autonomous Manipulation · HRI 2022 |
Human-robot interaction
teleoperation |
0.6 | 1 | 2022 | A Haptic Multimodal Interface with Abstract Controls for Semi-Autonomous Manipulation · HRI 2022 |
Human-robot interaction
human-in-the-loop control |
0.2 | 1 | 2022 | A Haptic Multimodal Interface with Abstract Controls for Semi-Autonomous Manipulation · HRI 2022 |
Methods — techniques the papers use, named apart from their topics
multimodal interface design · 0.6generative model · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | A Haptic Multimodal Interface with Abstract Controls for Semi-Autonomous ManipulationabstractEven as autonomous capabilities improve, many robot manipulation tasks require human(s)-in-the-loop to resolve high-level problems in uncertain environments or ambiguous situations. Prior work in highly autonomous applications tends to use interfaces with few human interface modalities, poten-tially missing out on the benefits that multimodal interfaces have demonstrated in lower-level operation. In this work, we demonstrate a system with a multimodal interface for a controlling a robot at a high level of autonomy. This example highlights how multiple modalities could enable redundant and robust interactions, increased situational awareness, and compact representations of complex commands, such as how to grasp an object. Brett Stoddard, Miranda Cravetz, Timothy Player, Heather Knight |
HRI | 3 |
| 2022 | Dataset Augmentation in Papyrology with Generative Models: A Study of Synthetic Ancient Greek Character ImagesabstractCharacter recognition models rely substantially on image datasets that maintain a balance of class samples. However, achieving a balance of classes is particularly challenging for ancient manuscript contexts as character instances may be significantly limited. In this paper, we present findings from a study that assess the efficacy of using synthetically generated character instances to augment an existing dataset of ancient Greek character images for use in machine learning models. We complement our model exploration by engaging professional papyrologists to better understand the practical opportunities afforded by synthetic instances. Our results suggest that synthetic instances improve model performance for limited character classes, and may have unexplored effects on character classes more generally. We also find that trained papyrologists are unable to distinguish between synthetic and non-synthetic images and regard synthetic instances as valuable assets for professional and educational contexts. We conclude by discussing the practical implications of our research. Matthew I. Swindall, Timothy Player, Ben Keener, Alex C. Williams, James H. Brusuelas, Federica Nicolardi, Marzia D'Angelo, Claudio Vergara, Michael McOsker, John F. Wallin |
IJCAI | 2 |