Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Lane Lawley

dblp:318/3316 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0002-8961-6789ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge acquisition
incremental knowledge acquisition
0.812024
VAL: Interactive Task Learning with GPT Dialog Parsing · CHI 2024
Human-robot interaction › robot learning
interactive task learning
0.812024
VAL: Interactive Task Learning with GPT Dialog Parsing · CHI 2024
Human-robot interaction › robot communication
natural language instruction
0.812024
VAL: Interactive Task Learning with GPT Dialog Parsing · CHI 2024

Methods — techniques the papers use, named apart from their topics

symbolic integration · 1.5large language model · 1.5dialog parsing · 1.5
YearPublicationVenuePosition
2024 VAL: Interactive Task Learning with GPT Dialog Parsing
abstract
Machine learning often requires millions of examples to produce static, black-box models. In contrast, interactive task learning (ITL) emphasizes incremental knowledge acquisition from limited instruction provided by humans in modalities such as natural language. However, ITL systems often suffer from brittle, error-prone language parsing, which limits their usability. Large language models (LLMs) are resistant to brittleness but are not interpretable and cannot learn incrementally. We present VAL, an ITL system with a new philosophy for LLM/symbolic integration. By using LLMs only for specific tasks—such as predicate and argument selection—within an algorithmic framework, VAL reaps the benefits of LLMs to support interactive learning of hierarchical task knowledge from natural language. Acquired knowledge is human interpretable and generalizes to support execution of novel tasks without additional training. We studied users’ interactions with VAL in a video game setting, finding that most users could successfully teach VAL using language they felt was natural.
Lane Lawley, Christopher J. MacLellan
CHI1
2023 Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming
abstract
While recent advances in Artificial Intelligence and Machine Learning have demonstrated the potential for AI systems to outperform human experts in many domains, including games, AI systems still generally lack the ability to team with humans on complex tasks. One of the barriers to addressing this challenge is a lack of shared task domains in which to do basic research to study Human-Machine Teaming strategies. In our work, we employ speculative game design to create asymmetric cooperative games that can serve as test beds to study human-machine teaming challenges. In this paper, we will describe our general approach and detail the current state of our development efforts.
Erik Harpstead, Kimberly Stowers, Lane Lawley, Christopher J. MacLellan
FDG3