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Lihang Pan

dblp:319/3443 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0001-8856-0309ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 55% Human-AI interaction · 23% User interface design and tools · 23%
Artificial intelligence
1 paper
Vision and language · 50% Multi-agent systems · 50%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent
0.912025
VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents · ICLR 2025
Interaction techniques and input
mobile interaction
0.822023
Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones · CHI 2022
A Human-Computer Collaborative Editing Tool for Conceptual Diagrams · CHI 2023
User interface design and tools › interactive graphics system
diagram editing
0.712023
A Human-Computer Collaborative Editing Tool for Conceptual Diagrams · CHI 2023
Human-AI interaction › automation
mobile task automation
0.612022
Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones · CHI 2022
Human-AI interaction
GUI agent
0.312025
VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents · ICLR 2025

Methods — techniques the papers use, named apart from their topics

program-based solver · 1.7human demonstration · 1.7agent bootstrapping · 1.7user study · 1.2formative study · 0.7q&a dialogue · 0.6operation sequence mining · 0.6
YearPublicationVenuePosition
2025 VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents
abstract
Large Multimodal Models (LMMs) have ushered in a new era in artificial intelligence, merging capabilities in both language and vision to form highly capable \textbf{Visual Foundation Agents} that are postulated to excel across a myriad of tasks. However, existing benchmarks fail to sufficiently challenge or showcase the full potential of LMMs as visual foundation agents in complex, real-world environments. To address this gap, we introduce VisualAgentBench (VAB), a comprehensive and unified benchmark specifically designed to train and evaluate LMMs as visual foundation agents across diverse scenarios in one standard setting, including Embodied, Graphical User Interface, and Visual Design, with tasks formulated to probe the depth of LMMs' understanding and interaction capabilities. Through rigorous testing across 9 proprietary LMM APIs and 9 open models (18 in total), we demonstrate the considerable yet still developing visual agent capabilities of these models. Additionally, VAB explores the synthesizing of visual agent trajectory data through hybrid methods including Program-based Solvers, LMM Agent Bootstrapping, and Human Demonstrations, offering insights into obstacles, solutions, and trade-offs one may meet in developing open LMM agents. Our work not only aims to benchmark existing models but also provides an instrumental playground for future development into visual foundation agents. Code, train, and test data are available at \url{https://github.com/THUDM/VisualAgentBench}.
Xiao Liu 0036, Tianjie Zhang, Yu Gu 0016, Iat Long Iong, Xixuan Song, Yifan Xu 0014, Shudan Zhang, Hanyu Lai, Jiadai Sun, Zehan Qi, Shuntian Yao, Xueqiao Sun, Qinkai Zheng, Hao Yu 0030, Hanchen Zhang, Wenyi Hong, Ming Ding 0004, Lihang Pan, Xiaotao Gu, Aohan Zeng, Zhengxiao Du, Chan Hee Song, Yu Su 0001, Yuxiao Dong, Jie Tang 0001
ICLR21
2023 A Human-Computer Collaborative Editing Tool for Conceptual Diagrams
abstract
Editing (e.g., editing conceptual diagrams) is a typical office task that requires numerous tedious GUI operations, resulting in poor interaction efficiency and user experience, especially on mobile devices. In this paper, we present a new type of human-computer collaborative editing tool (CET) that enables accurate and efficient editing with little interaction effort. CET divides the task into two parts, and the human and the computer focus on their respective specialties: the human describes high-level editing goals with multimodal commands, while the computer calculates, recommends, and performs detailed operations. We conducted a formative study (N = 16) to determine the concrete task division and implemented the tool on Android devices for the specific tasks of editing concept diagrams. The user study (N = 24 + 20) showed that it increased diagram editing speed by 32.75% compared with existing state-of-the-art commercial tools and led to better editing results and user experience.
Lihang Pan, Chun Yu, Yuanchun Shi
CHI1
2022 Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones
abstract
Using voice commands to automate smartphone tasks (e.g., making a video call) can effectively augment the interactivity of numerous mobile apps. However, creating voice command interfaces requires a tremendous amount of effort in labeling and compiling the graphical user interface (GUI) and the utterance data. In this paper, we propose AutoVCI, a novel approach to automatically generate voice command interface (VCI) from smartphone operation sequences. The generated voice command interface has two distinct features. First, it automatically maps a voice command to GUI operations and fills in parameters accordingly, leveraging the GUI data instead of corpus or hand-written rules. Second, it launches a complementary Q&A dialogue to confirm the intention in case of ambiguity. In addition, the generated voice command interface can learn and evolve from user interactions. It accumulates the history command understanding results to annotate the user’s input and improve its semantic understanding ability. We implemented this approach on Android devices and conducted a two-phase user study with 16 and 67 participants in each phase. Experimental results of the study demonstrated the practical feasibility of AutoVCI.
Lihang Pan, Chun Yu, Jiahui Li 0010, Tian Huang, Xiaojun Bi 0001, Yuanchun Shi
CHI1