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Adrian Preussner

dblp:319/4034 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-1132-2473ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 46% Human-robot interaction · 31% User interface design and tools · 14%

Topics — the 1 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › civic engagement
public participation
0.912025
UrbAI: Exploring the Possibilities of Generative AI Image Processing to Promote Citizen Participation · CHI 2025

Methods — techniques the papers use, named apart from their topics

technology probe · 0.9expert interviews · 0.9design evaluation · 0.9observation · 0.6long-term field study · 0.6interviews · 0.6
YearPublicationVenuePosition
2025 UrbAI: Exploring the Possibilities of Generative AI Image Processing to Promote Citizen Participation
abstract
Giving citizens a voice in urban development processes is crucial for enabling socially sustainable cities and communities. However, citizens’ opportunities to express ideas are often limited to communication channels that offer poor incentives for participation. In this paper, we conducted an in-the-wild technology probe study (N=16) using a generative AI (GenAI) tool to allow citizens to visualise and submit urban development ideas by taking pictures and manipulating them with GenAI. The results highlight the potential of GenAI to empower, engage, and inspire citizens‘ creativity. We then conducted additional expert interviews (N=6) with city representatives and community associates. They voiced GenAI’s value in early-stage citizen participation but raised concerns about excluding senior citizens. Building on these insights, we present the design and evaluation (N=10) of UrbAI, a co-creative system tailored to urban development participation and conclude with lessons learned to inform how GenAI could be embedded in future citizen participation processes.
Adrian Preussner, Anna Crescenza, Johannes Schöning, Florian Mathis
CHI1
2024 MRTranslate: Bridging Language Barriers in the Physical World Using a Mixed Reality Point-and-Translate System
abstract
Language barriers pose significant challenges in our increasingly globalized world, hindering effective communication and access to information. Existing translation tools often disrupt the current activity flow and fail to provide seamless user experiences. In this paper, we contribute the design, implementation, and evaluation of MRTranslate, an assistive Mixed Reality (MR) prototype that enables seamless translations of real-world text. We instructed 12 participants to translate items on a food menu using MRTranslate, which we compared to state-of-the-art translation apps, including Google Translate and Google Lens. Findings from our user study reveal that when utilising a fully functional implementation of MRTranslate, participants achieve success in up to 91.67% of their translations whilst also enjoying the visual translation of the unfamiliar text. Although the current translation apps were well perceived, participants particularly appreciated the convenience of not having to grab a smartphone and manually input the text for translation when using MRTranslate. We believe that MRTranslate, along with the empirical insights we have gained, presents a valuable step towards a future where MR transforms language translation and holds the potential to assist individuals in various day-to-day experiences.
Florian Mathis, Yu Sun 0049, Adrian Preussner
AVI3
2022 Care Workers Making Use of Robots: Results of a Three-Month Study on Human-Robot Interaction within a Care Home
abstract
Research on social robots in care has often focused on either the care recipients or the technology itself, neglecting the care workers who, in and through their collaborative and coordinative practices, will need to work with the robots. To better understand these interactions with a social robot (Pepper), we undertook a 3 month long-term study within a care home to gain empirical insights into the way the robot was used. We observed how care workers learned to use the device, applied it to their daily work life, and encountered obstacles. Our findings show that the care workers used the robot regularly (1:07 hours/day) mostly in one-to-one interactions with residents. While the robot had a limited effect on reducing the workload of care workers, it had other positive effects, demonstrating the potential to enhance the quality of care.
Felix Carros, Isabel Schwaninger, Adrian Preussner, Dave W. Randall 0001, Rainer Wieching, Geraldine Fitzpatrick, Volker Wulf
CHI3